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Primalshard: other "echo" plane.
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9326713" data-attributes="member: 6802378"><p>Fluviopolis.</p><p></p><p>When the explorers just arrive to this zone they may think this could be a wonderful place to live and build a settle, with the right balance between civilitation and nature, and it could be true in the past but now the truth is this premise is a naive illusion, or too dangerous to be believed. </p><p></p><p>Archaeological investigations have determined that the place could be the astral realm of Aoskar, the door of portals killed by the Lady of Pain. The most of found temples are dedicated to this. Some discoveries proved some islands where pieces of Sigil. Some theories claim that the realm is an astral domain created by Aoskar from an alternate timeline where he not only survived the wrath of the Lady of Pain, but also became ruler of Sigil. But something happened and the zone had to be evacuated in the best case. Ironically the zone created by the deity of the portals had to become so self-islacionist.</p><p></p><p>The (demi)plane seems a cluster of floating islands, united thanks drawbridges and extendable bridges in artificial satellites, with concavities with interior lights used as greenhouses. </p><p></p><p>Each floating island is politically independient. The creation of empire or bigger realms is not easy because some times the self-isolation is totally necessary by fault of planar invasions or plagues. The main menaces are the "Roots", a infestation of plant monsters, and the sheens, biomechanical monsters. One happens when a zone is too attuned to the nature, and the other when it is too atuned to cosmic Law or civilitation. Some times these outbreaks can be caused intentionally to terminate the monsters, and using these as raw material. Once a island had to be evacuated totally because it was to become the battlefield of a confontration between the Roots and the sheens. </p><p></p><p>Some times islands disappear totally, but if the travelers follow certain paths. More once when travels arrived from a direction or other the island changed radically, but if they were from an alternate timeline. For example if you arrived from the North the most of the population would be planetouched humanoids, but from the South the dragonborns were majority.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9326713, member: 6802378"] Fluviopolis. When the explorers just arrive to this zone they may think this could be a wonderful place to live and build a settle, with the right balance between civilitation and nature, and it could be true in the past but now the truth is this premise is a naive illusion, or too dangerous to be believed. Archaeological investigations have determined that the place could be the astral realm of Aoskar, the door of portals killed by the Lady of Pain. The most of found temples are dedicated to this. Some discoveries proved some islands where pieces of Sigil. Some theories claim that the realm is an astral domain created by Aoskar from an alternate timeline where he not only survived the wrath of the Lady of Pain, but also became ruler of Sigil. But something happened and the zone had to be evacuated in the best case. Ironically the zone created by the deity of the portals had to become so self-islacionist. The (demi)plane seems a cluster of floating islands, united thanks drawbridges and extendable bridges in artificial satellites, with concavities with interior lights used as greenhouses. Each floating island is politically independient. The creation of empire or bigger realms is not easy because some times the self-isolation is totally necessary by fault of planar invasions or plagues. The main menaces are the "Roots", a infestation of plant monsters, and the sheens, biomechanical monsters. One happens when a zone is too attuned to the nature, and the other when it is too atuned to cosmic Law or civilitation. Some times these outbreaks can be caused intentionally to terminate the monsters, and using these as raw material. Once a island had to be evacuated totally because it was to become the battlefield of a confontration between the Roots and the sheens. Some times islands disappear totally, but if the travelers follow certain paths. More once when travels arrived from a direction or other the island changed radically, but if they were from an alternate timeline. For example if you arrived from the North the most of the population would be planetouched humanoids, but from the South the dragonborns were majority. [/QUOTE]
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