Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
New Demigods
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Beefermatic" data-source="post: 8975402" data-attributes="member: 6670757"><p>A favor for Bootlebat, hope you enjoy buddy. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong><u><span style="font-size: 22px">Echel the Mountain</span></u></strong></p><p></p><p><span style="font-size: 18px"><em>"Prefect of Anderes, Lord of Stone, God of Peaceful Power "</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">-------------------------------------------</span></p><p><span style="font-size: 18px"><em>As you continue your ascent up the mountain path, you see the trail on either side is lined with multi colored prayer flags and a peaceful vibration fills the air. You see other pilgrims pass you and further down the trail behind you you see more pilgrims coming. Your arms are heavy with incense and flags you plan to place and offer once you reach the summit. </em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>Not long now you think to yourself as you reach the crown of the last summit. </em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>As you take the last few steps you can see the top of his massive crowned head and you breath a sigh of relief. You see, standing as tall as a mountain, your living God. Echel of the Living Mountain. The God of Anderes. A massive humanoid being seemingly carved of stone, barechested and muscular. He sits, nearly motionless as usual, smiling and watching the procession before him. </em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>People from all around the nation have gathered here today, The Festival of Flowers, to honor the being who has given them all such vibrant peace, protection, and safety. They dance in colorful costumes and surround the mountains with prayer flags and burn incense and pray to the unyielding lord of power who rules this land above all others. </em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Macro-Medium Outsider (Living Construct, Mountain Giant)</strong></span></p><p><span style="font-size: 18px"><strong>Divine Rank 6 (Demi Deity)</strong></span></p><p><span style="font-size: 18px"><strong></strong></span></p><p><span style="font-size: 18px"><strong>Hit Dice:</strong> 30d20 (20 Barbarian 10 War Hulk) +600 Epic Toughness, 30 Toughness, +210 boons of the 7 springs, +1,170 Con (<strong>2,610 hp)</strong></span></p><p><span style="font-size: 18px"><strong></strong></span></p><p><span style="font-size: 18px"><strong>Armor Class:</strong> 73 (10, +10 Armor, +11 Dex, +52 natural, +20 Deflection, +6 Divine, -36 Size) Touch 11, Flat Footed 62</span></p><p><span style="font-size: 18px"><strong>Initiative:</strong> Always First/ +19</span></p><p><span style="font-size: 18px"><strong>Speed:</strong> 2,970, Burrow 2,970, Earthglide, Fly 180 (Average)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Base Attack/Grapple (CMB/CMD):</strong> 30/ 218 (218/239)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Attack:</strong></span></p><p><span style="font-size: 18px"><strong>-Slam:</strong> <u>+186 Melee:</u> 30d10+65, +6 Divine, +2d10 Fire 18-20/x4 Crit (231 average damage, 800 ft Area of Effect)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>-+20 Mountain Smash:</strong> <u>+206 Melee: </u> 30d10+97 Str, +20 Ench, +6 Divine, +2d10 Fire 18-20/x4 Crit (283 Average Damage, 5,000 ft Area of Effect)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>-Spells/ Rays:</strong> +132 Ranged Touch</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>-+20 Mountain Throw:</strong> +152 Ranged: 30d10+97 Str, +20 Ench, +6 Divine, +2d10 Fire 18-20/x4 Crit (283 Average Damage, 5,000 ft Area of Effect)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Full Attack:</strong> </span></p><p><span style="font-size: 18px"><strong>Slam</strong> +186/+186/+181+/176/+171 Melee, or <strong>Mountain Smash</strong> +206/+206/+201/+196/+191 Melee</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Mountian Throw</strong> +152/+152/+147/+142/+137 Ranged, or +132 Ranged Touch</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Special Attacks:</strong> <em>Wish </em>6xday, Spell Like abilities, Rock Throw, Earth Mastery, Mighty Swing, Massive Swing, Massive Sweeping Boulder, Crush, Fling, Grab, Rock Catching, Summon Giants, Mighty Rage, Rage Powers, Channel Elemental Energy</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Special Qualities:</strong> Scent, Damage Reduction 30/+6 (15/-) , SR 46, Regeneration 15, Divine Immunities, Immunities: (Cold, Acid, Petrification, Fire, Mind Influencing Effects) Sonic and Cold Resistance 30, Divine Aura (DC 130, 400 ft), Genetic Engineering, Constructed Physiology, Haste, Fast Movement, Trap Sense +6, Improved Uncanny Dodge</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Saves:</strong> Fort +147, Ref +112, Will +118</span></p><p><span style="font-size: 18px"><strong>Abilities:</strong> Str 140(+65), Dex 32(+11), Con 88(+39), Int 40(+15), Wis 45(+17), Cha 50(+20)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Skills:</strong> All skills are at 39+ relevant ability modifier. -40 Stealth</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Feats:</strong> Toughness, Deflect Arrows, Two Weapon Fighting, Point Blank Shot, Quick Draw, Rapid Shot, Dodge, Improved Critical, Intimidating Prowess</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Epic Feats</strong>: Legendary Archer, Exceptional Deflection, Reflect Arrows, Infinite Deflection, Epic Toughness, Dire Charge, Blinding Speed, Incite Rage, Epic Dodge, Ruinous Rage, Sixth Sense, Cat’s Fall, Greater Critical, Greater Critical Multiplier, Calculating