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The Neutral Referee, Monty Haul, and the Killer DM: History of the GM and Application to 5e
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<blockquote data-quote="James Gasik" data-source="post: 8708211" data-attributes="member: 6877472"><p>Not only does this impose disadvantage on Perception checks, but it also lowers Passive Perception by 5. This can seriously matter if there are enemies attempting to sneak up on the party or simply hide from them. I watched this in action when I started to run 5e; previously, everyone had basically assumed this was darkvision that let you see in the dark, and my entire party was full of darkvision users who thought this would make them the ultimate sneaky party- if they don't need light, then enemies can't see them coming.</p><p></p><p>Never mind that almost every enemy you would encounter also has darkvision, I looked at the ability a little closer, did my due diligence, and applied the actual rules. Fortunately, the kobolds they were up against had set enough traps, that it only took about three of them before someone decided to cast <em>dancing lights</em> for the Rogue.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8708211, member: 6877472"] Not only does this impose disadvantage on Perception checks, but it also lowers Passive Perception by 5. This can seriously matter if there are enemies attempting to sneak up on the party or simply hide from them. I watched this in action when I started to run 5e; previously, everyone had basically assumed this was darkvision that let you see in the dark, and my entire party was full of darkvision users who thought this would make them the ultimate sneaky party- if they don't need light, then enemies can't see them coming. Never mind that almost every enemy you would encounter also has darkvision, I looked at the ability a little closer, did my due diligence, and applied the actual rules. Fortunately, the kobolds they were up against had set enough traps, that it only took about three of them before someone decided to cast [I]dancing lights[/I] for the Rogue. [/QUOTE]
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Community
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The Neutral Referee, Monty Haul, and the Killer DM: History of the GM and Application to 5e
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