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Minigiant's Grandmastery Feats (Tier 3 Feat Discussion)
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<blockquote data-quote="Quickleaf" data-source="post: 9329428" data-attributes="member: 20323"><p>I think it's a marvelous idea and worth hacking! But it also has a few pitfalls, foremost in my mind being increased handling time due to the force multiplier of high-level play.</p><p></p><p>The first bullet point seems well designed to me, it's the second and the third that give me pause.</p><p></p><p>Imagine a 12th level fighter making 3 attacks. Your Improved Cleave alone turns those 3 attack rolls in 6 attack rolls, and then any creature hit (probably at least 2) has to make a saving throw. So we've gone from 3 rolls to 8 (or more) rolls – that's increased handling time when high-level combats are already taking up a lot of table time (in my opinion).</p><p></p><p>Which is partially a problem with the UA Playtest material for 2024, but it's compounded by your approach here.</p><p></p><p>You also can't really say "but that's comparable to Action Surge", because Action Surge could be used on top of this. Imagine an extreme scenario where the fighter makes 6 attack rolls, hits enough to require 4 saving throws vs Topple, uses Action Surge to make another 3 attacks, which all hit, prompting 3 more saves vs Topple. That is 17 total rolls to resolve!</p><p></p><p>I don't have the playtest data to even anecdotally "prove" these sorts of changes increase handling time, but my GM gut instinct is this gets a big yellow flag "Watch Out" from me.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9329428, member: 20323"] I think it's a marvelous idea and worth hacking! But it also has a few pitfalls, foremost in my mind being increased handling time due to the force multiplier of high-level play. The first bullet point seems well designed to me, it's the second and the third that give me pause. Imagine a 12th level fighter making 3 attacks. Your Improved Cleave alone turns those 3 attack rolls in 6 attack rolls, and then any creature hit (probably at least 2) has to make a saving throw. So we've gone from 3 rolls to 8 (or more) rolls – that's increased handling time when high-level combats are already taking up a lot of table time (in my opinion). Which is partially a problem with the UA Playtest material for 2024, but it's compounded by your approach here. You also can't really say "but that's comparable to Action Surge", because Action Surge could be used on top of this. Imagine an extreme scenario where the fighter makes 6 attack rolls, hits enough to require 4 saving throws vs Topple, uses Action Surge to make another 3 attacks, which all hit, prompting 3 more saves vs Topple. That is 17 total rolls to resolve! I don't have the playtest data to even anecdotally "prove" these sorts of changes increase handling time, but my GM gut instinct is this gets a big yellow flag "Watch Out" from me. [/QUOTE]
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Minigiant's Grandmastery Feats (Tier 3 Feat Discussion)
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