Warrior</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Divine Abilities: </strong>Strong Mind/Spirit/Soul, Heavenly Mind/Spirit/Soul, *Living Construct, Perfect Initiative, Legendary, Invincibility, Greater Manifestation, Regeneration, Multifaceted, Nescient, Spell Abatement, *Omnicompetent, Divine Immensity x7 (Always Active)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Environment:</strong> Prefecture of Anderes, Shinkokku, Outer Planes</span></p><p><span style="font-size: 18px"><strong>Organization:</strong> Solitary, or with 1d3+1 Shinkokku Demigods, or with Divine Entourage</span></p><p><span style="font-size: 18px"><strong>Challenge Rating:</strong> (official CR 80)</span></p><p><span style="font-size: 18px"><strong>Treasure:</strong> Standard</span></p><p><span style="font-size: 18px"><strong>Alignment:</strong> Neutral Good</span></p><p><span style="font-size: 18px"><strong>Effective Class Level:</strong> 60</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Echel is the divine lord of the Shinto prefect of Anderes, a peaceful mountainous nation with a strong economy but not on par with other larger states like Shin or Dravanessa. Echel’s people are happy, safe, and loved. They’re rarely plagued by war or strife but also train for war with the Ghoma constantly boasting some of the strongest single fighters in all of the Shinto Empire.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Echel himself is a powerful mountain sized giant of unimaginable strength. He is born of the union of a Mountain Giant and an Earth Monolith giving him incredible natural prowess. He has increased his already large stature with judicious use of the Divine Immensity feat making him stand at nearly 2 miles tall. He can further this size with Righteous Might when he needs to but rarely does. He is ponderous, compassionate, strong and stoic. He genuinely cares for his mortals and though he is a being of few words, he is and has always been considered a powerful force of good.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Seeing Echel in the distance sitting or walking is seen by the surrounding cultures as a positive omen and a sign of good luck to come.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Combat: </strong>Echel relies on his prodigious strength and incredible size as a warning to most would be attackers that attacking him is a fool’s errand. To those who deliberately incur his ire, he is a relentless and terrifying combatant. He usually uses as little force as possible to crush would be attackers, not wanting to be seen by his communities as a monster or a brute, he usually simply smashes his foes like swatting a fly with his massive hands. He stands at roughly 8,000 feet tall and his massive hands cover an area 800 feet wide, his attacks hit all foes within that range as if they were subject to the Whirlwind Attack feat.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Generally this is enough, but if it’s not he relishes true combat. He will use his massive speed and tell his foes to follow him, leading them to an uninhabited location where he can truly cut loose, conversely he may simply just grab the entire environment they were currently just in and run them to a safer location, usually the large hot mountainous desert that borders his usual location, but barring that he’ll find any place that is roughly flat, and devoid of life. From there he uses his Mighty Rock Throwing ability to throw the whole environment thousands of feet usually into the side of a mountain. He then grabs an entire mountain and proceeds to pummel his foes down into nothing and leave the mountain on top of their remains before using Wish to restore the damage to the landscape.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">If this is not enough he throws mountain peaks at foes with his Rock Throwing ability and Legendary Archer powers. Devoid of most energy based attacks, he can nonetheless absorb energy attacks while raging and unleash them back on his foes as a massive breath weapon due to his Elemental Eruption rage power.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">A favored tactic of Echel is to move at full speed leap and “cannonball” at foes dealing full damage to an area the size of his entire body, immune to the falling damage he should receive he is known to repeat the attack multiple times. He also is a master at using his massive size to his advantage running through enemies with his Overbearing Onslaught Rage Power and just moving at full speed out of an opponent’s range to simply turn around and rush through the opponent’s squares again, able to rush through multiple attackers he can easily squash whole armies set against him like this.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Much faster than one would expect from such a large and ponderous opponent he frequently catches foes off guard with how quickly he can respond to hostility or to those who threaten his people. He is legendary for his ability to evade attacks, capable of dodging blows that should have definitely hit him through sheer reflexes. He moves with the fluid grace of a professional athlete and uses his earth glide ability to minimize the damage he does to the surrounding environment as he makes his approach.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">A weak spellcaster, Echel has been bested in the past with powerful magic. He is very strong against such attacks due to his high saving throws, however he is not invulnerable. He largely relies on his regeneration to keep him safe in combat and expects to take damage in a fight. His giant size though powerful makes him vulnerable to rays and other focused supernatural abilities, spell like abilities and spells.