Allistar1801
Explorer
Hi everyone, hope yall are all having a good day.
I've been curious about building a necromancer for a while but I have some questions.
This is the build I think I like, but I can't decide upon a few things
Wizard 5/ Agent of the Grave 5/ Then back to wizard forever
Specialization School (Necromancy- Undead)
Opposition Schools (Enchantment + ???)
Human Feat (Spell Focus Necromancy)
L1- Extend Spell
L3- Craft Wondrous or Undead Master (I like the idea of becoming a lich, but they're so strong I don't think any DM would allow it unless we give everyone a template)
L5- Prestigious Spellcaster
L7- Heighten Spell
L9- Prefered Spell (Emergency Force Sphere)
L11- Quicken Spell
L13- Quick Channel
L15- Spell Perfection
L17- ???
L19- ???
I have a few questions beyond what yall think of the build and what yall would change.
#1- Here is my dilemma when it comes to picking opposition classes. Evocation gives emergency force shield, wall of force, contingency, and other spells I feel would be very useful. Illusion has stuff like blur, mirror image and other fun stuff like magic aura in case I need to hide a phylactery. Transmutation has stuff like haste, fly, slow, and could be very useful in making a lich fort. Abjuration is wonderful in protecting that fort and making sure to keep everyone in the party safe. Conjuration has stuff like glitterdust and black tentacles which I have seen completely neuter encounters before. Divination helps so much in gathering information about and also keeping yourself safe that I don't really want to cut it...... so I really don't know what to pick.
#2- Is this a good class to choose? I have been told many times over that cleric is the best necromancer because they have the earliest access to almost all of the necessary spells, they can heal their horde through channels as well as get the command undead feat, and they're a high tier class. I might also be biased towards wizards after playing alongside one and seeing the brutal effectiveness of spells like glitterdust, black tentacles, emergency force shield, greater invisibility and so much more.
#3- People say the undead master feat is a trap because it doesn't actually change the number of HD you can control. I say that's not true at all because it doubles the duration of the command undead spell. That spell alone drastically increases the number of HD controllable, just in a different way. The command undead spell is a no save domination effect for all the mindless undead you create. So for example you could raise a 20HD Pit Fiend's bloody skeleton, intentionally not control it, then cast this spell on it and have it be under your control for up to 3 days/lvl if you stack it with extend spell. There is no HD limit on what command undead can control, so you can repeat this for as many big bads as you want and end up with dozens (or hundreds if you're feeling silly) of them controlled in this way. That's absolutely insane to me
#4- What kind of spells would you pick up off of Agent of the Grave's Secrets of Death ability? I like explosion of rot, but don't know much else from other classes. Also on that note, do each of these spells have to be from the same class list? If not how does it work spell level wise, seeing as slay living for example is a antipaladin 4, cleirc 5, etc.
That's all I've got for now, but I'd really like to hear from yall and talk more about this stuff.
Have a good one yall
I've been curious about building a necromancer for a while but I have some questions.
This is the build I think I like, but I can't decide upon a few things
Wizard 5/ Agent of the Grave 5/ Then back to wizard forever
Specialization School (Necromancy- Undead)
Opposition Schools (Enchantment + ???)
Human Feat (Spell Focus Necromancy)
L1- Extend Spell
L3- Craft Wondrous or Undead Master (I like the idea of becoming a lich, but they're so strong I don't think any DM would allow it unless we give everyone a template)
L5- Prestigious Spellcaster
L7- Heighten Spell
L9- Prefered Spell (Emergency Force Sphere)
L11- Quicken Spell
L13- Quick Channel
L15- Spell Perfection
L17- ???
L19- ???
I have a few questions beyond what yall think of the build and what yall would change.
#1- Here is my dilemma when it comes to picking opposition classes. Evocation gives emergency force shield, wall of force, contingency, and other spells I feel would be very useful. Illusion has stuff like blur, mirror image and other fun stuff like magic aura in case I need to hide a phylactery. Transmutation has stuff like haste, fly, slow, and could be very useful in making a lich fort. Abjuration is wonderful in protecting that fort and making sure to keep everyone in the party safe. Conjuration has stuff like glitterdust and black tentacles which I have seen completely neuter encounters before. Divination helps so much in gathering information about and also keeping yourself safe that I don't really want to cut it...... so I really don't know what to pick.
#2- Is this a good class to choose? I have been told many times over that cleric is the best necromancer because they have the earliest access to almost all of the necessary spells, they can heal their horde through channels as well as get the command undead feat, and they're a high tier class. I might also be biased towards wizards after playing alongside one and seeing the brutal effectiveness of spells like glitterdust, black tentacles, emergency force shield, greater invisibility and so much more.
#3- People say the undead master feat is a trap because it doesn't actually change the number of HD you can control. I say that's not true at all because it doubles the duration of the command undead spell. That spell alone drastically increases the number of HD controllable, just in a different way. The command undead spell is a no save domination effect for all the mindless undead you create. So for example you could raise a 20HD Pit Fiend's bloody skeleton, intentionally not control it, then cast this spell on it and have it be under your control for up to 3 days/lvl if you stack it with extend spell. There is no HD limit on what command undead can control, so you can repeat this for as many big bads as you want and end up with dozens (or hundreds if you're feeling silly) of them controlled in this way. That's absolutely insane to me
#4- What kind of spells would you pick up off of Agent of the Grave's Secrets of Death ability? I like explosion of rot, but don't know much else from other classes. Also on that note, do each of these spells have to be from the same class list? If not how does it work spell level wise, seeing as slay living for example is a antipaladin 4, cleirc 5, etc.
That's all I've got for now, but I'd really like to hear from yall and talk more about this stuff.
Have a good one yall