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Ghoma, The Impure
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<blockquote data-quote="Beefermatic" data-source="post: 9245834" data-attributes="member: 6670757"><p>The Ghoma Crusher is basically half done, it's pretty bare bones but here's the beta version</p><p></p><h3><span style="font-size: 22px">Ghoma Crusher, CR 40</span></h3><p><span style="font-size: 18px"><em>"A colossal, demonic elephant with the posture and body structure of a gorilla, moves into view over the horizon, nearly the size of the mountains it walks over it is an awe inspiring and terrifying sight. Its obsidian skin is streaked with glowing red veins, pulsating with fiery energy. Its four massive tusks, each sharp enough to cleave through stone, and a spiked back make it a walking fortress of destruction. The ground trembles under its every step, hinting at its colossal power. Above a supercell looms and storms gather, electricity charges the air and elementals form from the air around it walking with it like an army of fire and lightning."</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>XP</strong>: 12,960,000</span></p><p><span style="font-size: 18px"><strong>NE Colossal Outsider (Evil, Native, Qlippoth, Elemental, Ghoma)</strong></span></p><p><span style="font-size: 18px"><strong>Init</strong>: +4; <strong>Senses</strong>: Darkvision 300 ft., Tremorsense 300 ft., Blindsense 300 ft., Perception +75</span></p><p></p><h4><span style="font-size: 18px">Defense</span></h4><p><span style="font-size: 18px"><strong>AC</strong>: 62 (-8 size, +60 natural, +4 Dex), touch 6, flat-footed 58</span></p><p><span style="font-size: 18px"><strong>hp</strong>: 2,150 (50d10+900+800 Epic Toughness)</span></p><p><span style="font-size: 18px"><strong>Fort</strong>: +50, <strong>Ref</strong>: +34, <strong>Will</strong>: +40</span></p><p><span style="font-size: 18px"><strong>Defensive Abilities</strong>: Damage Reduction 55/epic and good, Spell Resistance 60, Regeneration 55 (stopped by epic-level magic or artifacts)</span></p><p><span style="font-size: 18px"><strong>Immune</strong>: Fire, Cold, Poison, Petrification, Sleep, Paralysis; <strong>Resist</strong>: Acid 60, Electricity 60, Cold 60, Sonic 30</span></p><p></p><h4><span style="font-size: 18px">Offense</span></h4><p><span style="font-size: 18px"><strong>Speed</strong>: 70 ft., burrow 60 ft.</span></p><p><span style="font-size: 18px"><strong>Melee</strong>: 2 Tusks +76 (18d8+50+Heat/19-20), Stomp +76 (16d6+50+Heat), Crush +76 (16d12+50+Heat)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Special Attacks</strong>: Magma Projection, Soul Absorption, Weather Manipulation, Tornado Blast, Heat, Raging Blood, Ghomic Cloud, Crush, Grab, Constrict (8d6+50+Heat)</span></p><p><span style="font-size: 18px"><strong>Spell-Like Abilities</strong> (CL 40th; concentration +55)</span></p><p></p><p><strong><span style="font-size: 18px">Constant: </span></strong><span style="font-size: 18px"><span style="font-size: 18px">Control Weather, <span style="font-size: 18px">Storm of Vengeance, <span style="font-size: 18px">Lightning Storm, Control Winds</span></span></span></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>At Will</strong>: Fireball, Greater Teleport (self plus 100 lbs. of objects only), Wall of Fire, Meteor Swarm, Earthquake, Elemental Swarm</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>3/day:</strong> Summon Monster IX (Ghoma Only)</span></p><h4><span style="font-size: 18px">Statistics</span></h4><p><span style="font-size: 18px"><strong>Str</strong>: 80 (+35), <strong>Dex</strong>: 18 (+4), <strong>Con</strong>: 70 (+30), <strong>Int</strong>: 25 (+7), <strong>Wis</strong>: 35 (+12), <strong>Cha</strong>: 30 (+10)</span></p><p><span style="font-size: 18px"><strong>Base Atk</strong>: +50; <strong>CMB</strong>: +93; <strong>CMD</strong>: 107</span></p><p><span style="font-size: 18px"><strong>Feats</strong>: Power Attack, Improved Bull Rush, Improved Critical (Tusks), Awesome Blow, Iron Will, Lightning Reflexes, Toughness, Improved Initiative</span></p><p><span style="font-size: 18px"><strong>Epic Feats: </strong>Epic Toughness</span></p><p><span style="font-size: 18px"><strong>Skills</strong>: Perception +75, Intimidate +70, Survival +72, Knowledge (Planes) +70</span></p><p></p><h4><span style="font-size: 18px">Special Abilities</span></h4><p><span style="font-size: 18px"><strong>Magma Projection</strong> (Su): Swings its trunk to deal 20d10 fire damage in a 600 ft. radius (Reflex DC 60 half); can also shoot magma up to 6,000 feet, dealing 25d10 fire damage in a 120-foot radius (Reflex DC 60 half).