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Might (Ex): </strong>Deal a maximum of 30d10 base damage with virtual size categories for any unarmed or weapon strike unless otherwise stated.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Genetic Engineering: </strong>Shinkokku has mastered the ability to genetically enhance all it’s subjects. There is no genetic randomness with the majority of the Demigods. This replaces the “rolled stats” of a character changing them to a flat “25” to all ability scores.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Constructed Physiology:</strong> Shinkokku Demigods are generally cybernetic, replacing limbs and body parts readily with enhanced prosthetics and parts of their brains with processors. As such all Shinkokku Demigods unless otherwise stated have the Ersatz or Living Construct Divine Ability and Omnicompetent Ability for free.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Mountain/ Strength Portfolio:</strong> Echel is the Lord of Strength and Stone, a Demigod famed for his incredible strength only surpassed by his compassion.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em>-Spell Like abilities</em>: Can use any Strength or Mountain Domain spell like abilities 1/ round.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em>-Rhino’s Cunning: Penalty to Intelligence equal to Divine Rank (6)</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>-Death Before Dishonor: Cannot renege on a personal challenge</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>-Hostile Environment Air: -6 Penalty to all die rolls when not touching solid ground</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>-Sonic Vulnerability: Suffer 50% additional damage from Sonic based attacks and spells</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>-Shield of Strength: </em>Immunity to Strength Drain or Damage</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em>-Burrow: Burrow speed is equal to land speed</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">-<em>Scion of Strength: Bonus to Strength equal to Divine Rank (6)</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">-<em>Scion of Earth and Stone: Bonus to all die rolls when you and your opponent both touch the ground (+6)</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>-Strong Brethren: Summoned Allies gain +6 Strength</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>-Improved Summoning Earth: Earth and stone based creatures summoned have 50% more Hit Dice</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>-Instrument of Strength: Damage Reduction and Hardness only 50% effective</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>-Instrument of the Earth: Ignore 50% of an opponent’s Natural AC</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Perfect Initiative:</strong> Always goes first</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Strong Soul, Spirit, Mind: </strong>Add Strength Modifier to Saves, Attack Rolls and DCs</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Heavenly Soul, Spirit, Mind: </strong>Add Charisma Modifier to Saves, Attack Rolls and DCs</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Greater Maninfestation: </strong>Gain the Advanced Template granting +4 all Ability Scores and +2 Natural Armor</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Legendary: </strong>Gain the Monster of Legend template,</span></p><p><span style="font-size: 18px"><a href="https://www.realmshelps.net/monsters/templates/monsterlegend.shtml" target="_blank">Template - Monster Of Legend</a></span></p><p><span style="font-size: 18px">He has taken the following abilities:</span></p><p><span style="font-size: 18px">-Immunities: Acid, Fear, Fire, and Mind Influencing Effects</span></p><p><span style="font-size: 18px">-Haste</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Regeneration:</strong> Regeneration 15 works even after death</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Invincibility:</strong> Ignore any damage taken if you make a successful Fortitude Save vs the damage itself.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Divine Immensity (7):</strong> Echel can transform from Collosal (his base size) to a maximum of Macro-Medium. He stays in his maximum size at almost all times, however when necessary he can also reduce his size from Colossal all the way down to Fine size, though almost never does so. He will reduce his size when needed to fit into buildings or into tight spaces but doing so drops his Strength by 10 points and reduces his Constitution by 4 points but increases his Dexterity by 2 points for every size category he drops below Macro Medium.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Dire Charge:</strong> The First round of Combat Echel can bore down upon his opponents and make a full attack with a charge.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Blinding Speed:</strong> For 5 rounds per day Echel can act as if Hasted. This stacks with his preexisting Haste ability allowing him a second extra attack with a full attack at full attack bonus</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Haste (Su):</strong> Echel is treated as always under the effects of a <em>Haste </em>spell due to his Monster of Legend template</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Mighty Rage (Ex):</strong> Echel can Rage as a free action for 83 Rounds per day boosting his Strength and Constitution by 8 each, reducing his AC by 2 and Increasing his Will Save by +4.