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<blockquote data-quote="AnotherGuy" data-source="post: 9238026" data-attributes="member: 7029930"><p>True.</p><p> </p><p>For me it is the</p><ul> <li data-xf-list-type="ul">Thematical tie-in to our own world which <strong>inspires</strong> me to do research into our own world's history and bring it through to the table;</li> <li data-xf-list-type="ul">FR seems to have just over half a dozen factions which compete and feel rather bland IMO, while each nation in the Known World has in-built racial, religious, ethnic, commercial (think Houses in Darokin) and guild (arcane or otherwise) tensions which exist which <strong>inspires</strong> interesting plot twists and dilemmas for PCs. I mean Selenica alone is a melting pot for friction;</li> <li data-xf-list-type="ul">The unique elements within the Gazetteers, like you said, are an incredible <strong>inspiration</strong>. I'm talking about</li> </ul> <p style="margin-left: 20px">Learning of the Nucleus of Spheres;</p> <p style="margin-left: 20px">Accessing the power of the Radiance;</p> <p style="margin-left: 20px">Gaining an Immortal patron;</p> <p style="margin-left: 20px">Seeking to fulfil the Dream of the Desert Garden;</p> <p style="margin-left: 20px">Discovering the localised Hin power of the Five Shires (No);</p> <p style="margin-left: 20px">Striving to becoming a Merchant Prince;</p> <p style="margin-left: 20px">Exploration beyond the Known World (land via the Darokin merchant train or the sea from via Minrothad Guilds);</p> <p style="margin-left: 20px">Graduating from the Great School of Magic;</p> <p style="margin-left: 20px">Attaining Mastery within a Secret Craft in Glantri;</p> <p style="margin-left: 20px">Questing for the legendary Blue Knife;</p> <p style="margin-left: 20px">Uncovering the truth about Nithia;</p> <p style="margin-left: 20px">It is endless really...</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I ran a historical campaign around 946 AC where a group of Soderfjord teenagers were responsible for setting the events in motion at the Thing which saw Soderfjord eventually gain its independence from Ostland some few years later.</p> <p style="margin-left: 20px"></p><p>[SPOILER="The Reformation of Soderfjord"]</p><p>The village of Hrutmark was attacked and razed to the ground by an army of gnolls led by a warrior, presumed to be a foreigner judging by his armour, accent and non-northman haircut. Accompanying them was Hauk Buison. They appeared to be looking for something within the chieftain's longhall, presumably the Treaty (later called the Treaty of Allied Dominions).</p><h4></h4><p>Hauk Buison served the Jarl of Castellan directly, Solvi Hardhand, and acted like an emissary between the chieftains and the Jarl. He performed duties of mediation between the chieftains over disputed grazing lands, requesting debts to be honoured, collection of taxes for the Jarl and ensuring the laws within the Jarldom were adhered to. So why was he doing this?</p><h4></h4><p>The only survivors of Hrutmark were the chieftain's son, Rolo, no more than 16 years of age, who was tied to the ramparts of the village wall, a young dog named Horsa as well as a few of Rollo's friends who happened to be out in the woods during the time of the attack.</p><h4></h4><p>The 5 kids found themselves on the run from the gnolls, their own people, the Brotherhood of Loki, the Godar of Hel, traitorous Jarls, far-reaching blood oaths and the political machinations of Ostland.</p><p>Their only hope - ally themselves with an ex-Jarl, Grunnar the Fallen, who hasn't been seen in years, and to find a way to bring the last remaining copy of the Treaty safely to the Thing and possibly change the course of Soderfjord forever. [/SPOILER]</p><p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9238026, member: 7029930"] True. For me it is the [LIST] [*]Thematical tie-in to our own world which [B]inspires[/B] me to do research into our own world's history and bring it through to the table; [*]FR seems to have just over half a dozen factions which compete and feel rather bland IMO, while each nation in the Known World has in-built racial, religious, ethnic, commercial (think Houses in Darokin) and guild (arcane or otherwise) tensions which exist which [B]inspires[/B] interesting plot twists and dilemmas for PCs. I mean Selenica alone is a melting pot for friction; [*]The unique elements within the Gazetteers, like you said, are an incredible [B]inspiration[/B]. I'm talking about [/LIST] [INDENT]Learning of the Nucleus of Spheres;[/INDENT] [INDENT]Accessing the power of the Radiance;[/INDENT] [INDENT]Gaining an Immortal patron;[/INDENT] [INDENT]Seeking to fulfil the Dream of the Desert Garden;[/INDENT] [INDENT]Discovering the localised Hin power of the Five Shires (No);[/INDENT] [INDENT]Striving to becoming a Merchant Prince;[/INDENT] [INDENT]Exploration beyond the Known World (land via the Darokin merchant train or the sea from via Minrothad Guilds);[/INDENT] [INDENT]Graduating from the Great School of Magic;[/INDENT] [INDENT]Attaining Mastery within a Secret Craft in Glantri;[/INDENT] [INDENT]Questing for the legendary Blue Knife;[/INDENT] [INDENT]Uncovering the truth about Nithia;[/INDENT] [INDENT]It is endless really...[/INDENT] [INDENT][/INDENT] [INDENT]I ran a historical campaign around 946 AC where a group of Soderfjord teenagers were responsible for setting the events in motion at the Thing which saw Soderfjord eventually gain its independence from Ostland some few years later.[/INDENT] [INDENT][/INDENT] [SPOILER="The Reformation of Soderfjord"] The village of Hrutmark was attacked and razed to the ground by an army of gnolls led by a warrior, presumed to be a foreigner judging by his armour, accent and non-northman haircut. Accompanying them was Hauk Buison. They appeared to be looking for something within the chieftain's longhall, presumably the Treaty (later called the Treaty of Allied Dominions). [HEADING=3][/HEADING] Hauk Buison served the Jarl of Castellan directly, Solvi Hardhand, and acted like an emissary between the chieftains and the Jarl. He performed duties of mediation between the chieftains over disputed grazing lands, requesting debts to be honoured, collection of taxes for the Jarl and ensuring the laws within the Jarldom were adhered to. So why was he doing this? [HEADING=3][/HEADING] The only survivors of Hrutmark were the chieftain's son, Rolo, no more than 16 years of age, who was tied to the ramparts of the village wall, a young dog named Horsa as well as a few of Rollo's friends who happened to be out in the woods during the time of the attack. [HEADING=3][/HEADING] The 5 kids found themselves on the run from the gnolls, their own people, the Brotherhood of Loki, the Godar of Hel, traitorous Jarls, far-reaching blood oaths and the political machinations of Ostland. Their only hope - ally themselves with an ex-Jarl, Grunnar the Fallen, who hasn't been seen in years, and to find a way to bring the last remaining copy of the Treaty safely to the Thing and possibly change the course of Soderfjord forever. [/SPOILER] [INDENT][/INDENT] [/QUOTE]
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