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[Kulan] House Rules Thread (Updated: Mar 13/24)
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<blockquote data-quote="Knightfall" data-source="post: 4451271" data-attributes="member: 2012"><p>I made a couple more changes to the Sacred Healing domain. I pulled a couple of unique spells from the document I use for Kulan. These two spells were created by the Jester.</p><p></p><p>In his campaign, the spells are Healing domain spells, which I've noted below in braces. For my campaign, they will be for the Sacred Healing domain instead.</p><p style="text-align: center">_________________________________________________</p><p></p><p><strong><span style="color: DarkOrange">True Purity</span></strong></p><p><em>By [USER=1210]@the Jester[/USER]</em></p><p><strong>Transmutation [Good]</strong></p><p><strong>Level:</strong> Good 9, (Healing 9), Purity 9, Sacred Healing 9</p><p><strong>Components:</strong> V, S, M, DF</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> Creature touched</p><p><strong>Duration:</strong> 1 minute/level</p><p><strong>Saving Throw:</strong> Will negates</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>This spell combines several powerful effects. A good-aligned subject is cured of all diseases, poisons, infestations, negative levels, non-lethal damage, ability damage or drain, alignment change and compulsions. She is also healed of 100 hit points of damage. While the spell lasts, she is not subject to disease, poison, infestation, negative levels, ability damage or drain, alignment change or compulsions. She also gains DR 15/evil and cold iron. Finally, she gains a +6 enhancement bonus to Charisma for the duration.</p><p></p><p>A non-good creature subjected to this spell receives the same benefits and effects, except that its alignment shifts one step towards Good for the duration of the spell (possibly requiring atonement later). An undead creature suffers 100 hit points of damage rather than being cured, but is otherwise affected normally.</p><p></p><p><strong><span style="color: darkorange">True Rest</span></strong></p><p><em>By the Jester</em></p><p><strong>Conjuration (Healing)</strong></p><p><strong>Level:</strong> (Healing 7), Sacred Healing 7</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Touch</p><p><strong>Targets:</strong> 1 creature/level</p><p><strong>Duration:</strong> 8 hours and 4 hours (see text)</p><p><strong>Saving Throw:</strong> Will negates (harmless)</p><p><strong>Spell Resistance:</strong> Yes (harmless)</p><p></p><p>You cast this spell on creatures going to sleep. If they get a full 8 hours sleep, they heal ten times their level in hit points, and all of the following conditions are removed: ability damage or drain, blindness, (<em>confusion</em>,) dazed, dazzled, deafened, exhaustion, disease, fatigue, <em>feeblemind</em>, insanity, nausea, sickened, stunned and poison. The creatures awaken feeling refreshed and have a +2 morale bonus on saving throws and skill checks for the following four hours.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4451271, member: 2012"] I made a couple more changes to the Sacred Healing domain. I pulled a couple of unique spells from the document I use for Kulan. These two spells were created by the Jester. In his campaign, the spells are Healing domain spells, which I've noted below in braces. For my campaign, they will be for the Sacred Healing domain instead. [CENTER]_________________________________________________[/CENTER] [B][COLOR=DarkOrange]True Purity[/COLOR][/B] [I]By [USER=1210]@the Jester[/USER][/I] [B]Transmutation [Good] Level:[/B] Good 9, (Healing 9), Purity 9, Sacred Healing 9 [B]Components:[/B] V, S, M, DF [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Touch [B]Target:[/B] Creature touched [B]Duration:[/B] 1 minute/level [B]Saving Throw:[/B] Will negates [B]Spell Resistance:[/B] Yes This spell combines several powerful effects. A good-aligned subject is cured of all diseases, poisons, infestations, negative levels, non-lethal damage, ability damage or drain, alignment change and compulsions. She is also healed of 100 hit points of damage. While the spell lasts, she is not subject to disease, poison, infestation, negative levels, ability damage or drain, alignment change or compulsions. She also gains DR 15/evil and cold iron. Finally, she gains a +6 enhancement bonus to Charisma for the duration. A non-good creature subjected to this spell receives the same benefits and effects, except that its alignment shifts one step towards Good for the duration of the spell (possibly requiring atonement later). An undead creature suffers 100 hit points of damage rather than being cured, but is otherwise affected normally. [B][COLOR=darkorange]True Rest[/COLOR][/B] [I]By the Jester[/I] [B]Conjuration (Healing) Level:[/B] (Healing 7), Sacred Healing 7 [B]Components:[/B] V, S [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Touch [B]Targets:[/B] 1 creature/level [B]Duration:[/B] 8 hours and 4 hours (see text) [B]Saving Throw:[/B] Will negates (harmless) [B]Spell Resistance:[/B] Yes (harmless) You cast this spell on creatures going to sleep. If they get a full 8 hours sleep, they heal ten times their level in hit points, and all of the following conditions are removed: ability damage or drain, blindness, ([I]confusion[/I],) dazed, dazzled, deafened, exhaustion, disease, fatigue, [I]feeblemind[/I], insanity, nausea, sickened, stunned and poison. The creatures awaken feeling refreshed and have a +2 morale bonus on saving throws and skill checks for the following four hours. [/QUOTE]
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[Kulan] House Rules Thread (Updated: Mar 13/24)
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