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pneumatik's War of the Burning Sky
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<blockquote data-quote="pneumatik" data-source="post: 9257273" data-attributes="member: 21087"><p>I think the players enjoyed this one. They stretched their legs and demonstrated their ability to influence the world in a real way to the de facto leaders of the resistance at the Lyceum. It managed to remain geographically close to where the previous adventure took place, and I think the players enjoyed the call-backs to places they walked through on their way out of Innenotdar. This was probably the adventure that really established the standard of fighting an Inquisitor at the end of every adventure, and that rhythm makes the adventure path more fun.</p><p></p><p>I'm posting these game summaries waaaay beyond schedule. In a few minutes I'm going to start running the session when the PCs catch Rhuarc in Phorros Irrendra. I did see your suggestions for the Monastery adventure. I ended up not changing the adventure as much as you suggest, but I did change it. The biggest change was probably [ISPOILER]making Pilus less of a villain. Instead Caela was working with the Ragesians to grow her power and eventually replace her master as the head of the order. I was worried that if Pilus was closer to a villain in this adventure then my players wouldn't trust him when he shows up later with his <s>Death Star</s> <s>Vorlon Planet Killer</s> <s>Kaiju</s> <s>Battlestar</s> <s>Ancalagon</s> <s>Space Battleship Yamato</s> living ship. [/ISPOILER]Otherwise things mostly ended up progressing as written, I think.</p></blockquote><p></p>
[QUOTE="pneumatik, post: 9257273, member: 21087"] I think the players enjoyed this one. They stretched their legs and demonstrated their ability to influence the world in a real way to the de facto leaders of the resistance at the Lyceum. It managed to remain geographically close to where the previous adventure took place, and I think the players enjoyed the call-backs to places they walked through on their way out of Innenotdar. This was probably the adventure that really established the standard of fighting an Inquisitor at the end of every adventure, and that rhythm makes the adventure path more fun. I'm posting these game summaries waaaay beyond schedule. In a few minutes I'm going to start running the session when the PCs catch Rhuarc in Phorros Irrendra. I did see your suggestions for the Monastery adventure. I ended up not changing the adventure as much as you suggest, but I did change it. The biggest change was probably [ISPOILER]making Pilus less of a villain. Instead Caela was working with the Ragesians to grow her power and eventually replace her master as the head of the order. I was worried that if Pilus was closer to a villain in this adventure then my players wouldn't trust him when he shows up later with his [S]Death Star[/S] [S]Vorlon Planet Killer[/S] [S]Kaiju[/S] [S]Battlestar[/S] [S]Ancalagon[/S] [S]Space Battleship Yamato[/S] living ship. [/ISPOILER]Otherwise things mostly ended up progressing as written, I think. [/QUOTE]
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