zaratan
First Post
Hauauhauhau you're crazy, man. Read the topic again, you started to compare mystic with other classes, until then I was just saying that mystic are lackluster compared with other mystics (argument that you even tried to prove wrong).Look dude, you're the that said fighter, then you added stupid numbers, when I showed the math breakdown, now all of a sudden it's you want compare battle masters with polearms in 5 rounds of combat. Here's a heads up genius, the reason I don't add superiority dice is because you get like 4 of them in a short rest? That gives you1 per round for 4 rounds or 2 in 2 rounds, that's not sustainable damage. Not only that, but going off your "6-8 encounters" rule, that means 3-5 encounters you will face will not have the benefit of a short rest, and will not reset your dice. Also they don't consistently increase your chances to hit, which is what you would need to out DPS the SK, so there was no point in adding them in the equation. Play whatever you want dude I couldn't care less. I told you before why the off-hand does not synergies with powers, because it will be OP, but it seems to me, that's what you're after. To try and be the most OP power gamer. It really doesn't matter which Mystic you play, because the differences for the most part are minor unless you're gonna play heavy your your Order's powers.
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If you want to compare at will fighter, compare with at will soul knife. But you compared an at will fighter with full pp burnned soul knife with his damage only at third round. Don't even try to justify yourself.
2 short rest/day means lvl 9 battlemaster get more 6 attacks with action surge, 15 attacks with +15d10 with ripose and you think this is ignorable? You didn't ignored 57 pp, but ignored the lower damage at roubd one and two for mystic. Lol
Yeah, I like to make builds, power play, math about that and check the management resources for entire day is the only way of do it right.
If not, you can fall in the falacy of 'mystic is so OP", he can burn 21 psi points in one turn for 100dmg!"... but this is completly wrong.
If you really want to compare, don't be lazy and check the entire day, or don't lose your time.
About off hand, the bad design isn't abput don't stack with other resources, os that he can't use it at same turn, so would be way better to give him something like booming blade than a feature that he only will use 10% of time, and that don't let he even hold a map or a torch with a weapon in other hand! Isn't about make him more powerful, is about he get a feature that don't create conflit with any other thing that he has.
I know you will not read what I writting, how you did every time.