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pneumatik's War of the Burning Sky
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<blockquote data-quote="pneumatik" data-source="post: 9267927" data-attributes="member: 21087"><p>To catch up on what the PCs know at this point: I've let drop enough hints about the trillith that the players are aware of them, though they might not be confident on their name being trillith. They've also done enough plot while exploring the village to know that people have been disappearing. Raziel did some exploring of the monastery while wildshaped into a bird. He got a good view of the weird birds [ISPOILER]that Pilus made to tend to his bio-warship[/ISPOILER] and saw that things were generally progressing as normal in the monastery itself. I decided that Caela has been [ISPOILER]keeping both Pilus and Longinus isolated from much of what's going on in the village. Since Pilus was done with his smaller-scale biomancy experiments he does go to either the village or his secret hideout in the Valley of Storms, so the two masters keep running their monastery as they always have - Longinus doesn't want to engage with the outside world and Pilus is actively hiding from it.[/ISPOILER]</p><p></p><p>Anyway, the PCs get called to the House of Healing to see if they can help Balance. The party is absolutely opposed to allowing Balance to die, despite its desire to just get a break. Eventually they convince it to go and "possess" Drojic, which it does. It gives him Balance's boon but otherwise doesn't do much to help the party for the rest of the adventure. Since Drojic is a barbarian I make clear that he can choose to use Balance's boon to suppress his rages instead of ending them, though I don't recall it ever coming up. Balance sits in Drojic's head and occasionally talks to him, but mostly it just rests.</p><p></p><p>The village immediately erupts into chaos when the Balance stops enforcing its definition of balance. The PCs prevent too much sudden violence from killing too many villages. Coincidentally, this is about when Ragesian general Signus arrives with reinforcements. The PCs play Seven Samurai and organize the villagers into a makeshift army that outnumbers the Ragesians but is less well trained and equipped. We play out a big fight on the map of Eresh. The final fight with Signus and his destrachan named Loper (BWAAAA) is espeically fun. Due to a long-running joke in our play group, whenever anyone says destrachan (BWAAAA) someone makes a foghorn sound to remind everyone that destrachans are sonic-based dinosaur-like monsters (BWAAAAA).</p><p></p><p>While the battle is ending the PCs see Caela's <a href="https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fi213mke4xmq61.jpg" target="_blank">invisible stalker</a>s stealing away a couple NPCs, including one the PCs know. The most annoying possible fight to run via Roll20 ensues as the PCs chase down the stalkers, and the invisible stalkers then fly up and away, all while I can't put anything on the map to show the PCs where the stalkers are because they're invisible even when you can see them. But I think the annoyance mirrors how annoying the fight would be in real life. </p><p></p><p>The PCs kill all the invisible stalkers and rescue all the NPCs, but not before it's clear that the NPCs are being taken into the forbidden Valley of Storms. This, plus the fact that the valley is forbidden, is enough to convince the PCs to go into it and see what they find. I believe the players suspected that all the missing villagers were taken into the valley, and there may have been some other clues that I'm forgetting to mention now that something suspicious was going on in the valley, but I don't think it was especially obvious that the party should go into the valley now. Certainly part of their motivation was that the only other place to go was the monastery, and that definitely seemed like a dead end. They might have even gone back to the monastery and were told again by Caela to not come in.</p><p></p><p>The PCs boldly go into the forbidden Valley of Storms, proudly flaunting the social taboo and associated physical danger of visiting it. They get into some fights. The fight against the monks of the East and West Wind made them especially suspicious - why would monastery monks need to keep people out of a valley that's too dangerous for people to visit? They were picking up some very Scooby-Doo villain real-estate investor vibes at this point and wanted to get to the unmasking.</p></blockquote><p></p>
[QUOTE="pneumatik, post: 9267927, member: 21087"] To catch up on what the PCs know at this point: I've let drop enough hints about the trillith that the players are aware of them, though they might not be confident on their name being trillith. They've also done enough plot while exploring the village to know that people have been disappearing. Raziel did some exploring of the monastery while wildshaped into a bird. He got a good view of the weird birds [ISPOILER]that Pilus made to tend to his bio-warship[/ISPOILER] and saw that things were generally progressing as normal in the monastery itself. I decided that Caela has been [ISPOILER]keeping both Pilus and Longinus isolated from much of what's going on in the village. Since Pilus was done with his smaller-scale biomancy experiments he does go to either the village or his secret hideout in the Valley of Storms, so the two masters keep running their monastery as they always have - Longinus doesn't want to engage with the outside world and Pilus is actively hiding from it.[/ISPOILER] Anyway, the PCs get called to the House of Healing to see if they can help Balance. The party is absolutely opposed to allowing Balance to die, despite its desire to just get a break. Eventually they convince it to go and "possess" Drojic, which it does. It gives him Balance's boon but otherwise doesn't do much to help the party for the rest of the adventure. Since Drojic is a barbarian I make clear that he can choose to use Balance's boon to suppress his rages instead of ending them, though I don't recall it ever coming up. Balance sits in Drojic's head and occasionally talks to him, but mostly it just rests. The village immediately erupts into chaos when the Balance stops enforcing its definition of balance. The PCs prevent too much sudden violence from killing too many villages. Coincidentally, this is about when Ragesian general Signus arrives with reinforcements. The PCs play Seven Samurai and organize the villagers into a makeshift army that outnumbers the Ragesians but is less well trained and equipped. We play out a big fight on the map of Eresh. The final fight with Signus and his destrachan named Loper (BWAAAA) is espeically fun. Due to a long-running joke in our play group, whenever anyone says destrachan (BWAAAA) someone makes a foghorn sound to remind everyone that destrachans are sonic-based dinosaur-like monsters (BWAAAAA). While the battle is ending the PCs see Caela's [URL='https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fi213mke4xmq61.jpg']invisible stalker[/URL]s stealing away a couple NPCs, including one the PCs know. The most annoying possible fight to run via Roll20 ensues as the PCs chase down the stalkers, and the invisible stalkers then fly up and away, all while I can't put anything on the map to show the PCs where the stalkers are because they're invisible even when you can see them. But I think the annoyance mirrors how annoying the fight would be in real life. The PCs kill all the invisible stalkers and rescue all the NPCs, but not before it's clear that the NPCs are being taken into the forbidden Valley of Storms. This, plus the fact that the valley is forbidden, is enough to convince the PCs to go into it and see what they find. I believe the players suspected that all the missing villagers were taken into the valley, and there may have been some other clues that I'm forgetting to mention now that something suspicious was going on in the valley, but I don't think it was especially obvious that the party should go into the valley now. Certainly part of their motivation was that the only other place to go was the monastery, and that definitely seemed like a dead end. They might have even gone back to the monastery and were told again by Caela to not come in. The PCs boldly go into the forbidden Valley of Storms, proudly flaunting the social taboo and associated physical danger of visiting it. They get into some fights. The fight against the monks of the East and West Wind made them especially suspicious - why would monastery monks need to keep people out of a valley that's too dangerous for people to visit? They were picking up some very Scooby-Doo villain real-estate investor vibes at this point and wanted to get to the unmasking. [/QUOTE]
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