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<blockquote data-quote="Oginme" data-source="post: 9202094" data-attributes="member: 7042120"><p>This covers the next two sessions.</p><p></p><p>The party headed to the School of War only to find a mob of Gate Pass citizens out front harassing a very tired Diogenes and demanding to see Gabal. As Diogenes explained that Gabal was not inside, the party forced their way to the front of the mob who were growing increasingly agitated. </p><p></p><p>Ragna stepped forward and turned to face the crowd. He persuaded a few in the crowd to calm down, before switching tactics and intimidating the rest to back off and stay off the bridge across the moat surrounding the school compound. </p><p></p><p>With the crowd now at a bit of a distance, they mentioned to Diogenes that they needed to see Shealis. Diogenes gave the standard responses and the party was able to drag out his disdain for 'overly showy' magic. Nevertheless, he allowed them inside and told them how to get to Shealis' quarters in the dorm. </p><p></p><p>[note: I redrew the dorm as two floors with the less advanced students on the ground floor in small rooms, intermediate students upstairs in modest rooms, and two spacious rooms reserved for favored students at the end of the second floor hallway.]</p><p></p><p>The group traded niceties with Shealis, and less friendly words with Larion. Shealis recognizes Zandar and questions him as to why he is not at the elvish court, "licking Shaaladels' boots as usual.' Zandar ignores the implications of the statement and responds by saying that he had is own reasons for separating himself from the squabbles of the elvish nobility, and they were none of her business.</p><p></p><p>They eventually allowed Shealis to pass after she threatened to blast them all in the hallway. They initially proposed to try to follow her, until Haravandiir noted the papers she had dropped while stuffing her backpack. Reading the cryptic notes, and having two elves in the party who knew the Elvish Quarters well enough, they allowed Larion to exit as well after he explained that the death of the guard was accidental.</p><p></p><p>They quickly conferenced and the note was shared with the group. Deciding that they could get there quickly, as Shealis mentioned that she had errands to run, they headed out to find the carpentry shop.</p><p></p><p>They arrived at the back door to the shop and as they were pondering the puzzle, a rat which they had spotted several times previously, came forward and offered to help them enter. As they were close to the answer, they refused the help and despite the rat telling them that they were making big mistakes, opened the door.</p><p></p><p>They made it past the badgers, offering them food and being friendly. Upstairs, they ran into the elvish spies who questioned them as to who they were and why they were at the shop. Name dropping improved the communication, and they agreed to sit and wait for Shealis to arrive.</p><p></p><p>It isn't too long before Shealis comes through the door. Initially surprised to see the party there, she groans as Haravandiir shows her the paper she accidentally dropped and which he refers to as 'an invitation.' </p><p></p><p>The negotiations for the box and contents does not go well for the party initially. They then make an offer to fetch someone who can open the box and they can each judge whose hands the contents would be best utilized. Zandar and Chennum leave to fetch Funzbar to open the box and present the contents to everyone.</p><p></p><p>When Funzbar arrives, he questions the party about opening the box in front of these other people. Assured that they will protect him and what is inside the box, he opens the box and produces the journal inside. </p><p></p><p>[note: I made the box layers of adamantine and lead to protect the contents. This also explains the weight of the box in relation to its meager contents.]</p><p></p><p>As they ponder over the journal, unable to read it, Chennum ritually casts comprehend languages. Meanwhile, Griff is looking over the box and checking it for an magical properties. Finding the box to have no magical effects placed upon it, they listen as Chennum starts to read a section of the journal. He pauses and when he tries to reread a section because it made no sense, it comes out differently.</p><p></p><p>Realizing now that the book has a spell placed upon it, they attempt a dispel magic, to no avail. At this point, Haravandiir and Zandar argue that the resources of the Lyceum would be best suited to cracking the spells placed upon the book. Shealis argues back that the Shahalesti mages could do just as well. A very high persuasion roll later, and the party is packing the box to head out.</p><p></p><p>Leaving the carpentry shop, they are immediately accosted by the imp, who jumps on the box and attempts to wrestle it away from Ragna. Unsuccessful, the imp again tries to bargain with the group, suggesting that they can have what is inside the box, just give him the box. They reject this, as they suspect that the layers of lead and adamantine are to keep people from magically finding the book still inside. </p><p></p><p>Another scuffle ensues, with the imp bampfing away before he gets dusted. They get back to the temple, only to have the imp strike again, trying to pry the box from Griff's back, where it has been wrapped and strapped securely in place. Again the imp, identified now as Curry Favor, retreats after his extended offer to keep their identities secret is also rejected. As he teleports away, he warns them that they will be hunted as long as they have the box on them.