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Crush (Ex)</strong>: When Echel jumps at least 20 feet into the air (or jumps down from a height of at least 20 feet) he can land on opponents two or more size categories smaller than himself as a standard action, using its whole body to crush them. A crush attack affects as many creatures as can fit under the Echel’s body. (This is normally a 5,000 ft square, but the giant can instead opt to come down on its seat and cover a 4,000 by 8,000 foot area.) Each creature in the affected area must succeed at a Reflex save (DC 155) or be pinned, automatically taking 30d10+97 points of bludgeoning damage. Thereafter, if Echel chooses to maintain the pin, treat it as a normal grapple attack. While pinned, the opponent takes crush damage each round automatically.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Fling (Ex)</strong>: When Echel successfully grapples a foe two or more size categories smaller than himself he can hurl the creature as a standard action. A flung creature travels up to 41,000 feet and takes 30d10+97 points of bludgeoning damge and 20d6 points of falling damage. The giant also can throw the flung creature as though it were a boulder. In this case, the flung creature takes the damage presented above, and any opponent it strikes takes 30d10+97 points of bludgeoning damage.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Grab (Ex)</strong>: If Echel hits one or more opponents that are in total at least one size category smaller than himself with a slam (used as a melee touch attack), it deals normal damage and attempts to start a grapple (grapple bonus +218). If he gets a hold, ihe can fling the opponent in the next round. Alternatively, Echel has the option to conduct the grapple normally, or simply use one hand to hold the opponent (-20 penalty on grapple check, but Echel is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals slam damage. He may also choose to grapple multiple smaller opponents at once, this is treated as a grapple attempt against all foes capable of being caught under a single hand (800 feet square) and he suffers and attitional -20 penalty on the attempt which stacks with the other penalty he receives for using his Grab attack.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Trample (Ex):</strong> As a standard action during its turn each round, Echel can trample opponents at least one size category smaller than itself. This attack deals 30d10+97 points of crushing damage. A trampled opponent can attempt either an attack of opportunity at a -4 penalty or a Reflex save (DC 155) for half damage.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Rock Throwing (Ex)</strong>: Echel is an accomplished rock thrower, so he receives a +1 racial bonus on attack rolls when throwing rocks. Echel can hurl rocks weighing 8-64 Kilotons each (Macro Fine objects) up to five range increments (A Range Increment for a Macro Medium Giant is 41,000 feet). Echel can hurl rocks weighing 512 Kilotons to 4 Megatons (Macro Tiny objects) a single range increment. These deal 30d10+97 damage to all foes caught in the area of attack with a successful ranged attack.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Massive Sweeping Boulder (Ex):</strong> When Echel throws a boulder wherever it lands it continues to roll hitting the adjacent squares equal to the size of the boulder thrown in a line in the direction in which it was thrown. A macro fine boulder is a square roughly 400 feet wide and a macro tiny boulder is a square roughly 3,000 feet wide. This line is as wide as the boulder’s square is and travels 4 squares in the direction in which it was thrown the DC for this attack is 155 for half damage.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Massive Swing (Ex):</strong> Echel can as a standard action strike all foes around him as a Whilrwind Attack however the range is up to 5,000 feet in all directions of Echel.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Scent (Ex)</strong>: Echel can detect approaching enemies, sniff out hidden foes, and track by sense of smell.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Earth Glide (Ex)</strong>: Echel can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, and its passage does not create any ripples or other signs of its presence.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Summon Giants (Sp)</strong>: Once per day, Echel can attempt to summon 10d8+10 ogres, 10d6+10 trolls, 10d4+10 hill giants, or 1d10 Mountain Giants with a 75% chance of success.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Incite Rage:</strong> When Echel goes into a Rage he boosts his allies Strength and Con by 4 points, increases their will saves by 2 points, and reduces their AC by 2 points</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Ruinous Rage:</strong> Echel Ignores the Hardness of objects and deals double his strength damage to objects while in a rage.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Epic Dodge:</strong> Once per round, Echel can automatically dodge one damaging attack (must be an attack roll) successfully made against him that round, he must designate the focus of his dodge at the beginning of his round.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>No Time to Think:</strong> Echel is treated as having 0 ranks in all Intelligence, Charisma and Wisdom based skills except for Intimidate which works normally.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Calculating Warrior:</strong> Echel can use skills and feats while raging. This also mitigates the No Time to Think debuff.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Intimidating Prowess:</strong> Add your Strength and Charisma Modifiers to your Intimidate Checks. (Intimidate +124)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Channel Elemental Energy (Su):</strong> Echel can Channel Energy as a 30th level Cleric but his energy only affects Elementals. Earth Elementals are healed, Air Elementals are damaged DC 127 Reflex for half.