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<blockquote data-quote="Obly99" data-source="post: 9234761" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Yaga CR 4 (from Fate Grand Order)</span></strong></p><p></p><p>CN Medium monstrous humanoid</p><p></p><p><strong>Init</strong> +7; <strong>Senses</strong> darkvision 60 ft., low-light vision, scent, snow vision 60 ft.; Perception +11</p><p></p><p>DEFENSE</p><p></p><p><strong>AC</strong> 17, touch 13, flat-footed 14 (+2 armor, +3 Dex, +2 natural)</p><p></p><p><strong>hp</strong> 42 (5d10+15)</p><p></p><p><strong>Fort</strong> +4, <strong>Ref</strong> +7, <strong>Will</strong> +5; +8 against disease and poison</p><p></p><p><strong>Defensive Abilities</strong> hard to kill; <strong>DR</strong> 5/magic; <strong>Immune</strong> bleed; <strong>Resistance</strong> cold 30</p><p></p><p><strong>Weakness</strong> rapid metabolism</p><p></p><p>OFFENSE</p><p></p><p><strong>Speed</strong> 30 ft., lesser snowstep</p><p></p><p><strong>Melee</strong> longsword +8 (1d8+4/19-20), bite +3 (1d4+1), or bite +8 (1d4+3)</p><p></p><p><strong>Ranged</strong> composite longbow +8 (1d8+3/x3)</p><p></p><p>STATISTICS</p><p></p><p><strong>Str </strong>17, <strong>Dex</strong> 16, <strong>Con</strong> 17, <strong>Int</strong> 12, <strong>Wis</strong> 13, <strong>Cha</strong> 9</p><p></p><p><strong>Base Atk</strong> +5; <strong>CMB</strong> +8 <strong>CMD</strong> 21</p><p></p><p><strong>Feats</strong> Alertness, DiehardB, Endurance, Improved Initiative</p><p></p><p><strong>Skills</strong> Acrobatics +11, Climb +11, Perception +11, Stealth +11 (+15 in snow), Sense Motive +3, Survival +9; <strong>Racial Modifies</strong> +4 Stealth in snow</p><p></p><p><strong>Languages</strong> Common</p><p></p><p>ECOLOGY</p><p></p><p><strong>Environment</strong> any</p><p></p><p><strong>Organization</strong> solitary, pair, hunting squad (1d3+2 plus 1 elite hunters of 3rd level) or village (6d6 plus 2d4 elite hunters of 3rd level, one chief of 6th level, and 6d4 children and elderly people non-combatants)</p><p></p><p><strong>Treasure</strong> standard (leather armor, composite longbow [+3], longsword, others)</p><p></p><p><strong>Hard to Kill (Ex)</strong></p><p>A Yaga gains Diehard as a bonus feat and gains +8 racial bonus on saving throw against diseases and poison.</p><p></p><p><strong>Lesser Snowstep (Ex)</strong></p><p>A Yaga ignores difficult terrain and movement penalties caused by snow and ice, and it leaves no tracks when moving through areas of snow or ice (as under an extraordinary <em>pass without trace</em> effect). A Yaga can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice. Areas of snow or ice that have been magically manipulated to impede motion, however, still affect it.</p><p></p><p><strong>Rapid Metabolism (Ex)</strong></p><p>A Yaga require triple the quantity of food a normal creature of their size require and can only go for 1 day without food instead of 3. After this time, the Yaga must make a Constitution check each hour (DC 10, +1 for each previous check) or take 1d8 points of nonlethal damage. Yaga that take an amount of nonlethal damage equal to their total hit points begin to take lethal damage instead. Characters who have taken nonlethal damage from lack of food or water are fatigued. Nonlethal damage from thirst or starvation cannot be recovered until the character gets food or water, as needed—not even magic that restores hit points heals this damage.</p><p></p><p><strong>Snow Vision (Ex)</strong></p><p>A Yaga can see perfectly well in stormy and snowy conditions, including in blizzards, and does not take penalties on Perception checks when in snowy or blizzard conditions, as well as concealment due to ice or snow. This feature extend to only 60 ft.</p><p></p><p><a href="https://www.pinterest.at/pin/293789575709985178/" target="_blank">Art</a> <a href="https://typemoon.fandom.com/wiki/Yaga" target="_blank">Wiki Info</a></p></blockquote><p></p>
