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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9307569" data-attributes="member: 83678"><p>[ATTACH=full]355746[/ATTACH]</p><p></p><p><strong>Iseldec's Drop - Levels 5-8</strong></p><p></p><p>Here we descend further beneath the stony ruins of Iseldec's tower. We are reminded that the dungeons beneath reach at least as deep underground as Iseldec's tower once reached above the lands - a vertical shaft connects untold small dungeon levels that seem to cling tightly around it. The shaft itself is open to the levels above, and pierces all the way to the ruins as it once continued into the tower proper.</p><p></p><p>These four levels of "Iseldec's Drop" again repeat the tightness of the design of the upper levels - each level fitting into a 160 x 160 foot area. The levels are connected to each other by stairs and of course the central shaft. The rope hanging down from level one doesn't quite reach level five, but brave souls might figure out their own way to use the shaft (or just tie more rope on). To anyone on level 8, there's obviously more levels beneath (as the trickle of water falls down into the depths), but there are no stairs down to that level - just the central shaft and a pair of smaller shafts in the lower left room of the level.</p><p></p><p>Points of interest include the wooden plank bridge across the hole in level 6 that appears to be very new wood of a kind not found in the dungeon (as well as multiple arrow slits watching over that hallway), the curved walkway above the cave on level 7, and a small pool and stream on level 8 that trickles down into the depths.</p><p><em></em></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,600 x 9,600 pixels (32 x 32 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10' squares that make sense with the design) – so resizing the image to 2,240 x 2,240 pixels or 4,480 x 4,480 pixels, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2024/04/03/iseldecs-drop-levels-5-8/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9307569, member: 83678"] [ATTACH type="full"]355746[/ATTACH] [B]Iseldec's Drop - Levels 5-8[/B] Here we descend further beneath the stony ruins of Iseldec's tower. We are reminded that the dungeons beneath reach at least as deep underground as Iseldec's tower once reached above the lands - a vertical shaft connects untold small dungeon levels that seem to cling tightly around it. The shaft itself is open to the levels above, and pierces all the way to the ruins as it once continued into the tower proper. These four levels of "Iseldec's Drop" again repeat the tightness of the design of the upper levels - each level fitting into a 160 x 160 foot area. The levels are connected to each other by stairs and of course the central shaft. The rope hanging down from level one doesn't quite reach level five, but brave souls might figure out their own way to use the shaft (or just tie more rope on). To anyone on level 8, there's obviously more levels beneath (as the trickle of water falls down into the depths), but there are no stairs down to that level - just the central shaft and a pair of smaller shafts in the lower left room of the level. Points of interest include the wooden plank bridge across the hole in level 6 that appears to be very new wood of a kind not found in the dungeon (as well as multiple arrow slits watching over that hallway), the curved walkway above the cave on level 7, and a small pool and stream on level 8 that trickles down into the depths. [I] The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,600 x 9,600 pixels (32 x 32 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10' squares that make sense with the design) – so resizing the image to 2,240 x 2,240 pixels or 4,480 x 4,480 pixels, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2024/04/03/iseldecs-drop-levels-5-8/[/URL] [/QUOTE]
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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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