Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Reconciling 4e's rough edges with Story Now play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="andreszarta" data-source="post: 9300311" data-attributes="member: 7036985"><p>So, I didn't end up responding that weekend, but now I am ready, almost a year later. So, sorry [USER=6696971]@Manbearcat[/USER], grad school has been overwhelming.</p><p></p><p></p><p>Several ideas here: First of all, I think that there is not much room to finagle with the values. Since your role as the GM is to, like you said, “Factor” the details to come up with the total Obs#, a quick subjective read of the circumstances that indexes into the game-established objective tables gives us a functionally valid answer. A good enough Obs# is sufficient input into the rest of the system, we only needed a "measure" of challenge.</p><p></p><p></p><p>Because both success and failure lead to desirable states. Players are positioned to care about both types of outcomes and are incentivized to jump forward into action with full knowledge of both. This is evident from:</p><p></p><p></p><p>Emphasis mine.</p><p></p><p></p><p>The system recruits a disciplined GM to take the emergent qualities of the previously implied resolution to generate the next series of dramatically relevant situations. Resolution is poised to change one or multiple of the protagonist’s qualities, as well as evolve the ongoing situation in a way that allows for not only further (new) challenges to those dramatic needs, but but also higher-stakes challenges.</p><p></p><p></p><p></p><p></p><p>Pressure to the dramatic qualities of protagonists, and openness in allowing resolution to change them in whichever way it may. Yes? Were you looking for something else?</p><p></p><p></p><p></p><p>I don’t know if I can answer the “How”, but it clearly seems evident in Mouseguard and lets me imagine how it would be in 4e. I have been reading your PbF 4e games here in EnWorld and finally starting to grasp how despite all of the baggage that comes with setting “Objective DCs”, when we interlock those procedures with a commitment for Story Now premise setting, outcome obligations, they are as good as any other way for determining a functional measure of challenge.</p><p></p><p>Am I on the right track? Have I misstepped somewhere?</p></blockquote><p></p>
[QUOTE="andreszarta, post: 9300311, member: 7036985"] So, I didn't end up responding that weekend, but now I am ready, almost a year later. So, sorry [USER=6696971]@Manbearcat[/USER], grad school has been overwhelming. Several ideas here: First of all, I think that there is not much room to finagle with the values. Since your role as the GM is to, like you said, “Factor” the details to come up with the total Obs#, a quick subjective read of the circumstances that indexes into the game-established objective tables gives us a functionally valid answer. A good enough Obs# is sufficient input into the rest of the system, we only needed a "measure" of challenge. Because both success and failure lead to desirable states. Players are positioned to care about both types of outcomes and are incentivized to jump forward into action with full knowledge of both. This is evident from: Emphasis mine. The system recruits a disciplined GM to take the emergent qualities of the previously implied resolution to generate the next series of dramatically relevant situations. Resolution is poised to change one or multiple of the protagonist’s qualities, as well as evolve the ongoing situation in a way that allows for not only further (new) challenges to those dramatic needs, but but also higher-stakes challenges. Pressure to the dramatic qualities of protagonists, and openness in allowing resolution to change them in whichever way it may. Yes? Were you looking for something else? I don’t know if I can answer the “How”, but it clearly seems evident in Mouseguard and lets me imagine how it would be in 4e. I have been reading your PbF 4e games here in EnWorld and finally starting to grasp how despite all of the baggage that comes with setting “Objective DCs”, when we interlock those procedures with a commitment for Story Now premise setting, outcome obligations, they are as good as any other way for determining a functional measure of challenge. Am I on the right track? Have I misstepped somewhere? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Reconciling 4e's rough edges with Story Now play
Top