[QUOTE="Obly99, post: 9234761, member: 7035194"] [CENTER][B][SIZE=7]Yaga CR 4 (from Fate Grand Order)[/SIZE][/B][/CENTER] CN Medium monstrous humanoid [B]Init[/B] +7; [B]Senses[/B] darkvision 60 ft., low-light vision, scent, snow vision 60 ft.; Perception +11 DEFENSE [B]AC[/B] 17, touch 13, flat-footed 14 (+2 armor, +3 Dex, +2 natural) [B]hp[/B] 42 (5d10+15) [B]Fort[/B] +4, [B]Ref[/B] +7, [B]Will[/B] +5; +8 against disease and poison [B]Defensive Abilities[/B] hard to kill; [B]DR[/B] 5/magic; [B]Immune[/B] bleed; [B]Resistance[/B] cold 30 [B]Weakness[/B] rapid metabolism OFFENSE [B]Speed[/B] 30 ft., lesser snowstep [B]Melee[/B] longsword +8 (1d8+4/19-20), bite +3 (1d4+1), or bite +8 (1d4+3) [B]Ranged[/B] composite longbow +8 (1d8+3/x3) STATISTICS [B]Str [/B]17, [B]Dex[/B] 16, [B]Con[/B] 17, [B]Int[/B] 12, [B]Wis[/B] 13, [B]Cha[/B] 9 [B]Base Atk[/B] +5; [B]CMB[/B] +8 [B]CMD[/B] 21 [B]Feats[/B] Alertness, DiehardB, Endurance, Improved Initiative [B]Skills[/B] Acrobatics +11, Climb +11, Perception +11, Stealth +11 (+15 in snow), Sense Motive +3, Survival +9; [B]Racial Modifies[/B] +4 Stealth in snow [B]Languages[/B] Common ECOLOGY [B]Environment[/B] any [B]Organization[/B] solitary, pair, hunting squad (1d3+2 plus 1 elite hunters of 3rd level) or village (6d6 plus 2d4 elite hunters of 3rd level, one chief of 6th level, and 6d4 children and elderly people non-combatants) [B]Treasure[/B] standard (leather armor, composite longbow [+3], longsword, others) [B]Hard to Kill (Ex)[/B] A Yaga gains Diehard as a bonus feat and gains +8 racial bonus on saving throw against diseases and poison. [B]Lesser Snowstep (Ex)[/B] A Yaga ignores difficult terrain and movement penalties caused by snow and ice, and it leaves no tracks when moving through areas of snow or ice (as under an extraordinary [I]pass without trace[/I] effect). A Yaga can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice. Areas of snow or ice that have been magically manipulated to impede motion, however, still affect it. [B]Rapid Metabolism (Ex)[/B] A Yaga require triple the quantity of food a normal creature of their size require and can only go for 1 day without food instead of 3. After this time, the Yaga must make a Constitution check each hour (DC 10, +1 for each previous check) or take 1d8 points of nonlethal damage. Yaga that take an amount of nonlethal damage equal to their total hit points begin to take lethal damage instead. Characters who have taken nonlethal damage from lack of food or water are fatigued. Nonlethal damage from thirst or starvation cannot be recovered until the character gets food or water, as needed—not even magic that restores hit points heals this damage. [B]Snow Vision (Ex)[/B] A Yaga can see perfectly well in stormy and snowy conditions, including in blizzards, and does not take penalties on Perception checks when in snowy or blizzard conditions, as well as concealment due to ice or snow. This feature extend to only 60 ft. [URL='https://www.pinterest.at/pin/293789575709985178/']Art[/URL] [URL='https://typemoon.fandom.com/wiki/Yaga']Wiki Info[/URL] [/QUOTE]
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