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<blockquote data-quote="Beefermatic" data-source="post: 9247290" data-attributes="member: 6670757"><p>Here's the Ghoma Glider and Ghoma Devastator, they too, like the others newer ones are still works in progress, but I might as well post what I have. Either way, I hope you all enjoy.</p><p></p><p></p><h3><span style="font-size: 22px">Ghoma Glider, CR 60</span></h3><p><span style="font-size: 18px"><em>A behemoth emerges from in the sky, casting a vast shadow across the ground below. The Ghoma Glider, a colossal entity, appears as if forged from cooling magma, its surface crackling with fiery energy. Resembling a dreadful fusion of a lionfish and anglerfish, but on a titanic scale, it glows ominously with an inner fire. This celestial juggernaut, armed with an arsenal capable of annihilating fleets and scorching worlds, is a harbinger of obliteration.</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>XP</strong>: Special</span></p><p><span style="font-size: 18px"><strong>NE Titanic Outsider (Evil, Native, Qlippoth, Elemental, Ghoma)</strong></span></p><p><span style="font-size: 18px"><strong>Init</strong>: +10; <strong>Senses</strong>: Darkvision 600 ft., Blindsight 600 ft., Perception +100</span></p><p></p><h4><span style="font-size: 18px">Defense</span></h4><p><span style="font-size: 18px"><strong>AC</strong>: 90 (-16 size, +10 Dex, +86 natural), touch -6, flat-footed 80</span></p><p><span style="font-size: 18px"><strong>hp</strong>: 6,500 (60d10+5,400)</span></p><p><span style="font-size: 18px"><strong>Fort</strong>: +110, <strong>Ref</strong>: +70, <strong>Will</strong>: +70</span></p><p><span style="font-size: 18px"><strong>Defensive Abilities</strong>: Damage Reduction 70/-, Spell Resistance 90, Regeneration 70 (negated by certain epic artifacts and spells)</span></p><p><span style="font-size: 18px"><strong>Immune</strong>: Fire, Cold, Poison, Petrification, Sleep, Paralysis, Mind-Affecting Effects</span></p><p><span style="font-size: 18px"><strong>Resist</strong>: Acid 100, Electricity 100, Sonic 80</span></p><p></p><h4><span style="font-size: 18px">Offense</span></h4><p><span style="font-size: 18px"><strong>Speed</strong>: 30ft., Burrow 30 ft., Fly 500 ft. (perfect in air), Soar (can travel at x10 base fly speed in straight a straight line in atmosphere), Space Travel (cruising speed up to x100 in space)</span></p><p><span style="font-size: 18px"><strong>Melee</strong>: Bite +110 (40d10+60, plus Heat Lightning 12d6 fire and 12d6 electricity damage), 2 Fins +110 (35d10+60 plus poison, plus Heat Lightning 12d6 fire and 12d6 electricity damage)</span></p><p><span style="font-size: 18px"><strong>Space/Reach</strong>: 150 ft./100 ft.</span></p><p><span style="font-size: 18px"><strong>Special Attacks</strong>: Magma Projection, Soul Absorption, Poisonous Fins, Weather Manipulation, Ghomic Cloud, Molten Metal Stream, Heat Lightning, Raging Blood</span></p><p><span style="font-size: 18px"><strong>Spell-Like Abilities</strong> (CL 60th; concentration +90)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>At Will</strong>: Control Weather, Control Winds, Disintegrate, Fireball, Meteor Swarm, Chain Lightning, Greater Teleport, Crushing Fist of Spite</span></p><p><span style="font-size: 18px"><strong>3/day</strong>: Apocalypse From the Sky, Despoil</span></p><p><span style="font-size: 18px"><strong>1/day: </strong>Wish</span></p><h4><span style="font-size: 18px">Statistics</span></h4><p><span style="font-size: 18px"><strong>Str</strong>: 100, <strong>Dex</strong>: 30, <strong>Con</strong>: 110, <strong>Int</strong>: 20, <strong>Wis</strong>: 50, <strong>Cha</strong>: 40</span></p><p><span style="font-size: 18px"><strong>Base Atk</strong>: +60; <strong>CMB</strong>: +110; <strong>CMD</strong>: 120</span></p><p><span style="font-size: 18px"><strong>Feats</strong>: Flyby Attack, Power Attack, Improved Bull Rush, Improved Critical (Fins), Awesome Blow, Iron Will, Lightning Reflexes, Toughness, Improved Initiative</span></p><p><span style="font-size: 18px"><strong>Skills</strong>: Perception +100, Intimidate +95, Survival +98, Knowledge (Planes) +95</span></p><p></p><h4><span style="font-size: 18px">Special Abilities</span></h4><p></p><p><span