Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
The Magical Martial
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 9330745" data-attributes="member: 6801228"><p>Well... sort of, but not really. </p><p></p><p>I would say it is campaign dependent in so far that, the campaign determines when things end. It is easiest to see this with spellcasters, but if you are playing the 4 musketeers, and your greatest foes are thugs and criminal street toughs... well if you play to level 7 your wizard can get Greater Invisibility. Unless the DM specifically steps in and prevents that. </p><p></p><p>And if you play to the level where your wizard can level small towns, turn invisible, summon servitors and make clones of themselves... well, it might feel weird when your DM pulls out the big boss fight with the CR 4 thug-boss. </p><p></p><p>The issue is that DnD is a progression-fantasy, but created before that genre had a name. Fighters cannot just be the 4 musketeers, and they cannot be just Heracles, God of Strength. Fighters need to start at the low end, and move up to the high end. Just like the spellcasters start weaker and move to stronger and stronger abilities. Because, the opponents do the same thing. You don't start by fighting goons, then fighting a mob boss who is just a more skilled goon. You start by fighting rats and end by fighting demi-gods of destruction. </p><p></p><p>The only way to make it campaign dependent is to, eventually, stop gaining official levels and held the power scaling steady.</p><p></p><p></p><p></p><p>And this is what threads like this SHOULD focus on. WE know the game isn't doing this out of the box, we are frustrated by that, and so we try and talk solutions. </p><p></p><p>Then we get dragged into the weeds debating whether or not we can justify giving the fighter the ability to break a stone wall with his fist if we don't rewrite the fighter to be an explicitly supernatural character, which of course they will remind us not everyone wants a magical fighter. Then we get the joy of people saying that we need to define the fighter and supernatural from the perspective of the NPCs, while other people insist we need to define them as magical from the perspective of the players at the table. THEN we get to argue about whether or not the words supernatural and magical mean the same thing or not, because one is acceptable and the other isn't. </p><p></p><p>And 85 pages later, we still have barely scratched anything resembling solutions or abilities, because we need to define and justify who these characters are, why they are this way, what the world is like, and how similiar it is to the planet earth in the sol system.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9330745, member: 6801228"] Well... sort of, but not really. I would say it is campaign dependent in so far that, the campaign determines when things end. It is easiest to see this with spellcasters, but if you are playing the 4 musketeers, and your greatest foes are thugs and criminal street toughs... well if you play to level 7 your wizard can get Greater Invisibility. Unless the DM specifically steps in and prevents that. And if you play to the level where your wizard can level small towns, turn invisible, summon servitors and make clones of themselves... well, it might feel weird when your DM pulls out the big boss fight with the CR 4 thug-boss. The issue is that DnD is a progression-fantasy, but created before that genre had a name. Fighters cannot just be the 4 musketeers, and they cannot be just Heracles, God of Strength. Fighters need to start at the low end, and move up to the high end. Just like the spellcasters start weaker and move to stronger and stronger abilities. Because, the opponents do the same thing. You don't start by fighting goons, then fighting a mob boss who is just a more skilled goon. You start by fighting rats and end by fighting demi-gods of destruction. The only way to make it campaign dependent is to, eventually, stop gaining official levels and held the power scaling steady. And this is what threads like this SHOULD focus on. WE know the game isn't doing this out of the box, we are frustrated by that, and so we try and talk solutions. Then we get dragged into the weeds debating whether or not we can justify giving the fighter the ability to break a stone wall with his fist if we don't rewrite the fighter to be an explicitly supernatural character, which of course they will remind us not everyone wants a magical fighter. Then we get the joy of people saying that we need to define the fighter and supernatural from the perspective of the NPCs, while other people insist we need to define them as magical from the perspective of the players at the table. THEN we get to argue about whether or not the words supernatural and magical mean the same thing or not, because one is acceptable and the other isn't. And 85 pages later, we still have barely scratched anything resembling solutions or abilities, because we need to define and justify who these characters are, why they are this way, what the world is like, and how similiar it is to the planet earth in the sol system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Magical Martial
Top