</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Soul Absorption</strong> (Su): Devours the souls of mortals who die within 1,000 feet of it, preventing resurrection and absorbing it's Mantra.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Tornado Blast (Su):</strong> The Ghoma Crusher can fire a whirlwind of tremendous force from it's trunk in a 240ft line or 120ft cone dealing 40d6 points of damage and pushing foes back to the edges of the effect and knocking them prone. If enemies are struck against any hard fixed surface along the way they take an additional 10d6 falling damage from the force of the hit, (Reflex DC 60 half) a successful Reflex Save negates the knock back and prone effect however those who make the save are still Checked, unable to approach the Crusher for 1 round.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Weather Manipulation</strong> (Ex): Alters weather patterns, capable of turning the sky red and summoning powerful storms, it constantly is under the affects of Control Weather, Control Winds, and Lightning Storm at all times.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Heat</strong> (Ex): Radiates intense heat, causing those within 40 feet to risk catching fire, taking 8d6 fire damage per round (Reflex DC 60 to avoid).</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Raging Blood</strong> (Ex): When injured, sprays molten blood, dealing 6d6 fire damage to all within 15 feet (Reflex DC 60 half).</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Ghomic Cloud (Su)</strong>: Toxic clouds of poison gas exude from the Ghoma extending 400 feet from it, dealing 1d10 acid damage per minute and potentially causing debilitating sickness (Fort DC 60 to resist, those that fail the save are Sickened for 1d10 minutes). A black cloud like haze follows Ghoma Crushers wherever they roam following them even when underground unless it deliberately turns the power off. This effect is mainly seen high above thousands of feet in the sky, the localized area above them becomes tainted with thick black clouds and constant thunderstorms of red lighting, heavy blood like acid rain rains down upon the ground below. This kills all plant life and taints water supplies and rivers causing mass loss of wildlife and sickness, red lightning bolts strike random points in the landscape affected once per minute working like a call lightning storm but dealing pure profane damage. This deals 1d10 acid damage to those who ingest it and 1 per minute to those simply exposed to it, all affected are afflicted by both Firegut and Demon Fever</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong><em>Firegut</em></strong></span></p><p><span style="font-size: 18px">Though less extreme than true dysentery, this disease is characterized by occasional vomiting of burning bile. It is extremely tenacious.</span></p><p><span style="font-size: 18px"><strong>Type</strong> disease, ingested or injury; <strong>Save</strong> Fort DC 20</span></p><p><span style="font-size: 18px"><strong>Onset</strong> 1 day; <strong>Frequency</strong> 1/day</span></p><p><span style="font-size: 18px"><strong>Effect</strong> target is staggered; <strong>Cure</strong> 3 consecutive saves</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong><em>Demon Fever</em></strong></span></p><p><span style="font-size: 18px">A deadly disease contracted through exposure to demons, this disease can cause permanent debilitating injuries to those who contract it.</span></p><p><span style="font-size: 18px"><strong>Type</strong> disease, ingested or injury; <strong>Save</strong> Fort DC 18</span></p><p><span style="font-size: 18px"><strong>Onset</strong> 1 day; <strong>Frequency</strong> 1/day</span></p><p><span style="font-size: 18px"><strong>Effect</strong> 1d6 Con Damage, target must make a second Fort save or 1 point of the damage is drain instead; <strong>Cure</strong> 2 consecutive saves</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Languages:</strong> Abyssal, Aklo, Infernal, Sylvan, Common, Telepathy 300 feet</span></p><p><span style="font-size: 18px"><strong>Special Qualities:</strong> Ghoma Traits, Elemental Traits, Olippoth Traits, Greater Keen Senses, See In Darkness, Blindsense 