style="font-size: 18px"><strong>Space Travel (Ex):</strong> The Ghoma Glider can create move through space with it's own will. When in conditions with zero atmosphere the Ghoma Glider's base speed increases 100x allowing it to travel at immense speeds and keep up with the base cruising speed of many starships. </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Soar (Ex): </strong>The Ghoma Glider can while in atmospheric conditions fly at 10x it's base fly speed in straight lines only. If it has to alter course in any way no matter how slight it loses this speed bonus until it's next turn. </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Magma Projection (Su):</strong> Vomits magma over a wide area, dealing 150d6 fire damage in a 300 ft. burst centered on a point up to 400 feet+40ft/level away. (Reflex DC 100 half).</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Soul Absorption</strong> <strong>(Su): </strong>Devours the souls of mortals who die within 10,000 feet of it, preventing resurrection unless a Wish or Miracle is used and preventing their Mantra from returning to the Gods.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Poisonous Fins</strong> <strong>(Ex):</strong> Ghoma Gliders are armed with deadly poisonous barbs on their many fins. Creatures struck by fins must succeed on a DC 100 Fortitude save or be poisoned (1d10 Con damage per round for 6 rounds, 2 consecutive saves). This powerful poison comes from a divine source and can affect deities up to Divine Rank 2.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Weather Manipulation</strong> <strong>(Ex):</strong> Alters weather patterns, capable of turning the sky red and summoning powerful storms, it constantly is under the affects of Control Weather, Control Winds, and Lightning Storm at all times.</span></p><p> </p><p><span style="font-size: 18px"><strong>Ghomic Cloud (Su)</strong>: Toxic clouds of poison gas exude from the Ghoma extending 800 feet from it, dealing 2d10 acid damage per round and potentially causing debilitating sickness (Fort DC 100 to resist, those that fail the save are Nauseated for 1d10 minutes). A black cloud like haze follows Ghoma Gliders wherever they roam heralding their coming unless it deliberately turns the power off. This effect is mainly seen high above thousands of feet in the sky, the localized area above them becomes tainted with thick black clouds and constant thunderstorms of red lighting, heavy blood like acid rain rains down upon the ground below. This kills all plant life and taints water supplies and rivers causing mass loss of wildlife and sickness, this deals 1d10 acid damage to those who ingest it and 1 per minute to those simply exposed to it, all affected are afflicted by both Firegut and Demon Fever. Red lightning bolts strike random points in the landscape affected once per round working like a call lightning storm but dealing pure profane damage.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong><em>Firegut</em></strong></span></p><p><span style="font-size: 18px">Though less extreme than true dysentery, this disease is characterized by occasional vomiting of burning bile. It is extremely tenacious.</span></p><p><span style="font-size: 18px"><strong>Type</strong> disease, ingested or injury; <strong>Save</strong> Fort DC 20</span></p><p><span style="font-size: 18px"><strong>Onset</strong> 1 day; <strong>Frequency</strong> 1/day</span></p><p><span style="font-size: 18px"><strong>Effect</strong> target is staggered; <strong>Cure</strong> 3 consecutive saves</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong><em>Demon Fever</em></strong></span></p><p><span style="font-size: 18px">A deadly disease contracted through exposure to demons, this disease can cause permanent debilitating injuries to those who contract it.</span></p><p><span style="font-size: 18px"><strong>Type</strong> disease, ingested or injury; <strong>Save</strong> Fort DC 18</span></p><p><span style="font-size: 18px"><strong>Onset</strong> 1 day; <strong>Frequency</strong> 1/day</span></p><p><span style="font-size: 18px"><strong>Effect</strong> 1d6 Con Damage, target must make a second Fort save or 1 point of the damage is drain instead; <strong>Cure</strong> 2 consecutive saves</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Molten Metal Stream</strong> <strong>(Su): </strong>Fires a near-light-speed stream of molten metal, dealing 150d10 plasma damage in a 50,000 feet range, penetrating most barriers up to Adamantine, <em>Walls of Force</em>, and similar materials and effects. (Ranged touch +70, Reflex DC 140 half).