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<blockquote data-quote="Yaarel" data-source="post: 9330878" data-attributes="member: 58172"><p>Usually, it is the other way around. For example, in the 2014 Monster Manual, a level 18 Wizard is listed as Challenge 12.</p><p></p><p>But in Mordenkainen, the gap between level and challenge narrows considerably, and is sometimes the same.</p><p></p><p></p><p></p><p>Yeah. As DM, I intentionally vary the threats of challenges for the sake of verisimilitude. I put in challenges that are cakewalks that the players will easily overcome, and be able to show off, and remember how these challenges used to be so difficult at a lower level. And I put in challenges that are too powerful, that players need to avoid or flee from.</p><p></p><p>For this reason, the unreliability of Challenge ratings hasnt interfered too much. But still, I would rather 5e 2024 offer a system that makes meaningful, intuitive sense, and that predicts an encounter with some reasonable amount of accuracy, especially at high tiers.</p><p></p><p></p><p>Ideally, pitting a level 12 player character versus a level 12 monster, will be equally powerful and have 50-50 odds on who wins, on average. This is a highly lethal encounter with a 50% of death.</p><p></p><p>But this too is an important, meaningful, measure of a threat, that is useful for the DM to know!</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9330878, member: 58172"] Usually, it is the other way around. For example, in the 2014 Monster Manual, a level 18 Wizard is listed as Challenge 12. But in Mordenkainen, the gap between level and challenge narrows considerably, and is sometimes the same. Yeah. As DM, I intentionally vary the threats of challenges for the sake of verisimilitude. I put in challenges that are cakewalks that the players will easily overcome, and be able to show off, and remember how these challenges used to be so difficult at a lower level. And I put in challenges that are too powerful, that players need to avoid or flee from. For this reason, the unreliability of Challenge ratings hasnt interfered too much. But still, I would rather 5e 2024 offer a system that makes meaningful, intuitive sense, and that predicts an encounter with some reasonable amount of accuracy, especially at high tiers. Ideally, pitting a level 12 player character versus a level 12 monster, will be equally powerful and have 50-50 odds on who wins, on average. This is a highly lethal encounter with a 50% of death. But this too is an important, meaningful, measure of a threat, that is useful for the DM to know! [/QUOTE]
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