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em>-Spell Like Abilities:</em> Caster Level equal to HD+ Divine Bonus DC 127</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">At Will: Commune, Dream, Etherealness, Gias/Quest, Greater Dispel Magic, Greater Teleport, Magic Jar, Sending, Tongues, True Sight</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">6/day: <em>Wish</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Portfolio Spell Like Abilities: 1/Round:</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em>Strength:</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>Enlarge Person, Bull’s Strength, Magic Vestment, Spell Immunity, Righteous Might, Interposing Hand, Grasping Hand, Clenched Fist, Crushing Hand</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>Mountain:</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>Magic Stone, Soften Earth and Stone, Stone Shape, Spike Stones, Wall of Stone, Stoneskin, Earthquake, Iron Body, Elemental Swarm</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>-Class Features:</strong></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em>Barbarian: Gain Mighty Rage, Uncanny Dodge, Fast Movement, Damage Reduction 5/-, </em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>Rage Powers: Greater Elemental Rage, Elemental Eruption, Superstition, Ghost Rager, Ground Breaker, Guarded Stance, Intimidating Glare, Overbearing Advance, Overbearing Onslaught</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>War Hulk: Increased Strength +10, Massive Swing, Massive Sweeping Boulder, Mighty Swing, No Time to Think, </em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">--------------------------------------------------------</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Equipment:</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>-Helm of the Mountain King</strong>: A +20 Helm that grants +20 to AC, an additional 20 rounds of Rage per day, and imbues it’s bonus onto any non-magical weapon that Echel wields. This allows him to imbue any weapon he weilds with an additional +20 magic damage and allow them to break magic based damage reduction. Additionaly the crown allows him to imbue any weapon he wields with his Elemental Rage ability.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>-Mountain Smash:</strong> Echel usually just tears mountains out of the ground to use as weapons against his foes. His Ruinous Rage, massive size and Instrument of Strength powers working in conjunction allows him to ignore hardness and simply pull mountains out of the ground to use as weapons when he needs to. This allows him to use his strength modifier x1.5 when attacking and can imbue the attack with</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">3 divine artifacts liquidated for +4 divine abilities per divine rank, Boon of the 7 Springs is a stacking 'Toughness' feat for various holy hot springs visited in my world, Epic toughness in my campaigns grants +20 hp per level.</span></p></blockquote><p></p>
[QUOTE="Beefermatic, post: 8975402, member: 6670757"] A favor for Bootlebat, hope you enjoy buddy. :) [B][U][SIZE=6]Echel the Mountain[/SIZE][/U][/B] [SIZE=5][I]"Prefect of Anderes, Lord of Stone, God of Peaceful Power "[/I] ------------------------------------------- [I]As you continue your ascent up the mountain path, you see the trail on either side is lined with multi colored prayer flags and a peaceful vibration fills the air. You see other pilgrims pass you and further down the trail behind you you see more pilgrims coming. Your arms are heavy with incense and flags you plan to place and offer once you reach the summit. Not long now you think to yourself as you reach the crown of the last summit. As you take the last few steps you can see the top of his massive crowned head and you breath a sigh of relief. You see, standing as tall as a mountain, your living God. Echel of the Living Mountain. The God of Anderes. A massive humanoid being seemingly carved of stone, barechested and muscular. He sits, nearly motionless as usual, smiling and watching the procession before him. People from all around the nation have gathered here today, The Festival of Flowers, to honor the being who has given them all such vibrant peace, protection, and safety. They dance in colorful costumes and surround the mountains with prayer flags and burn incense and pray to the unyielding lord of power who rules this land above all others. [/I] [B]Macro-Medium Outsider (Living Construct, Mountain Giant) Divine Rank 6 (Demi Deity) Hit Dice:[/B] 30d20 (20 Barbarian 10 War Hulk) +600 Epic Toughness, 30 Toughness, +210 boons of the 7 springs, +1,170 Con ([B]2,610 hp) Armor Class:[/B] 73 (10, +10 Armor, +11 Dex, +52 natural, +20 Deflection, +6 Divine, -36 Size) Touch 11, Flat Footed 62 [B]Initiative:[/B] Always First/ +19 [B]Speed:[/B] 2,970, Burrow 2,970, Earthglide, Fly 180 (Average) [B]Base Attack/Grapple (CMB/CMD):[/B] 30/ 218 (218/239) [B]Attack: -Slam:[/B] [U]+186 Melee:[/U] 30d10+65, +6 Divine, +2d10 Fire 18-20/x4 Crit (231 average damage, 800 ft Area of Effect) [B]-+20 Mountain Smash:[/B] [U]+206 Melee: [/U] 30d10+97 Str, +20 Ench, +6 Divine, +2d10 Fire 18-20/x4 Crit (283 Average Damage, 5,000 ft Area of Effect) [B]-Spells/ Rays:[/B] +132 Ranged Touch [B]-+20 Mountain Throw:[/B] +152 Ranged: 30d10+97 Str, +20 Ench, +6 Divine, +2d10 Fire 18-20/x4 Crit (283 Average Damage, 5,000 ft Area of Effect) [B]Full Attack:[/B] [B]Slam[/B] +186/+186/+181+/176/+171 Melee, or [B]Mountain Smash[/B] +206/+206/+201/+196/+191 Melee [B]Mountian Throw[/B] +152/+152/+147/+142/+137 Ranged, or +132 