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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9324425" data-attributes="member: 83678"><p>[ATTACH=full]359370[/ATTACH]</p><p></p><p><strong>Scavengers’ Deep – Map 6</strong></p><p></p><p>The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated.</p><p></p><p>But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling underground complexes dedicated to research, training, and breeding their slave species.</p><p></p><p>This is the sixth map in the Scavengers’ Deep series – sitting just south of Map 4 and west of the rocky defile entrance at the eastern edge of Map 5.</p><p></p><p>The rocky defile continues from Map 5 almost to the centre of this map. The defile (still open to the sky above except where a small bridge spans over it) descends to a pond that collects from two sources and proceeds further underground. Following the water to its source through the caves on the north side leads to the giant mushroom cave of map 4 and eventually to the two streams that feed into it on maps 1 and 3. Following the new water source up into the caves to the east and we find a large cave with a kidney-shaped pond fed by a small waterfall that comes from further to the east.</p><p></p><p>This part of the Scavengers’ Deep again has two sections provided as upper- or lower-level vignettes. These are of the two “watch towers” that are built into the end of the defile, overlooking the pond.</p><p></p><p>The northern tower is built into the defile wall as well as the wall of the cave to the north of the defile, peeking into said cave before climbing above it. This tower extends down one level and up three levels above the entry and the top level digs back into the hillside giving the top layer a much larger footprint than the lower levels.</p><p></p><p>The southern tower isn’t quite as tall, and is breached up at the highest level allowing birds and stirges access to the complex within.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 x 14,400 pixels (48 x 48 squares) in size. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 x 3,360 or 6,720 x 6720 pixels in size, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2024/04/22/scavengers-deep-map-6/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9324425, member: 83678"] [ATTACH type="full"]359370[/ATTACH] [B]Scavengers’ Deep – Map 6[/B] The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated. But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling underground complexes dedicated to research, training, and breeding their slave species. This is the sixth map in the Scavengers’ Deep series – sitting just south of Map 4 and west of the rocky defile entrance at the eastern edge of Map 5. The rocky defile continues from Map 5 almost to the centre of this map. The defile (still open to the sky above except where a small bridge spans over it) descends to a pond that collects from two sources and proceeds further underground. Following the water to its source through the caves on the north side leads to the giant mushroom cave of map 4 and eventually to the two streams that feed into it on maps 1 and 3. Following the new water source up into the caves to the east and we find a large cave with a kidney-shaped pond fed by a small waterfall that comes from further to the east. This part of the Scavengers’ Deep again has two sections provided as upper- or lower-level vignettes. These are of the two “watch towers” that are built into the end of the defile, overlooking the pond. The northern tower is built into the defile wall as well as the wall of the cave to the north of the defile, peeking into said cave before climbing above it. This tower extends down one level and up three levels above the entry and the top level digs back into the hillside giving the top layer a much larger footprint than the lower levels. The southern tower isn’t quite as tall, and is breached up at the highest level allowing birds and stirges access to the complex within. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 x 14,400 pixels (48 x 48 squares) in size. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 x 3,360 or 6,720 x 6720 pixels in size, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2024/04/22/scavengers-deep-map-6/[/URL] [/QUOTE]
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