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Matt Colville on adventure length
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<blockquote data-quote="tetrasodium" data-source="post: 9325790" data-attributes="member: 93670"><p>That's a wild claim given the number of posts where you've been engaged in doing just that. Without question d&d is a game where the death of a PC is one of the possibilities that can happen during play. Quite a few people have already pointed out how that's fine normal & sometimes healthy for an ongoing campaign even if you have a different view. You apparently <em>wanted</em> to play a game where that was not the case but when faced with a gm who refused to meet you <a href="https://www.enworld.org/threads/matt-colville-on-adventure-length.703754/post-9324934" target="_blank">"half way</a>" you must have agreed☆ to play anyways or your PC could not have died at their table.</p><p></p><p>Your posts have spoken at length about a willingness to continue playing with a <a href="https://www.enworld.org/threads/matt-colville-on-adventure-length.703754/post-9323243" target="_blank">focus on the story of a single character no matter what</a>. When a player with that sort of blinkered mindset encounters a PC death after joining a game where the default chance of PC death has not explicitly been crossed out by houserule it creates a disruption or worse for the players & GM who did not sign up for that disruption. The disruption is a player who is apparently uninterested in making a new PC spreading bad vibes at what everyone expected to be an enjoyable game even if one or more PCs died per the rules. Blaming the GM for the results of your choice☆ to play while the GM & fellow players now need to deal with the cloud of negativity from someone who feels "<em>I am going to be so demoralized, I likely won't have the motivation to play anymore.</em>" goes back to the claim you made in the quoted post (420) and raises the question of who you were calling a victim.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9325790, member: 93670"] That's a wild claim given the number of posts where you've been engaged in doing just that. Without question d&d is a game where the death of a PC is one of the possibilities that can happen during play. Quite a few people have already pointed out how that's fine normal & sometimes healthy for an ongoing campaign even if you have a different view. You apparently [I]wanted[/I] to play a game where that was not the case but when faced with a gm who refused to meet you [URL='https://www.enworld.org/threads/matt-colville-on-adventure-length.703754/post-9324934']"half way[/URL]" you must have agreed☆ to play anyways or your PC could not have died at their table. Your posts have spoken at length about a willingness to continue playing with a [URL='https://www.enworld.org/threads/matt-colville-on-adventure-length.703754/post-9323243']focus on the story of a single character no matter what[/URL]. When a player with that sort of blinkered mindset encounters a PC death after joining a game where the default chance of PC death has not explicitly been crossed out by houserule it creates a disruption or worse for the players & GM who did not sign up for that disruption. The disruption is a player who is apparently uninterested in making a new PC spreading bad vibes at what everyone expected to be an enjoyable game even if one or more PCs died per the rules. Blaming the GM for the results of your choice☆ to play while the GM & fellow players now need to deal with the cloud of negativity from someone who feels "[I]I am going to be so demoralized, I likely won't have the motivation to play anymore.[/I]" goes back to the claim you made in the quoted post (420) and raises the question of who you were calling a victim. [/QUOTE]
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