Ranged Touch [B]Special Attacks:[/B] [I]Wish [/I]6xday, Spell Like abilities, Rock Throw, Earth Mastery, Mighty Swing, Massive Swing, Massive Sweeping Boulder, Crush, Fling, Grab, Rock Catching, Summon Giants, Mighty Rage, Rage Powers, Channel Elemental Energy [B]Special Qualities:[/B] Scent, Damage Reduction 30/+6 (15/-) , SR 46, Regeneration 15, Divine Immunities, Immunities: (Cold, Acid, Petrification, Fire, Mind Influencing Effects) Sonic and Cold Resistance 30, Divine Aura (DC 130, 400 ft), Genetic Engineering, Constructed Physiology, Haste, Fast Movement, Trap Sense +6, Improved Uncanny Dodge [B]Saves:[/B] Fort +147, Ref +112, Will +118 [B]Abilities:[/B] Str 140(+65), Dex 32(+11), Con 88(+39), Int 40(+15), Wis 45(+17), Cha 50(+20) [B]Skills:[/B] All skills are at 39+ relevant ability modifier. -40 Stealth [B]Feats:[/B] Toughness, Deflect Arrows, Two Weapon Fighting, Point Blank Shot, Quick Draw, Rapid Shot, Dodge, Improved Critical, Intimidating Prowess [B]Epic Feats[/B]: Legendary Archer, Exceptional Deflection, Reflect Arrows, Infinite Deflection, Epic Toughness, Dire Charge, Blinding Speed, Incite Rage, Epic Dodge, Ruinous Rage, Sixth Sense, Cat’s Fall, Greater Critical, Greater Critical Multiplier, Calculating Warrior [B]Divine Abilities: [/B]Strong Mind/Spirit/Soul, Heavenly Mind/Spirit/Soul, *Living Construct, Perfect Initiative, Legendary, Invincibility, Greater Manifestation, Regeneration, Multifaceted, Nescient, Spell Abatement, *Omnicompetent, Divine Immensity x7 (Always Active) [B]Environment:[/B] Prefecture of Anderes, Shinkokku, Outer Planes [B]Organization:[/B] Solitary, or with 1d3+1 Shinkokku Demigods, or with Divine Entourage [B]Challenge Rating:[/B] (official CR 80) [B]Treasure:[/B] Standard [B]Alignment:[/B] Neutral Good [B]Effective Class Level:[/B] 60 Echel is the divine lord of the Shinto prefect of Anderes, a peaceful mountainous nation with a strong economy but not on par with other larger states like Shin or Dravanessa. Echel’s people are happy, safe, and loved. They’re rarely plagued by war or strife but also train for war with the Ghoma constantly boasting some of the strongest single fighters in all of the Shinto Empire. Echel himself is a powerful mountain sized giant of unimaginable strength. He is born of the union of a Mountain Giant and an Earth Monolith giving him incredible natural prowess. He has increased his already large stature with judicious use of the Divine Immensity feat making him stand at nearly 2 miles tall. He can further this size with Righteous Might when he needs to but rarely does. He is ponderous, compassionate, strong and stoic. He genuinely cares for his mortals and though he is a being of few words, he is and has always been considered a powerful force of good. Seeing Echel in the distance sitting or walking is seen by the surrounding cultures as a positive omen and a sign of good luck to come. [B]Combat: [/B]Echel relies on his prodigious strength and incredible size as a warning to most would be attackers that attacking him is a fool’s errand. To those who deliberately incur his ire, he is a relentless and terrifying combatant. He usually uses as little force as possible to crush would be attackers, not wanting to be seen by his communities as a monster or a brute, he usually simply smashes his foes like swatting a fly with his massive hands. He stands at roughly 8,000 feet tall and his massive hands cover an area 800 feet wide, his attacks hit all foes within that range as if they were subject to the Whirlwind Attack feat. Generally this is enough, but if it’s not he relishes true combat. He will use his massive speed and tell his foes to follow him, leading them to an uninhabited location where he can truly cut loose, conversely he may simply just grab the entire environment they were currently just in and run them to a safer location, usually the large hot mountainous desert that borders his usual location, but barring that he’ll find any place that is roughly flat, and devoid of life. From there he uses his Mighty Rock Throwing ability to throw the whole environment thousands of feet usually into the side of a mountain. He then grabs an entire mountain and proceeds to pummel his foes down into nothing and leave the mountain on top of their remains before using Wish to restore the damage to the landscape. If this is not enough he throws mountain peaks at foes with his Rock Throwing ability and Legendary Archer powers. Devoid of most energy based attacks, he can nonetheless absorb energy attacks while raging and unleash them back on his foes as a massive breath weapon due to his Elemental Eruption rage power. A favored tactic of Echel is to move at full speed leap and “cannonball” at foes dealing full damage to an area the size of his entire body, immune to the falling damage he should receive he is known to repeat the attack multiple times. He also is a master at using his massive size to his advantage running through enemies with his Overbearing Onslaught Rage Power and just moving at full speed out of an opponent’s range to simply turn around and rush through the opponent’s squares again, able to rush through multiple attackers he can easily squash whole armies set against him like this. Much faster than one would expect from such a large and ponderous opponent he frequently catches foes off guard with how quickly he can respond to hostility or to those who threaten his people. He is legendary for his ability to evade attacks, capable of dodging blows that should have definitely hit him through sheer reflexes. He moves with the fluid grace of a professional athlete and uses his earth glide ability to minimize the damage he does to the surrounding environment as he makes his approach. A weak