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Keep on the Borderlands, some observations
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<blockquote data-quote="Hriston" data-source="post: 9137504" data-attributes="member: 6787503"><p>When I was prepping to run B2, I prioritized the text in the body of the module over the map scale which I decided must have been based on incorrectly applying dungeon exploration movement speeds to outdoor travel. If you assume a heavily armored dungeon exploration and mapping movement rate of 60' per 10 minutes, along with 10 minutes out of every hour spent resting, it works out (eta: when converting feet to yards on a 1:1 basis when moving from dungeon to wilderness) to the 300 yards per hour you get when combining the map scale with the module text. This is, as you have observed, painfully slow for outdoor travel.</p><p></p><p>Rather, I assumed that when Gygax wrote the module he was imagining a map of the minimum scale described in this passage from p. 173 of the 1E DMG, under Appendix B: Random Wilderness Terrain (bolding added):</p><p style="margin-left: 20px">If a wilderness expedition moves into an area where no detailed map has been prepared in advance, the random terrain determination system below can be utilized with relative ease for a <strong>1 space = 1 mile</strong>, or larger, scale.</p><p>The only difficulty I see with this approach is it makes the river on the map somewhat unbelievably wide, unless we're to believe it to be a river on the scale of the Mississippi. It also puts the Caves area out of scale with the dungeon map, but that can be reconciled by assuming the smaller scale map is showing an area at the far end of the ravine. On a map I made for my home game, I scaled the width of the river down so that it's much more narrow.</p></blockquote><p></p>
[QUOTE="Hriston, post: 9137504, member: 6787503"] When I was prepping to run B2, I prioritized the text in the body of the module over the map scale which I decided must have been based on incorrectly applying dungeon exploration movement speeds to outdoor travel. If you assume a heavily armored dungeon exploration and mapping movement rate of 60' per 10 minutes, along with 10 minutes out of every hour spent resting, it works out (eta: when converting feet to yards on a 1:1 basis when moving from dungeon to wilderness) to the 300 yards per hour you get when combining the map scale with the module text. This is, as you have observed, painfully slow for outdoor travel. Rather, I assumed that when Gygax wrote the module he was imagining a map of the minimum scale described in this passage from p. 173 of the 1E DMG, under Appendix B: Random Wilderness Terrain (bolding added): [INDENT]If a wilderness expedition moves into an area where no detailed map has been prepared in advance, the random terrain determination system below can be utilized with relative ease for a [B]1 space = 1 mile[/B], or larger, scale.[/INDENT] The only difficulty I see with this approach is it makes the river on the map somewhat unbelievably wide, unless we're to believe it to be a river on the scale of the Mississippi. It also puts the Caves area out of scale with the dungeon map, but that can be reconciled by assuming the smaller scale map is showing an area at the far end of the ravine. On a map I made for my home game, I scaled the width of the river down so that it's much more narrow. [/QUOTE]
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Keep on the Borderlands, some observations
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