</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Raging Blood (Ex): </strong>When injured, sprays molten blood, dealing 10d6 fire damage and 10d6 lightning damage to all within 30 feet (Reflex DC 140 half).</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Heat Lightning (Ex):</strong> Radiates intense heat and electrical energy, causing 12d6 fire damage and 12d6 electricity damage per round within 60 feet (Reflex DC 140 to avoid). This damage is also applied to any melee attack the Glider makes with no save alllowed.</span></p><p></p><h4><span style="font-size: 18px">Ecology</span></h4><p><span style="font-size: 18px"><strong>Environment</strong>: Space, Air, Deep Underground</span></p><p><span style="font-size: 18px"><strong>Organization</strong>: Solitary or with a squadron of smaller Ghoma</span></p><p><span style="font-size: 18px"><strong>Treasure</strong>: None</span></p><p></p><h4><span style="font-size: 18px">Combat</span></h4><p><span style="font-size: 18px">The Ghoma Glider dominates in space and atmospheric combat, utilizing its devastating abilities to obliterate targets from afar and in close combat. Its heat lighting and poisonous fins make it deadly to approach, while its weather manipulation and Ghomic Cloud add layers of strategic dominance. </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Made to take on the mighty Shinkokku Triastrum Fleet, these massive flying leviathans have the power to do just that. Against starships they unleash their devastating Molten Metal Stream this can shatter most non fortified materials and basic starship shields but is ineffective against Septentrion shields or armor or other heavy military craft, nonetheless they are a threat but usually relegated to gunships and fighter squadrons and mainly a threat primarily to drop ships and small one man pod craft.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Against cities and other mortal threats they're a nearly unstoppable threat and one that can cause mass destruction and devastation with almost no response able to be mounted. They spam their </span><em><span style="font-size: 18px">Control Winds </span></em><span style="font-size: 18px">and </span><em><span style="font-size: 18px">Meteor Swarm</span></em><span style="font-size: 18px"> powers to create hurricanes, unleash devastating poisonous and disease ridden storms upon the land below, deliberately picking vulnerable areas such as aquifers and using </span><em><span style="font-size: 18px">Despoil </span></em><span style="font-size: 18px">on them, permanently ruining them, and use their </span><em><span style="font-size: 18px">Crushing Fist of Spite</span></em><span style="font-size: 18px"> and </span><em><span style="font-size: 18px">Disintegrate </span></em><span style="font-size: 18px">on single hardened targets or simply blast them with their Molten Metal Stream or unleash their Magma Projection ability on them causing massive casual destruction. </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">This all pales in comparison to their most devastating on a wide range power however, their <em>Apocalypse From the Sky</em>, which they can unleash up to three times per day which creates an explosion 1200 miles across (600 mile radius) fully capable of levelling small nations in a single blast. </span></p></blockquote><p></p>