spellcaster, Echel has been bested in the past with powerful magic. He is very strong against such attacks due to his high saving throws, however he is not invulnerable. He largely relies on his regeneration to keep him safe in combat and expects to take damage in a fight. His giant size though powerful makes him vulnerable to rays and other focused supernatural abilities, spell like abilities and spells. [B]Might (Ex): [/B]Deal a maximum of 30d10 base damage with virtual size categories for any unarmed or weapon strike unless otherwise stated. [B]Genetic Engineering: [/B]Shinkokku has mastered the ability to genetically enhance all it’s subjects. There is no genetic randomness with the majority of the Demigods. This replaces the “rolled stats” of a character changing them to a flat “25” to all ability scores. [B]Constructed Physiology:[/B] Shinkokku Demigods are generally cybernetic, replacing limbs and body parts readily with enhanced prosthetics and parts of their brains with processors. As such all Shinkokku Demigods unless otherwise stated have the Ersatz or Living Construct Divine Ability and Omnicompetent Ability for free. [B]Mountain/ Strength Portfolio:[/B] Echel is the Lord of Strength and Stone, a Demigod famed for his incredible strength only surpassed by his compassion. [I]-Spell Like abilities[/I]: Can use any Strength or Mountain Domain spell like abilities 1/ round. [I]-Rhino’s Cunning: Penalty to Intelligence equal to Divine Rank (6) -Death Before Dishonor: Cannot renege on a personal challenge -Hostile Environment Air: -6 Penalty to all die rolls when not touching solid ground -Sonic Vulnerability: Suffer 50% additional damage from Sonic based attacks and spells -Shield of Strength: [/I]Immunity to Strength Drain or Damage [I]-Burrow: Burrow speed is equal to land speed[/I] -[I]Scion of Strength: Bonus to Strength equal to Divine Rank (6)[/I] -[I]Scion of Earth and Stone: Bonus to all die rolls when you and your opponent both touch the ground (+6) -Strong Brethren: Summoned Allies gain +6 Strength -Improved Summoning Earth: Earth and stone based creatures summoned have 50% more Hit Dice -Instrument of Strength: Damage Reduction and Hardness only 50% effective -Instrument of the Earth: Ignore 50% of an opponent’s Natural AC[/I] [B]Perfect Initiative:[/B] Always goes first [B]Strong Soul, Spirit, Mind: [/B]Add Strength Modifier to Saves, Attack Rolls and DCs [B]Heavenly Soul, Spirit, Mind: [/B]Add Charisma Modifier to Saves, Attack Rolls and DCs [B]Greater Maninfestation: [/B]Gain the Advanced Template granting +4 all Ability Scores and +2 Natural Armor [B]Legendary: [/B]Gain the Monster of Legend template, [URL='https://www.realmshelps.net/monsters/templates/monsterlegend.shtml']Template - Monster Of Legend[/URL] He has taken the following abilities: -Immunities: Acid, Fear, Fire, and Mind Influencing Effects -Haste [B]Regeneration:[/B] Regeneration 15 works even after death [B]Invincibility:[/B] Ignore any damage taken if you make a successful Fortitude Save vs the damage itself. [B]Divine Immensity (7):[/B] Echel can transform from Collosal (his base size) to a maximum of Macro-Medium. He stays in his maximum size at almost all times, however when necessary he can also reduce his size from Colossal all the way down to Fine size, though almost never does so. He will reduce his size when needed to fit into buildings or into tight spaces but doing so drops his Strength by 10 points and reduces his Constitution by 4 points but increases his Dexterity by 2 points for every size category he drops below Macro Medium. [B]Dire Charge:[/B] The First round of Combat Echel can bore down upon his opponents and make a full attack with a charge. [B]Blinding Speed:[/B] For 5 rounds per day Echel can act as if Hasted. This stacks with his preexisting Haste ability allowing him a second extra attack with a full attack at full attack bonus [B]Haste (Su):[/B] Echel is treated as always under the effects of a [I]Haste [/I]spell due to his Monster of Legend template [B]Mighty Rage (Ex):[/B] Echel can Rage as a free action for 83 Rounds per day boosting his Strength and Constitution by 8 each, reducing his AC by 2 and Increasing his Will Save by +4. [B]Crush (Ex)[/B]: When Echel jumps at least 20 feet into the air (or jumps down from a height of at least 20 feet) he can land on opponents two or more size categories smaller than himself as a standard action, using its whole body to crush them. A crush attack affects as many creatures as can fit under the Echel’s body. (This is normally a 5,000 ft square, but the giant can instead opt to come down on its seat and cover a 4,000 by 8,000 foot area.) Each creature in the affected area must succeed at a Reflex save (DC 155) or be pinned, automatically taking 30d10+97 points of bludgeoning damage. Thereafter, if Echel chooses to maintain the pin, treat it as a normal grapple attack. While pinned, the opponent takes crush damage each round automatically. [B]Fling (Ex)[/B]: When Echel successfully grapples a foe two or more size categories smaller than himself he can hurl the creature as a standard action. A flung creature travels up to 41,000 feet and takes 30d10+97 points of bludgeoning damge and 20d6 points of falling damage. The giant also can throw the flung creature as though it were a boulder. In this case, the flung creature takes the damage presented above, and any opponent it strikes takes 30d10+97 points of bludgeoning damage. [B]Grab (Ex)[/B]: If Echel hits one or more opponents that are in total at least one size category smaller than himself with a slam (used as a melee touch attack), it deals normal damage and attempts to start a grapple (grapple bonus +218). If he gets a hold, ihe can fling the opponent in the