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(IC) Quickleaf's Rime of the Frostmaiden
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<blockquote data-quote="Quickleaf" data-source="post: 9328635" data-attributes="member: 20323"><p>GM POST</p><p></p><p>Ludo's lithe mechanical frame bounds between your party members as the two zombies spill forth, sussurant growls coming from dislocated jaws and severed throats. They spill past Jack who is squeezed into the nearby corner, surging toward Rurm Doraghaen and Ludo.</p><p></p><p>One stabs its spear at Rurm, whose shield is still being raised too late, but Ludo quickly bats away the hooked spear with a deft claw. Immediately, the other zombie tries to hook Ludo's neck with its spear, Ludo corkscrewing its head to shake off the spear which scratches against its metal hide. His shield now secured, Rurm shoves the spear off Ludo's neck with a loud clang. <strong>"Atta boy!"</strong></p><p></p><p>[GM]Zombies AC 8</p><p></p><p>Zombie misses Rurm</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=289291" target="_blank">zombie attacks Rurm Doraghen AC 18 with disadvantage from Ludo: 2D20.LOW(1)+3 = [17, 9]+3 = 12</a></p><p></p><p>Zombie misses Ludo</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=289292" target="_blank">zombie attacks Ludo AC 15 with disadvantage from Rurm: 2D20.LOW(1)+3 = [6, 12]+3 = 9</a> (technically zombie has disadvantage both for Ludo Dodging & for the dwarf Rurm using his Defender reaction)</p><p></p><p>INITIATIVE</p><p>[USER=15132]@Steve Gorak[/USER] [USER=24380]@Neurotic[/USER] [USER=6669245]@Necropolitan[/USER] It's your turns! You three can go in any order you like. I'll take Russet's turn after you three go.</p><p></p><p><strong>➡3. The Fast Group </strong></p><p>Aric</p><p>Lumrolur</p><p>Russet (GM-controlled)</p><p>Zeth</p><p><strong>2. The Middle Group</strong></p><p>Alma</p><p>Logrim (& Ludo (used Rx)</p><p><strong>1. The Slow Group</strong></p><p>Jack</p><p>NPC Dwarves – Brydum, Rorm (used Rx), Angrom</p><p><strong>0. Zombies (AC 8)</strong>[/GM]</p><p></p><p>[ATTACH=full]360011[/ATTACH]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9328635, member: 20323"] GM POST Ludo's lithe mechanical frame bounds between your party members as the two zombies spill forth, sussurant growls coming from dislocated jaws and severed throats. They spill past Jack who is squeezed into the nearby corner, surging toward Rurm Doraghaen and Ludo. One stabs its spear at Rurm, whose shield is still being raised too late, but Ludo quickly bats away the hooked spear with a deft claw. Immediately, the other zombie tries to hook Ludo's neck with its spear, Ludo corkscrewing its head to shake off the spear which scratches against its metal hide. His shield now secured, Rurm shoves the spear off Ludo's neck with a loud clang. [B]"Atta boy!"[/B] [GM]Zombies AC 8 Zombie misses Rurm [URL='http://roll.coyotecode.net/lookup.php?rollid=289291']zombie attacks Rurm Doraghen AC 18 with disadvantage from Ludo: 2D20.LOW(1)+3 = [17, 9]+3 = 12[/URL] Zombie misses Ludo [URL='http://roll.coyotecode.net/lookup.php?rollid=289292']zombie attacks Ludo AC 15 with disadvantage from Rurm: 2D20.LOW(1)+3 = [6, 12]+3 = 9[/URL] (technically zombie has disadvantage both for Ludo Dodging & for the dwarf Rurm using his Defender reaction) INITIATIVE [USER=15132]@Steve Gorak[/USER] [USER=24380]@Neurotic[/USER] [USER=6669245]@Necropolitan[/USER] It's your turns! You three can go in any order you like. I'll take Russet's turn after you three go. [B]➡3. The Fast Group [/B] Aric Lumrolur Russet (GM-controlled) Zeth [B]2. The Middle Group[/B] Alma Logrim (& Ludo (used Rx) [B]1. The Slow Group[/B] Jack NPC Dwarves – Brydum, Rorm (used Rx), Angrom [B]0. Zombies (AC 8)[/B][/GM] [ATTACH type="full" alt="Screen Shot 2024-04-26 at 3.14.31 PM.png"]360011[/ATTACH] [/QUOTE]
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