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[Kulan] House Rules Thread (Updated: Mar 13/24)
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<blockquote data-quote="Knightfall" data-source="post: 4458125" data-attributes="member: 2012"><p><strong><span style="color: DarkOrange">Table S-5: Non-Player's Handbook Skill Synergies</span></strong></p><p>[code]5 or more ranks in . . . Gives a +2 bonus on . . .</p><p>=======================================================================</p><p>Appraise * Search checks involving looting</p><p>Autohypnosis ** Knowledge (psionic) checks</p><p>Concentration ** Autohypnosis checks</p><p>Craft (airship engine) *** Profession (airship engineer) checks</p><p>Handle Animal Charioteering checks</p><p>Knowledge (architecture & engineering) Profession (siege engineer) checks</p><p>Knowledge (astrology & astronomy) Profession (wildspace navigator) checks</p><p>Knowledge (narcotics & poisons) Craft (alchemy) checks involving making drugs</p><p>Knowledge (narcotics & poisons) Craft (poisonmaking) checks</p><p>Knowledge (psionics) ** Psicraft checks</p><p>Knowledge (the undead) ~ Checks to turn or rebuke undead (class feature)</p><p>Knowledge (war) Charioteering checks</p><p>Profession (airship engineer) *** Craft (airship engine) checks</p><p>Profession (sailor) Knowledge (ships and shipping) checks</p><p>Profession (scribe) Decipher Script checks</p><p>Profession (scribe) Forgery checks</p><p>Profession (stablehand) Handle Animal checks involving mounts</p><p>Psicraft ** Use Psionic Device checks involving power stones</p><p>Stamina Fortitude checks to avoid taking non-lethal strain damage when casting elementalist spells</p><p>Survival, Wildspace * Checks to put out fires</p><p>Use Psionic Device ** Psicraft checks to address power stones[/code]</p><p>*From Spelljammer: Beyond the Moons.</p><p>**From D&D Expanded Psionics Handbook.</p><p>***From Bastion Press's Airships.</p><p>~Replaces the Knowledge (religion)–turn/rebuke undead skill synergy in the <em>D&D Player's Handbook v.3.5</em>.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4458125, member: 2012"] [B][COLOR="DarkOrange"]Table S-5: Non-Player's Handbook Skill Synergies[/COLOR][/B] [code]5 or more ranks in . . . Gives a +2 bonus on . . . ======================================================================= Appraise * Search checks involving looting Autohypnosis ** Knowledge (psionic) checks Concentration ** Autohypnosis checks Craft (airship engine) *** Profession (airship engineer) checks Handle Animal Charioteering checks Knowledge (architecture & engineering) Profession (siege engineer) checks Knowledge (astrology & astronomy) Profession (wildspace navigator) checks Knowledge (narcotics & poisons) Craft (alchemy) checks involving making drugs Knowledge (narcotics & poisons) Craft (poisonmaking) checks Knowledge (psionics) ** Psicraft checks Knowledge (the undead) ~ Checks to turn or rebuke undead (class feature) Knowledge (war) Charioteering checks Profession (airship engineer) *** Craft (airship engine) checks Profession (sailor) Knowledge (ships and shipping) checks Profession (scribe) Decipher Script checks Profession (scribe) Forgery checks Profession (stablehand) Handle Animal checks involving mounts Psicraft ** Use Psionic Device checks involving power stones Stamina Fortitude checks to avoid taking non-lethal strain damage when casting elementalist spells Survival, Wildspace * Checks to put out fires Use Psionic Device ** Psicraft checks to address power stones[/code] *From Spelljammer: Beyond the Moons. **From D&D Expanded Psionics Handbook. ***From Bastion Press's Airships. ~Replaces the Knowledge (religion)–turn/rebuke undead skill synergy in the [I]D&D Player's Handbook v.3.5[/I]. [/QUOTE]
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[Kulan] House Rules Thread (Updated: Mar 13/24)
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