240 feet</span></p><p></p><h4><span style="font-size: 18px">Ecology</span></h4><p><span style="font-size: 18px"><strong>Environment</strong>: Volcanic regions, deep underground, battlefields</span></p><p><span style="font-size: 18px"><strong>Organization</strong>: Solitary or with a regiment of lesser Ghoma</span></p><p><span style="font-size: 18px"><strong>Treasure</strong>: Standard</span></p><p></p><h4><span style="font-size: 18px">Combat</span></h4><p><span style="font-size: 18px">The Ghoma Crusher employs its massive size and elemental fury in battle. It often begins by manipulating the weather to disorient foes, or to cause tornado force winds over a wide area, it then unleashes its magma projection to cause widespread destruction. In close combat, its tusks, crush, grab, constrict and stomping attacks are devastating. The heat it radiates and the molten blood it spills make it exceedingly dangerous to engage in melee.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Ghoma Crushers are heavy assault units creating passive destruction all around them with their spell like abilities and elemental swarm armies. They wade headlong into battle destroying all they find. Their real purpose however is to steal the souls of the recently deceased, adding their power to Vlitra's own and blocking Shinkokku from harvesting their souls.</span></p></blockquote><p></p>
[QUOTE="Beefermatic, post: 9245834, member: 6670757"] The Ghoma Crusher is basically half done, it's pretty bare bones but here's the beta version [HEADING=2][SIZE=6]Ghoma Crusher, CR 40[/SIZE][/HEADING] [SIZE=5][I]"A colossal, demonic elephant with the posture and body structure of a gorilla, moves into view over the horizon, nearly the size of the mountains it walks over it is an awe inspiring and terrifying sight. Its obsidian skin is streaked with glowing red veins, pulsating with fiery energy. Its four massive tusks, each sharp enough to cleave through stone, and a spiked back make it a walking fortress of destruction. The ground trembles under its every step, hinting at its colossal power. Above a supercell looms and storms gather, electricity charges the air and elementals form from the air around it walking with it like an army of fire and lightning."[/I] [B]XP[/B]: 12,960,000 [B]NE Colossal Outsider (Evil, Native, Qlippoth, Elemental, Ghoma) Init[/B]: +4; [B]Senses[/B]: Darkvision 300 ft., Tremorsense 300 ft., Blindsense 300 ft., Perception +75[/SIZE] [HEADING=3][SIZE=5]Defense[/SIZE][/HEADING] [SIZE=5][B]AC[/B]: 62 (-8 size, +60 natural, +4 Dex), touch 6, flat-footed 58 [B]hp[/B]: 2,150 (50d10+900+800 Epic Toughness) [B]Fort[/B]: +50, [B]Ref[/B]: +34, [B]Will[/B]: +40 [B]Defensive Abilities[/B]: Damage Reduction 55/epic and good, Spell Resistance 60, Regeneration 55 (stopped by epic-level magic or artifacts) [B]Immune[/B]: Fire, Cold, Poison, Petrification, Sleep, Paralysis; [B]Resist[/B]: Acid 60, Electricity 60, Cold 60, Sonic 30[/SIZE] [HEADING=3][SIZE=5]Offense[/SIZE][/HEADING] [SIZE=5][B]Speed[/B]: 70 ft., burrow 60 ft. [B]Melee[/B]: 2 Tusks +76 (18d8+50+Heat/19-20), Stomp +76 (16d6+50+Heat), Crush +76 (16d12+50+Heat) [B]Special Attacks[/B]: Magma Projection, Soul Absorption, Weather Manipulation, Tornado Blast, Heat, Raging Blood, Ghomic Cloud, Crush, Grab, Constrict (8d6+50+Heat) [B]Spell-Like Abilities[/B] (CL 40th; concentration +55)[/SIZE] [B][SIZE=5]Constant: [/SIZE][/B][SIZE=5][SIZE=5]Control Weather, [SIZE=5]Storm of Vengeance, [SIZE=5]Lightning Storm, Control Winds[/SIZE][/SIZE][/SIZE] [B]At Will[/B]: Fireball, Greater Teleport (self plus 100 lbs. of objects only), Wall of Fire, Meteor Swarm, Earthquake, Elemental Swarm [B]3/day:[/B] Summon Monster IX (Ghoma Only)[/SIZE] [HEADING=3][SIZE=5]Statistics[/SIZE][/HEADING] [SIZE=5][B]Str[/B]: 80 (+35), [B]Dex[/B]: 18 (+4), [B]Con[/B]: 70 (+30), [B]Int[/B]: 25 (+7), [B]Wis[/B]: 35 (+12), [B]Cha[/B]: 30 (+10) [B]Base Atk[/B]: +50; [B]CMB[/B]: +93; [B]CMD[/B]: 107 [B]Feats[/B]: Power Attack, Improved Bull Rush, Improved Critical (Tusks), Awesome Blow, Iron Will, Lightning Reflexes, Toughness, Improved Initiative [B]Epic Feats: [/B]Epic Toughness [B]Skills[/B]: Perception +75, Intimidate +70, Survival +72, Knowledge (Planes) +70[/SIZE] [HEADING=3][SIZE=5]Special Abilities[/SIZE][/HEADING] [SIZE=5][B]Magma Projection[/B] (Su): Swings its trunk to deal 20d10 fire damage in a 600 ft. radius (Reflex DC 60 half); can also shoot magma up to 6,000 