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<blockquote data-quote="pneumatik" data-source="post: 9138698" data-attributes="member: 21087"><p><strong><u>The Indomitable Fire Forest of Innenotdar</u></strong></p><p></p><p>I will admit up front that I don't remember the details of what happened during the Indomitable Fire Forest of Innenotdar probably the worst of all the adventure's we've run so far. Though after looking at the edits I just had to make to my post about our Scouring of Gate Pass play through, maybe I don't remember any of them very well.</p><p></p><p>I do remember the party doing some math on how many potions of <em>stand the heat</em> they had and how many people and animal companions they needed to take with them. Eventually confident they had enough potions to get through the forest as long as they didn't run into any major delays or other problems, they went into the forest. With them were Torrent and Crystin. They had to leave their horses behind, both because the horses really didn't want to enter the forest and because they didn't have enough <em>stand the heat </em>potions. This was the first of what would be many instances of losing horses or other means of overland travel. </p><p></p><p>Shortly after entering the forest they encountered Durval. They were able to convince him to not immediately kill himself, and being a good group of PCs they accepted him as another addition to the party. Shortly thereafter he ran off into the forest to die.</p><p></p><p>Raziel, and to a lesser degree Tarak, had trouble going back into Innenotdar. Raziel was already burned by it once and had a severe fear of fire. Watching Durval survive the fire and then run back into it was tough for them.</p><p></p><p>The party fought some fire <s>keese </s>bats, then a swarm of fire bats (a fire swarm of bats?) while crossing a narrow bridge. They did not accept Kazyck's initial offer from the hellhound, and so he attacked them. I believe he was getting beaten badly enough that he offered surrender and then went right into Kazyck's Offer. I changed the offer to requiring the contents of the case, since the PCs already gave the the case away to get a devil out of their deal with the Ragesians. Kazyck pointed out that nothing in his mission said that the PCs couldn't copy the contents first and so they (specifically their scribe-wizard) did.</p><p></p><p>Then the PCs fought some fire elementals and had a nice talk with Indomitability. Getting its boon sounded better than getting burning alive, so they agreed to its plan.</p><p></p><p>The tower in the middle of the bridge over the river ended up being a good place for the PCs to take a break from their hurried travel through the forest. After finding their way into the tower the party spent the rest of their daylight hours exploring the village. They found all the loot in the village, with Romero being quite excited about the horn and lyre. </p><p></p><p>They fought the ghasts and then went into the secret cavern underneath the shrine. They convinced the Deva that they had the same goal as it, so it let them in. Between what the Deva can tell them and their careful examination (and maybe a <em>speak with dead</em>?), I think they figured out that the dead person was Bhurisrava. The two Taranesti elves in the party found the Shahelesti elf here very suspicious. They either cast <em>detect magic </em>with a good check or healed him and convinced the Deva to un-suspend <s>his process </s>him. However they did it, they ended up talking to him and learning that the Shahalesti were probably behind the fire forest being on fire forever. (I will admit that I was probably more forthcoming with background info here than the mod really intended, but I wanted the party to learn something from finding the hidden shrine.) With the Deva on their side, when they left he let them take the mace +1 with them.</p><p></p><p>The players rested in the tower, fighting the dream elementals (what a cool idea). They found the dream seeds. Raziel tried one, recognizing that they have some relationship to the current dreamtime, but doesn't notice any meaningful effect. [iSPOILER="Players, don't read this"]Only elf PCs tried the seeds, so they did not discover anything else about them.[/iSPOILER]</p><p></p><p>At this point the PCs have a decent idea of what happened with the forest. They are starting to have a belief that the Ragesians might not have set the forest on fire. They're pretty certain that Indomitability is why the forest is burning forever. And they know a little about Anyariel, though I forget what their Int (History) check result was to remember anything about her.</p><p></p><p>[SPOILER="Players don't read this discussion of decisions you didn't make."]</p><p>I think the PCs were thinking of going up the river but decided not to, since they found Bhurisrava in the hidden room under the shrine to Anyariel. I know they never collected the feather tokens from Nelle, or at least never added them to the list of party loot, and the roll20 log doesn't have any combat rolls from salamanders or magmin.</p><p>[/SPOILER]</p><p></p><p>When they went to rest in the tower on the bridge again they had Trouble with Tiljann. I forget exactly how the fight went, but the PCs defeated the Seela Rebels and meet Tiljann.</p><p></p><p>Back at the Seela village they learn about singing the song to keep Indomitability trapped as a stag. They spend time talking to people and learn more about Anyariel, Timbre, and Gwenvere. They get pretty suspicious of Vuhl but can't help but understand his logic. Romero asks about learning the Song of Forms and is disappointed to learn he has to know sylvan first, which he can't speak. Importantly he learns about how all of the forest, more or less, comes from Timbre's glade. Tiljann then explains that Timbre's glade is inaccessible because Timbre is sad about losing Anyariel.