</p><p></p><p>Inside they confer with Torrent and discuss possible routes to escape the city. Torrent relays that there has been a recent posting prohibiting anyone from entering or leaving the city without a writ signed by one of the council members. Chennum chimes in, tellign the party that he knows one of the council members, Erdan Menash. This, and Torrent's assurance that she can obtain a potion which will aid them in getting through the Innenotdar Forest, solidifies their plans.</p><p></p><p>Heading out to find Erdan, they bump into him coming out of the city offices. Explaining their situation, Chennum and Haravandiir convince Erdan that their cause is urgent and beneficial to Gate Pass. Accompanying him back to his house, the others initially balk at the appearance of a bright pink house with lime green and vivid purple geometric shapes painted upon it. Entering, they take Erdan up on his offer to view his extraordinary wares made for the stylish adventurer.</p><p></p><p>Politely declining his offers to take an item, they compliment him on the unique designs, stroking his ego. He gladly produces papers which authorize patrols of differing sizes, obtaining the head count from the party. He then informs them that Captain Harriman is in charge of security for that gate and sends them on their way.</p><p></p><p>The party collects Torrent, who now has the potions, and head out for the gate, even though it is later in the afternoon. They meet with Harriman, who orders someone to prepare a patrol to head out to the city guard camp site to prep it for occupation.</p><p></p><p>With the patrol around them, they head out and just after dark make it to an old camp site a few hours down the passage through the mountains. It is on this trip that someone finally rolls high enough on perception to spot a lone crow flying behind the patrol, but they dismiss it.</p><p></p><p>They make camp for the night, and the imp uses their activity cleaning up the tents and setting up the camp to try to steal the box again. He nearly gets away with it, but Griff manages to wrest the box away from the imp and Ragna and Zandar chase the crow away.</p><p></p><p>DM notes: Not many changes from the module as written with the exception of the negotiations with Shealis. Overall, they left her feeling a bit uneasy, but with assurances that they would cooperate to give whatever information they garner from the book with the Shahalesti. They also approached discussions with her very non-threatening and cooperative in nature.</p><p></p><p>Chennum has also been dutifully writing down notes in his book which keeps Pilus up to date on what is happening.</p></blockquote><p></p>
[QUOTE="Oginme, post: 9202094, member: 7042120"] This covers the next two sessions. The party headed to the School of War only to find a mob of Gate Pass citizens out front harassing a very tired Diogenes and demanding to see Gabal. As Diogenes explained that Gabal was not inside, the party forced their way to the front of the mob who were growing increasingly agitated. Ragna stepped forward and turned to face the crowd. He persuaded a few in the crowd to calm down, before switching tactics and intimidating the rest to back off and stay off the bridge across the moat surrounding the school compound. With the crowd now at a bit of a distance, they mentioned to Diogenes that they needed to see Shealis. Diogenes gave the standard responses and the party was able to drag out his disdain for 'overly showy' magic. Nevertheless, he allowed them inside and told them how to get to Shealis' quarters in the dorm. [note: I redrew the dorm as two floors with the less advanced students on the ground floor in small rooms, intermediate students upstairs in modest rooms, and two spacious rooms reserved for favored students at the end of the second floor hallway.] The group traded niceties with Shealis, and less friendly words with Larion. Shealis recognizes Zandar and questions him as to why he is not at the elvish court, "licking Shaaladels' boots as usual.' Zandar ignores the implications of the statement and responds by saying that he had is own reasons for separating himself from the squabbles of the elvish nobility, and they were none of her business. They eventually allowed Shealis to pass after she threatened to blast them all in the hallway. They initially proposed to try to follow her, until Haravandiir noted the papers she had dropped while stuffing her backpack. Reading the cryptic notes, and having two elves in the party who knew the Elvish Quarters well enough, they allowed Larion to exit as well after he explained that the death of the guard was accidental. They quickly conferenced and the note was shared with the group. Deciding that they could get there quickly, as Shealis mentioned that she had errands to run, they headed out to find the carpentry shop. They arrived at the back door to the shop and as they were pondering the puzzle, a rat which they had spotted several times previously, came forward and offered to help them enter. As they were close to the answer, they refused the help and despite the rat telling them that they were making big mistakes, opened the door. They made it