[QUOTE="Beefermatic, post: 9247290, member: 6670757"] Here's the Ghoma Glider and Ghoma Devastator, they too, like the others newer ones are still works in progress, but I might as well post what I have. Either way, I hope you all enjoy. [HEADING=2][SIZE=6]Ghoma Glider, CR 60[/SIZE][/HEADING] [SIZE=5][I]A behemoth emerges from in the sky, casting a vast shadow across the ground below. The Ghoma Glider, a colossal entity, appears as if forged from cooling magma, its surface crackling with fiery energy. Resembling a dreadful fusion of a lionfish and anglerfish, but on a titanic scale, it glows ominously with an inner fire. This celestial juggernaut, armed with an arsenal capable of annihilating fleets and scorching worlds, is a harbinger of obliteration.[/I] [B]XP[/B]: Special [B]NE Titanic Outsider (Evil, Native, Qlippoth, Elemental, Ghoma) Init[/B]: +10; [B]Senses[/B]: Darkvision 600 ft., Blindsight 600 ft., Perception +100[/SIZE] [HEADING=3][SIZE=5]Defense[/SIZE][/HEADING] [SIZE=5][B]AC[/B]: 90 (-16 size, +10 Dex, +86 natural), touch -6, flat-footed 80 [B]hp[/B]: 6,500 (60d10+5,400) [B]Fort[/B]: +110, [B]Ref[/B]: +70, [B]Will[/B]: +70 [B]Defensive Abilities[/B]: Damage Reduction 70/-, Spell Resistance 90, Regeneration 70 (negated by certain epic artifacts and spells) [B]Immune[/B]: Fire, Cold, Poison, Petrification, Sleep, Paralysis, Mind-Affecting Effects [B]Resist[/B]: Acid 100, Electricity 100, Sonic 80[/SIZE] [HEADING=3][SIZE=5]Offense[/SIZE][/HEADING] [SIZE=5][B]Speed[/B]: 30ft., Burrow 30 ft., Fly 500 ft. (perfect in air), Soar (can travel at x10 base fly speed in straight a straight line in atmosphere), Space Travel (cruising speed up to x100 in space) [B]Melee[/B]: Bite +110 (40d10+60, plus Heat Lightning 12d6 fire and 12d6 electricity damage), 2 Fins +110 (35d10+60 plus poison, plus Heat Lightning 12d6 fire and 12d6 electricity damage) [B]Space/Reach[/B]: 150 ft./100 ft. [B]Special Attacks[/B]: Magma Projection, Soul Absorption, Poisonous Fins, Weather Manipulation, Ghomic Cloud, Molten Metal Stream, Heat Lightning, Raging Blood [B]Spell-Like Abilities[/B] (CL 60th; concentration +90) [B]At Will[/B]: Control Weather, Control Winds, Disintegrate, Fireball, Meteor Swarm, Chain Lightning, Greater Teleport, Crushing Fist of Spite [B]3/day[/B]: Apocalypse From the Sky, Despoil [B]1/day: [/B]Wish[/SIZE] [HEADING=3][SIZE=5]Statistics[/SIZE][/HEADING] [SIZE=5][B]Str[/B]: 100, [B]Dex[/B]: 30, [B]Con[/B]: 110, [B]Int[/B]: 20, [B]Wis[/B]: 50, [B]Cha[/B]: 40 [B]Base Atk[/B]: +60; [B]CMB[/B]: +110; [B]CMD[/B]: 120 [B]Feats[/B]: Flyby Attack, Power Attack, Improved Bull Rush, Improved Critical (Fins), Awesome Blow, Iron Will, Lightning Reflexes, Toughness, Improved Initiative [B]Skills[/B]: Perception +100, Intimidate +95, Survival +98, Knowledge (Planes) +95[/SIZE] [HEADING=3][SIZE=5]Special Abilities[/SIZE][/HEADING] [SIZE=5][B]Space Travel (Ex):[/B] The Ghoma Glider can create move through space with it's own will. When in conditions with zero atmosphere the Ghoma Glider's base speed increases 100x allowing it to travel at immense speeds and keep up with the base cruising speed of many starships. [B]Soar (Ex): [/B]The Ghoma Glider can while in atmospheric conditions fly at 10x it's base fly speed in straight lines only. If it has to alter course in any way no matter how slight it loses this speed bonus until it's next turn. [B]Magma Projection (Su):[/B] Vomits magma over a wide area, dealing 150d6 fire damage in a 300 ft. burst centered on a point up to 400 feet+40ft/level away. (Reflex DC 100 half). [B]Soul Absorption[/B] [B](Su): [/B]Devours the souls of mortals who die within 10,000 feet of it, preventing resurrection unless a Wish or Miracle is used and preventing their Mantra from returning to the Gods. [B]Poisonous Fins[/B] [B](Ex):[/B] Ghoma Gliders are armed with deadly poisonous barbs on their many fins. Creatures struck by fins must succeed on a DC 100 Fortitude save or be poisoned (1d10 Con damage per round for 6 rounds, 2 consecutive saves). This powerful poison comes from a divine source and can affect deities up to Divine Rank 2. [B]Weather Manipulation[/B] [B](Ex):[/B] Alters weather patterns, capable of turning the sky red and summoning powerful storms, it constantly is under the affects of Control Weather, Control Winds, and Lightning Storm at all times.