</p><p></p><p>Some more questioning gets the PCs to decide to go talk to Gwenvere. They speak with Gwenvere (maybe with some light violence first, I can't remember) and eventually convince her to give them the lock of Anyariel's hair that she stole from the shrine. They present that hair to Timbre, who explains that the tree in her grove was blessed by Ehlona (or maybe Beory, I forget), that she gave Anyariel a stick-turned-blade made of still-living wood from the tree, and that the blade is stuck in Indomitability in the bottom of the lake.</p><p></p><p>The PCs go back to the lake, fight some merrow, and Tarak pulls the sword out of Indomitability and bonds with it. The party then convinces the trillith to Just Leave, and the seela to Stop Singing, and they all do.</p><p></p><p>Tiljann joins the PCs, Torrent, and Crystin and they all leave the forest and head into Dassen together. Romero tries to figure out if it's appropriate to hit on Tiljann or not - she's actually really old but acts a lot like a kid - and decides against it. He still gets her to start teaching him sylvan (completely platonically) so that he can learn the Song of Forms.</p><p></p><p>Side note: For those tracking PC-NPC romances at home, Romero did not live up Torrent's standards early on. Torrent was Good Person who was all about Business, while Romero was a ... person who was all about <em>business</em> <em>wink</em> <em>wink</em>. The whole party has been protective of Crystin once they freed her from Haddin's control.</p><p></p><p>Now that the adventure is over, most every PC has gotten a special thing out of it, between bonding with the sword, Indomitability's boon, understanding the dreamtime they're in, or starting to learn the Song of Forms. Every PC either has being in the resistance or being from Innenotdar as a big part of their backstory, so one of the first two adventures has been about them.</p><p></p><p>I enjoyed this adventure more than I thought I would. Neither I nor the players seemed to get tired of fighting fire monsters, which I was worried about. The backstory was more accessible than I thought it would be. I also leaned into giving away a little more information in a way that gave the PCs more certainty about the history than I think was intended, but with two PCs being from Innenotdar I thought it was worth it to get their engagement. I liked that by the end of the adventure the party considered the Shahalesti to definitely be enemies, even though they have the greatest military force out of all the countries opposing Ragesia, who the party also hates.</p><p></p><p>I thought that having an adventure that spent a lot of time introducing the trillith was a good idea, and in hindsight I think that's still true.</p></blockquote><p></p>
[QUOTE="pneumatik, post: 9138698, member: 21087"] [B][U]The Indomitable Fire Forest of Innenotdar[/U][/B] I will admit up front that I don't remember the details of what happened during the Indomitable Fire Forest of Innenotdar probably the worst of all the adventure's we've run so far. Though after looking at the edits I just had to make to my post about our Scouring of Gate Pass play through, maybe I don't remember any of them very well. I do remember the party doing some math on how many potions of [I]stand the heat[/I] they had and how many people and animal companions they needed to take with them. Eventually confident they had enough potions to get through the forest as long as they didn't run into any major delays or other problems, they went into the forest. With them were Torrent and Crystin. They had to leave their horses behind, both because the horses really didn't want to enter the forest and because they didn't have enough [I]stand the heat [/I]potions. This was the first of what would be many instances of losing horses or other means of overland travel. Shortly after entering the forest they encountered Durval. They were able to convince him to not immediately kill himself, and being a good group of PCs they accepted him as another addition to the party. Shortly thereafter he ran off into the forest to die. Raziel, and to a lesser degree Tarak, had trouble going back into Innenotdar. Raziel was already burned by it once and had a severe fear of fire. Watching Durval survive the fire and then run back into it was tough for them. The party fought some fire [S]keese [/S]bats, then a swarm of fire bats (a fire swarm of bats?) while crossing a narrow bridge. They did not accept Kazyck's initial offer from the hellhound, and so he attacked them. I believe he was getting beaten badly enough that he offered surrender and then went right into Kazyck's Offer. I changed the offer to requiring the contents of the case, since the PCs already gave the the case away to get a devil out of their deal with the Ragesians. Kazyck pointed out that nothing in his mission said that the PCs couldn't copy the contents first and so they (specifically their scribe-wizard) did. Then the PCs fought some fire elementals and had a nice talk with Indomitability. Getting its boon sounded better than getting burning alive, so they agreed to its plan. The tower in the middle of the bridge over the river ended up being a good place for the PCs to take a break from their hurried travel through the forest. After finding their way into the tower the party spent the rest of their daylight hours exploring the village. They found all the loot