past the badgers, offering them food and being friendly. Upstairs, they ran into the elvish spies who questioned them as to who they were and why they were at the shop. Name dropping improved the communication, and they agreed to sit and wait for Shealis to arrive. It isn't too long before Shealis comes through the door. Initially surprised to see the party there, she groans as Haravandiir shows her the paper she accidentally dropped and which he refers to as 'an invitation.' The negotiations for the box and contents does not go well for the party initially. They then make an offer to fetch someone who can open the box and they can each judge whose hands the contents would be best utilized. Zandar and Chennum leave to fetch Funzbar to open the box and present the contents to everyone. When Funzbar arrives, he questions the party about opening the box in front of these other people. Assured that they will protect him and what is inside the box, he opens the box and produces the journal inside. [note: I made the box layers of adamantine and lead to protect the contents. This also explains the weight of the box in relation to its meager contents.] As they ponder over the journal, unable to read it, Chennum ritually casts comprehend languages. Meanwhile, Griff is looking over the box and checking it for an magical properties. Finding the box to have no magical effects placed upon it, they listen as Chennum starts to read a section of the journal. He pauses and when he tries to reread a section because it made no sense, it comes out differently. Realizing now that the book has a spell placed upon it, they attempt a dispel magic, to no avail. At this point, Haravandiir and Zandar argue that the resources of the Lyceum would be best suited to cracking the spells placed upon the book. Shealis argues back that the Shahalesti mages could do just as well. A very high persuasion roll later, and the party is packing the box to head out. Leaving the carpentry shop, they are immediately accosted by the imp, who jumps on the box and attempts to wrestle it away from Ragna. Unsuccessful, the imp again tries to bargain with the group, suggesting that they can have what is inside the box, just give him the box. They reject this, as they suspect that the layers of lead and adamantine are to keep people from magically finding the book still inside. Another scuffle ensues, with the imp bampfing away before he gets dusted. They get back to the temple, only to have the imp strike again, trying to pry the box from Griff's back, where it has been wrapped and strapped securely in place. Again the imp, identified now as Curry Favor, retreats after his extended offer to keep their identities secret is also rejected. As he teleports away, he warns them that they will be hunted as long as they have the box on them. Inside they confer with Torrent and discuss possible routes to escape the city. Torrent relays that there has been a recent posting prohibiting anyone from entering or leaving the city without a writ signed by one of the council members. Chennum chimes in, tellign the party that he knows one of the council members, Erdan Menash. This, and Torrent's assurance that she can obtain a potion which will aid them in getting through the Innenotdar Forest, solidifies their plans. Heading out to find Erdan, they bump into him coming out of the city offices. Explaining their situation, Chennum and Haravandiir convince Erdan that their cause is urgent and beneficial to Gate Pass. Accompanying him back to his house, the others initially balk at the appearance of a bright pink house with lime green and vivid purple geometric shapes painted upon it. Entering, they take Erdan up on his offer to view his extraordinary wares made for the stylish adventurer. Politely declining his offers to take an item, they compliment him on the unique designs, stroking his ego. He gladly produces papers which authorize patrols of differing sizes, obtaining the head count from the party. He then informs them that Captain Harriman is in charge of security for that gate and sends them on their way. The party collects Torrent, who now has the potions, and head out for the gate, even though it is later in the afternoon. They meet with Harriman, who orders someone to prepare a patrol to head out to the city guard camp site to prep it for occupation. With the patrol around them, they head out and just after dark make it to an old camp site a few hours down the passage through the mountains. It is on this trip that someone finally rolls high enough on perception to spot a lone crow flying behind the patrol, but they dismiss it. They make camp for the night, and the imp uses their activity cleaning up the tents and setting up the camp to try to steal the box again. He nearly gets away with it, but Griff manages to wrest the box away from the imp and Ragna and Zandar chase the crow away. DM notes: Not many changes from the module as written with the exception of the negotiations with Shealis. Overall, they left her feeling a bit uneasy, but with assurances that they would cooperate to give whatever information they garner from the book with the Shahalesti. They also approached discussions with her very non-threatening and cooperative in nature. Chennum has also been dutifully writing down notes in his book which keeps Pilus up to date on what is happening. [/QUOTE]
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