next round. Alternatively, Echel has the option to conduct the grapple normally, or simply use one hand to hold the opponent (-20 penalty on grapple check, but Echel is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals slam damage. He may also choose to grapple multiple smaller opponents at once, this is treated as a grapple attempt against all foes capable of being caught under a single hand (800 feet square) and he suffers and attitional -20 penalty on the attempt which stacks with the other penalty he receives for using his Grab attack. [B]Trample (Ex):[/B] As a standard action during its turn each round, Echel can trample opponents at least one size category smaller than itself. This attack deals 30d10+97 points of crushing damage. A trampled opponent can attempt either an attack of opportunity at a -4 penalty or a Reflex save (DC 155) for half damage. [B]Rock Throwing (Ex)[/B]: Echel is an accomplished rock thrower, so he receives a +1 racial bonus on attack rolls when throwing rocks. Echel can hurl rocks weighing 8-64 Kilotons each (Macro Fine objects) up to five range increments (A Range Increment for a Macro Medium Giant is 41,000 feet). Echel can hurl rocks weighing 512 Kilotons to 4 Megatons (Macro Tiny objects) a single range increment. These deal 30d10+97 damage to all foes caught in the area of attack with a successful ranged attack. [B]Massive Sweeping Boulder (Ex):[/B] When Echel throws a boulder wherever it lands it continues to roll hitting the adjacent squares equal to the size of the boulder thrown in a line in the direction in which it was thrown. A macro fine boulder is a square roughly 400 feet wide and a macro tiny boulder is a square roughly 3,000 feet wide. This line is as wide as the boulder’s square is and travels 4 squares in the direction in which it was thrown the DC for this attack is 155 for half damage. [B]Massive Swing (Ex):[/B] Echel can as a standard action strike all foes around him as a Whilrwind Attack however the range is up to 5,000 feet in all directions of Echel. [B]Scent (Ex)[/B]: Echel can detect approaching enemies, sniff out hidden foes, and track by sense of smell. [B]Earth Glide (Ex)[/B]: Echel can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, and its passage does not create any ripples or other signs of its presence. [B]Summon Giants (Sp)[/B]: Once per day, Echel can attempt to summon 10d8+10 ogres, 10d6+10 trolls, 10d4+10 hill giants, or 1d10 Mountain Giants with a 75% chance of success. [B]Incite Rage:[/B] When Echel goes into a Rage he boosts his allies Strength and Con by 4 points, increases their will saves by 2 points, and reduces their AC by 2 points [B]Ruinous Rage:[/B] Echel Ignores the Hardness of objects and deals double his strength damage to objects while in a rage. [B]Epic Dodge:[/B] Once per round, Echel can automatically dodge one damaging attack (must be an attack roll) successfully made against him that round, he must designate the focus of his dodge at the beginning of his round. [B]No Time to Think:[/B] Echel is treated as having 0 ranks in all Intelligence, Charisma and Wisdom based skills except for Intimidate which works normally. [B]Calculating Warrior:[/B] Echel can use skills and feats while raging. This also mitigates the No Time to Think debuff. [B]Intimidating Prowess:[/B] Add your Strength and Charisma Modifiers to your Intimidate Checks. (Intimidate +124) [B]Channel Elemental Energy (Su):[/B] Echel can Channel Energy as a 30th level Cleric but his energy only affects Elementals. Earth Elementals are healed, Air Elementals are damaged DC 127 Reflex for half. [I]-Spell Like Abilities:[/I] Caster Level equal to HD+ Divine Bonus DC 127 At Will: Commune, Dream, Etherealness, Gias/Quest, Greater Dispel Magic, Greater Teleport, Magic Jar, Sending, Tongues, True Sight 6/day: [I]Wish[/I] Portfolio Spell Like Abilities: 1/Round: [I]Strength: Enlarge Person, Bull’s Strength, Magic Vestment, Spell Immunity, Righteous Might, Interposing Hand, Grasping Hand, Clenched Fist, Crushing Hand Mountain: Magic Stone, Soften Earth and Stone, Stone Shape, Spike Stones, Wall of Stone, Stoneskin, Earthquake, Iron Body, Elemental Swarm[/I] [B]-Class Features:[/B] [I]Barbarian: Gain Mighty Rage, Uncanny Dodge, Fast Movement, Damage Reduction 5/-, Rage Powers: Greater Elemental Rage, Elemental Eruption, Superstition, Ghost Rager, Ground Breaker, Guarded Stance, Intimidating Glare, Overbearing Advance, Overbearing Onslaught War Hulk: Increased Strength +10, Massive Swing, Massive Sweeping Boulder, Mighty Swing, No Time to Think, [/I] -------------------------------------------------------- Equipment: [B]-Helm of the Mountain King[/B]: A +20 Helm that grants +20 to AC, an additional 20 rounds of Rage per day, and imbues it’s bonus onto any non-magical weapon that Echel wields. This allows him to imbue any weapon he weilds with an additional +20 magic damage and allow them to break magic based damage reduction. Additionaly the crown allows him to imbue any weapon he wields with his Elemental Rage ability. [B]-Mountain Smash:[/B] Echel usually just tears mountains out of the ground to use as weapons against his foes. His Ruinous Rage, massive size and Instrument of Strength powers working in conjunction allows him to ignore hardness and simply pull mountains out of the ground to use as weapons when he needs to. This allows him to use his strength modifier x1.5 when attacking and can imbue the attack with 3 divine artifacts liquidated for +4 divine abilities per divine rank, Boon of the 7 Springs is a stacking 'Toughness' feat for various holy hot springs visited in my world, Epic toughness in my campaigns grants +20 hp per level.[/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
New Demigods
Top