[/SIZE] [SIZE=5][B]Ghomic Cloud (Su)[/B]: Toxic clouds of poison gas exude from the Ghoma extending 800 feet from it, dealing 2d10 acid damage per round and potentially causing debilitating sickness (Fort DC 100 to resist, those that fail the save are Nauseated for 1d10 minutes). A black cloud like haze follows Ghoma Gliders wherever they roam heralding their coming unless it deliberately turns the power off. This effect is mainly seen high above thousands of feet in the sky, the localized area above them becomes tainted with thick black clouds and constant thunderstorms of red lighting, heavy blood like acid rain rains down upon the ground below. This kills all plant life and taints water supplies and rivers causing mass loss of wildlife and sickness, this deals 1d10 acid damage to those who ingest it and 1 per minute to those simply exposed to it, all affected are afflicted by both Firegut and Demon Fever. Red lightning bolts strike random points in the landscape affected once per round working like a call lightning storm but dealing pure profane damage. [B][I]Firegut[/I][/B] Though less extreme than true dysentery, this disease is characterized by occasional vomiting of burning bile. It is extremely tenacious. [B]Type[/B] disease, ingested or injury; [B]Save[/B] Fort DC 20 [B]Onset[/B] 1 day; [B]Frequency[/B] 1/day [B]Effect[/B] target is staggered; [B]Cure[/B] 3 consecutive saves [B][I]Demon Fever[/I][/B] A deadly disease contracted through exposure to demons, this disease can cause permanent debilitating injuries to those who contract it. [B]Type[/B] disease, ingested or injury; [B]Save[/B] Fort DC 18 [B]Onset[/B] 1 day; [B]Frequency[/B] 1/day [B]Effect[/B] 1d6 Con Damage, target must make a second Fort save or 1 point of the damage is drain instead; [B]Cure[/B] 2 consecutive saves [B]Molten Metal Stream[/B] [B](Su): [/B]Fires a near-light-speed stream of molten metal, dealing 150d10 plasma damage in a 50,000 feet range, penetrating most barriers up to Adamantine, [I]Walls of Force[/I], and similar materials and effects. (Ranged touch +70, Reflex DC 140 half). [B]Raging Blood (Ex): [/B]When injured, sprays molten blood, dealing 10d6 fire damage and 10d6 lightning damage to all within 30 feet (Reflex DC 140 half). [B]Heat Lightning (Ex):[/B] Radiates intense heat and electrical energy, causing 12d6 fire damage and 12d6 electricity damage per round within 60 feet (Reflex DC 140 to avoid). This damage is also applied to any melee attack the Glider makes with no save alllowed.[/SIZE] [HEADING=3][SIZE=5]Ecology[/SIZE][/HEADING] [SIZE=5][B]Environment[/B]: Space, Air, Deep Underground [B]Organization[/B]: Solitary or with a squadron of smaller Ghoma [B]Treasure[/B]: None[/SIZE] [HEADING=3][SIZE=5]Combat[/SIZE][/HEADING] [SIZE=5]The Ghoma Glider dominates in space and atmospheric combat, utilizing its devastating abilities to obliterate targets from afar and in close combat. Its heat lighting and poisonous fins make it deadly to approach, while its weather manipulation and Ghomic Cloud add layers of strategic dominance. Made to take on the mighty Shinkokku Triastrum Fleet, these massive flying leviathans have the power to do just that. Against starships they unleash their devastating Molten Metal Stream this can shatter most non fortified materials and basic starship shields but is ineffective against Septentrion shields or armor or other heavy military craft, nonetheless they are a threat but usually relegated to gunships and fighter squadrons and mainly a threat primarily to drop ships and small one man pod craft. Against cities and other mortal threats they're a nearly unstoppable threat and one that can cause mass destruction and devastation with almost no response able to be mounted. They spam their [/SIZE][I][SIZE=5]Control Winds [/SIZE][/I][SIZE=5]and [/SIZE][I][SIZE=5]Meteor Swarm[/SIZE][/I][SIZE=5] powers to create hurricanes, unleash devastating poisonous and disease ridden storms upon the land below, deliberately picking vulnerable areas such as aquifers and using [/SIZE][I][SIZE=5]Despoil [/SIZE][/I][SIZE=5]on them, permanently ruining them, and use their [/SIZE][I][SIZE=5]Crushing Fist of Spite[/SIZE][/I][SIZE=5] and [/SIZE][I][SIZE=5]Disintegrate [/SIZE][/I][SIZE=5]on single hardened targets or simply blast them with their Molten Metal Stream or unleash their Magma Projection ability on them causing massive casual destruction. This all pales in comparison to their most devastating on a wide range power however, their [I]Apocalypse From the Sky[/I], which they can unleash up to three times per day which creates an explosion 1200 miles across (600 mile radius) fully capable of levelling small nations in a single blast. [/SIZE] [/QUOTE]
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