in the village, with Romero being quite excited about the horn and lyre. They fought the ghasts and then went into the secret cavern underneath the shrine. They convinced the Deva that they had the same goal as it, so it let them in. Between what the Deva can tell them and their careful examination (and maybe a [I]speak with dead[/I]?), I think they figured out that the dead person was Bhurisrava. The two Taranesti elves in the party found the Shahelesti elf here very suspicious. They either cast [I]detect magic [/I]with a good check or healed him and convinced the Deva to un-suspend [S]his process [/S]him. However they did it, they ended up talking to him and learning that the Shahalesti were probably behind the fire forest being on fire forever. (I will admit that I was probably more forthcoming with background info here than the mod really intended, but I wanted the party to learn something from finding the hidden shrine.) With the Deva on their side, when they left he let them take the mace +1 with them. The players rested in the tower, fighting the dream elementals (what a cool idea). They found the dream seeds. Raziel tried one, recognizing that they have some relationship to the current dreamtime, but doesn't notice any meaningful effect. [iSPOILER="Players, don't read this"]Only elf PCs tried the seeds, so they did not discover anything else about them.[/iSPOILER] At this point the PCs have a decent idea of what happened with the forest. They are starting to have a belief that the Ragesians might not have set the forest on fire. They're pretty certain that Indomitability is why the forest is burning forever. And they know a little about Anyariel, though I forget what their Int (History) check result was to remember anything about her. [SPOILER="Players don't read this discussion of decisions you didn't make."] I think the PCs were thinking of going up the river but decided not to, since they found Bhurisrava in the hidden room under the shrine to Anyariel. I know they never collected the feather tokens from Nelle, or at least never added them to the list of party loot, and the roll20 log doesn't have any combat rolls from salamanders or magmin. [/SPOILER] When they went to rest in the tower on the bridge again they had Trouble with Tiljann. I forget exactly how the fight went, but the PCs defeated the Seela Rebels and meet Tiljann. Back at the Seela village they learn about singing the song to keep Indomitability trapped as a stag. They spend time talking to people and learn more about Anyariel, Timbre, and Gwenvere. They get pretty suspicious of Vuhl but can't help but understand his logic. Romero asks about learning the Song of Forms and is disappointed to learn he has to know sylvan first, which he can't speak. Importantly he learns about how all of the forest, more or less, comes from Timbre's glade. Tiljann then explains that Timbre's glade is inaccessible because Timbre is sad about losing Anyariel. Some more questioning gets the PCs to decide to go talk to Gwenvere. They speak with Gwenvere (maybe with some light violence first, I can't remember) and eventually convince her to give them the lock of Anyariel's hair that she stole from the shrine. They present that hair to Timbre, who explains that the tree in her grove was blessed by Ehlona (or maybe Beory, I forget), that she gave Anyariel a stick-turned-blade made of still-living wood from the tree, and that the blade is stuck in Indomitability in the bottom of the lake. The PCs go back to the lake, fight some merrow, and Tarak pulls the sword out of Indomitability and bonds with it. The party then convinces the trillith to Just Leave, and the seela to Stop Singing, and they all do. Tiljann joins the PCs, Torrent, and Crystin and they all leave the forest and head into Dassen together. Romero tries to figure out if it's appropriate to hit on Tiljann or not - she's actually really old but acts a lot like a kid - and decides against it. He still gets her to start teaching him sylvan (completely platonically) so that he can learn the Song of Forms. Side note: For those tracking PC-NPC romances at home, Romero did not live up Torrent's standards early on. Torrent was Good Person who was all about Business, while Romero was a ... person who was all about [I]business[/I] [I]wink[/I] [I]wink[/I]. The whole party has been protective of Crystin once they freed her from Haddin's control. Now that the adventure is over, most every PC has gotten a special thing out of it, between bonding with the sword, Indomitability's boon, understanding the dreamtime they're in, or starting to learn the Song of Forms. Every PC either has being in the resistance or being from Innenotdar as a big part of their backstory, so one of the first two adventures has been about them. I enjoyed this adventure more than I thought I would. Neither I nor the players seemed to get tired of fighting fire monsters, which I was worried about. The backstory was more accessible than I thought it would be. I also leaned into giving away a little more information in a way that gave the PCs more certainty about the history than I think was intended, but with two PCs being from Innenotdar I thought it was worth it to get their engagement. I liked that by the end of the adventure the party considered the Shahalesti to definitely be enemies, even though they have the greatest military force out of all the countries opposing Ragesia, who the party also hates. I thought that having an adventure that spent a lot of time introducing the trillith was a good idea, and in hindsight I think that's still true. [/QUOTE]
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