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New Special Materials Beyond Neutronium. Quark, Strange, and Black Hole Matter
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<blockquote data-quote="Beefermatic" data-source="post: 8722232" data-attributes="member: 6670757"><p><strong><span style="font-size: 22px">Singularity Body (Omnific Ability):</span></strong></p><p><span style="font-size: 18px">(Thanks goes to WolfDragon for doing the legwork for me, I appreciate it brother!) </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Your body is composed of pure Black Hole Matter, pure void.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">-Prerequisites: Construct Traits (see Ersatz), Iron Body, Adamantine Body, Orichalcum Body, Neutronium Body, Quark Matter Body, Strange Matter Body</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">-Benefit: Your body becomes a black hole, your weight increases 100 Sextillion Fold, Your strength increases by +1,232, granting you 82 virtual size categories. You add +5,062,500/- to your damage reduction. Your unarmed attacks automatically treat an opponent's damage reduction as if it was 5,062,500 points less. You add +2,000 to your natural armor. Your Dexterity decreases by 164, to a minimum of 10.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Your Damage Reduction cannot be overcome by any means besides denser materials or must be abrogated or otherwise negated and you become immune to elemental, magical, negative, positive, divine, untyped, and permanent damage.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">When you hit with your unarmed strikes, you negate Time Dilation for a single round, but not Transtemporal. You Also are considered to have the Time Dilation Cosmic Ability, you also gain the Omnific Toughness Omnific Ability, even if you already have it, Omnific Cold Effect, Omega Immolation, Omega Hand, and Omega Strike with your unarmed attacks, Transcendent Abilities and the Uncanny Radiation Effect, Cold Immolation, Cold Hand, and Cold Strike Divine Abilities. Your unarmed strikes also deal 4d10% damage to your opponent’s hp maximum, as with Perfect Gravitic Hand and objects touched lose 13 size categories converting the matter to more Black Hole Matter losing any magical or mundane properties it had and is completely disintegrated. This can be resumed or suppressed as a free action however it cannot be suppressed within antimagic or dead magic zones. Enemies killed by your unarmed attacks are converted into Black Hole Matter and cannot be resurrected unless via True Resurrection, Wish or Miracle is cast.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">You also emit incredible amounts of heat and electricity around you at all times dealing 250x your hit dice in d6s of fire and electricity damage out to a distance equal to your divine aura. This can be resumed or suppressed as a free action and you can control who takes damage or not. An opponent can make a Reflex Save for half damage but only if they actively flee from your position, those who hold their ground or approach take this damage without save.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">At the border of where you and the world around you meet, your event horizon, you have a powerful suction effect creating a raging vortex of rushing wind. This wind sucks all items towards it within 30 ft per size category all beings including the ground, trees rocks and buildings, must make a Reflex Save every round to avoid being pulled directly into contact with you taking Omnific Cold, Gravitic and Omega Hand damage, and in the case of inanimate objects or those killed, collapsing 13 size categories and transforming into Singularity matter. This causes a howling windstorm to always be in effect around the you at all times. This ability may be resumed or negated as a move action.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">You are also able to negate attacks by simply swallowing up their attacks into the void that makes up your body. This is an opposed Attack Roll using your highest Base Attack. If you succeed you negate their attack. You can do this a number of times per round equal to your Strength Modifier. Melee attacks absorbed in such a way force the opponent to make an opposed Strength Check those who fail are subject to your Omnific Cold Hand, Omega Hand and Gravitic Hand Abilities taking 4d10% total hp damage, d1000s of Cold damage and hit dice annihilation. </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">-Special: Both the damage reduction and the natural armor bonus stack with existing damage reduction and natural armor. This ability overlaps with the Adamantine Body, Iron Body, Orichalcum Body, Neutronium Body, Quark Matter Body, and Strange Matter Body abilities; it does not stack with those abilities. Overlapping divine abilities also do not stack and are only provided for emphasis.</span></p></blockquote><p></p>
[QUOTE="Beefermatic, post: 8722232, member: 6670757"] [B][SIZE=6]Singularity Body (Omnific Ability):[/SIZE][/B] [SIZE=5](Thanks goes to WolfDragon for doing the legwork for me, I appreciate it brother!) Your body is composed of pure Black Hole Matter, pure void. -Prerequisites: Construct Traits (see Ersatz), Iron Body, Adamantine Body, Orichalcum Body, Neutronium Body, Quark Matter Body, Strange Matter Body -Benefit: Your body becomes a black hole, your weight increases 100 Sextillion Fold, Your strength increases by +1,232, granting you 82 virtual size categories. You add +5,062,500/- to your damage reduction. Your unarmed attacks automatically treat an opponent's damage reduction as if it was 5,062,500 points less. You add +2,000 to your natural armor. Your Dexterity decreases by 164, to a minimum of 10. Your Damage Reduction cannot be overcome by any means besides denser materials or must be abrogated or otherwise negated and you become immune to elemental, magical, negative, positive, divine, untyped, and permanent damage. When you hit with your unarmed strikes, you negate Time Dilation for a single round, but not Transtemporal. You Also are considered to have the Time Dilation Cosmic Ability, you also gain the Omnific Toughness Omnific Ability, even if you already have it, Omnific Cold Effect, Omega Immolation, Omega Hand, and Omega Strike with your unarmed attacks, Transcendent Abilities and the Uncanny Radiation Effect, Cold Immolation, Cold Hand, and Cold Strike Divine Abilities. Your unarmed strikes also deal 4d10% damage to your opponent’s hp maximum, as with Perfect Gravitic Hand and objects touched lose 13 size categories converting the matter to more Black Hole Matter losing any magical or mundane properties it had and is completely disintegrated. This can be resumed or suppressed as a free action however it cannot be suppressed within antimagic or dead magic zones. Enemies killed by your unarmed attacks are converted into Black Hole Matter and cannot be resurrected unless via True Resurrection, Wish or Miracle is cast. You also emit incredible amounts of heat and electricity around you at all times dealing 250x your hit dice in d6s of fire and electricity damage out to a distance equal to your divine aura. This can be resumed or suppressed as a free action and you can control who takes damage or not. An opponent can make a Reflex Save for half damage but only if they actively flee from your position, those who hold their ground or approach take this damage without save. At the border of where you and the world around you meet, your event horizon, you have a powerful suction effect creating a raging vortex of rushing wind. This wind sucks all items towards it within 30 ft per size category all beings including the ground, trees rocks and buildings, must make a Reflex Save every round to avoid being pulled directly into contact with you taking Omnific Cold, Gravitic and Omega Hand damage, and in the case of inanimate objects or those killed, collapsing 13 size categories and transforming into Singularity matter. This causes a howling windstorm to always be in effect around the you at all times. This ability may be resumed or negated as a move action. You are also able to negate attacks by simply swallowing up their attacks into the void that makes up your body. This is an opposed Attack Roll using your highest Base Attack. If you succeed you negate their attack. You can do this a number of times per round equal to your Strength Modifier. Melee attacks absorbed in such a way force the opponent to make an opposed Strength Check those who fail are subject to your Omnific Cold Hand, Omega Hand and Gravitic Hand Abilities taking 4d10% total hp damage, d1000s of Cold damage and hit dice annihilation. -Special: Both the damage reduction and the natural armor bonus stack with existing damage reduction and natural armor. This ability overlaps with the Adamantine Body, Iron Body, Orichalcum Body, Neutronium Body, Quark Matter Body, and Strange Matter Body abilities; it does not stack with those abilities. Overlapping divine abilities also do not stack and are only provided for emphasis.[/SIZE] [/QUOTE]
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