feet, dealing 25d10 fire damage in a 120-foot radius (Reflex DC 60 half). [B]Soul Absorption[/B] (Su): Devours the souls of mortals who die within 1,000 feet of it, preventing resurrection and absorbing it's Mantra. [B]Tornado Blast (Su):[/B] The Ghoma Crusher can fire a whirlwind of tremendous force from it's trunk in a 240ft line or 120ft cone dealing 40d6 points of damage and pushing foes back to the edges of the effect and knocking them prone. If enemies are struck against any hard fixed surface along the way they take an additional 10d6 falling damage from the force of the hit, (Reflex DC 60 half) a successful Reflex Save negates the knock back and prone effect however those who make the save are still Checked, unable to approach the Crusher for 1 round. [B]Weather Manipulation[/B] (Ex): Alters weather patterns, capable of turning the sky red and summoning powerful storms, it constantly is under the affects of Control Weather, Control Winds, and Lightning Storm at all times. [B]Heat[/B] (Ex): Radiates intense heat, causing those within 40 feet to risk catching fire, taking 8d6 fire damage per round (Reflex DC 60 to avoid). [B]Raging Blood[/B] (Ex): When injured, sprays molten blood, dealing 6d6 fire damage to all within 15 feet (Reflex DC 60 half). [B]Ghomic Cloud (Su)[/B]: Toxic clouds of poison gas exude from the Ghoma extending 400 feet from it, dealing 1d10 acid damage per minute and potentially causing debilitating sickness (Fort DC 60 to resist, those that fail the save are Sickened for 1d10 minutes). A black cloud like haze follows Ghoma Crushers wherever they roam following them even when underground unless it deliberately turns the power off. This effect is mainly seen high above thousands of feet in the sky, the localized area above them becomes tainted with thick black clouds and constant thunderstorms of red lighting, heavy blood like acid rain rains down upon the ground below. This kills all plant life and taints water supplies and rivers causing mass loss of wildlife and sickness, red lightning bolts strike random points in the landscape affected once per minute working like a call lightning storm but dealing pure profane damage. This deals 1d10 acid damage to those who ingest it and 1 per minute to those simply exposed to it, all affected are afflicted by both Firegut and Demon Fever [B][I]Firegut[/I][/B] Though less extreme than true dysentery, this disease is characterized by occasional vomiting of burning bile. It is extremely tenacious. [B]Type[/B] disease, ingested or injury; [B]Save[/B] Fort DC 20 [B]Onset[/B] 1 day; [B]Frequency[/B] 1/day [B]Effect[/B] target is staggered; [B]Cure[/B] 3 consecutive saves [B][I]Demon Fever[/I][/B] A deadly disease contracted through exposure to demons, this disease can cause permanent debilitating injuries to those who contract it. [B]Type[/B] disease, ingested or injury; [B]Save[/B] Fort DC 18 [B]Onset[/B] 1 day; [B]Frequency[/B] 1/day [B]Effect[/B] 1d6 Con Damage, target must make a second Fort save or 1 point of the damage is drain instead; [B]Cure[/B] 2 consecutive saves [B]Languages:[/B] Abyssal, Aklo, Infernal, Sylvan, Common, Telepathy 300 feet [B]Special Qualities:[/B] Ghoma Traits, Elemental Traits, Olippoth Traits, Greater Keen Senses, See In Darkness, Blindsense 240 feet[/SIZE] [HEADING=3][SIZE=5]Ecology[/SIZE][/HEADING] [SIZE=5][B]Environment[/B]: Volcanic regions, deep underground, battlefields [B]Organization[/B]: Solitary or with a regiment of lesser Ghoma [B]Treasure[/B]: Standard[/SIZE] [HEADING=3][SIZE=5]Combat[/SIZE][/HEADING] [SIZE=5]The Ghoma Crusher employs its massive size and elemental fury in battle. It often begins by manipulating the weather to disorient foes, or to cause tornado force winds over a wide area, it then unleashes its magma projection to cause widespread destruction. In close combat, its tusks, crush, grab, constrict and stomping attacks are devastating. The heat it radiates and the molten blood it spills make it exceedingly dangerous to engage in melee. Ghoma Crushers are heavy assault units creating passive destruction all around them with their spell like abilities and elemental swarm armies. They wade headlong into battle destroying all they find. Their real purpose however is to steal the souls of the recently deceased, adding their power to Vlitra's own and blocking Shinkokku from harvesting their souls.[/SIZE] [/QUOTE]
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