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<blockquote data-quote="Fuzzybear" data-source="post: 9181355" data-attributes="member: 6917259"><p><h3>Into Ycengled</h3><p>This will be a recap of the next few sessions, from the end of the temple until heading to Phorros Irrendra. This may be shorter though as it mainly ran smoothly and according to the story.</p><p></p><p>Coming out of the combat, the group takes some time to consider the meanings behind the visions that they just saw. They question Katrina and Shalosha, though mainly believe them both in regards to their reasons for being there. Neither gets a substantial grilling, though I think we will see more on how they react when we return to Seaquen again for Katrina. More questions revolve around Myetharia and her past, both in regards to her killing the man and her potential parentage. In the end, the group assumes the visions are true and asks Shalosha to some secrets again from her father.</p><p></p><p>The biggest event, though perhaps vastly undersold given how long I was thinking about it before it happened, is Jack's reclass from bard to wizard. He decides to take Chronomancy as his specialty and tries to flavor and pick his spells based on this theme when possible. His goal is to combine the magic from the ancient spellbook with Parallax (and the Stormchaser Eagle through the sword) to change the world. I do regret not having something more epic happen here, but what is done is done. The good part is that in the first fights after his class change, Jack shone and output a ton of damage which helped mitigate this failure. He also has of course rolled very well on performance checks since changing out from being a bard... quite ironic.</p><p></p><p>It isn't clear to me, especially since the group has to still head into Ycengled Phuurst, what Shalosha and Katrina do after this since they can't just teleport away. I decided to have them head towards Shahalesti controlled lands to the south, bypassing the Ragesian encampment (which I end up skipping mainly anyway), in order to return to civilization. The party decides to take a rest since it is well after midnight before heading into the forest the next day.</p><p></p><p>Inside the forest, I did spook them a bit, but I didn't want to go overboard with it. Our group has had a brush with Curse of Strahd in the past and really did not enjoy it, so I didn't want to remind them more than required of those events if possible. We did do the combat with the trees though along with a few of the harmless oddities to set the mood before the procession arrived. I made sure to have the procession comment on Myetharia singularly since she had been there during the destruction in the past. She was not a part of the truly terrible events, but she was a part of the fighting that occurred against the Taranesti elves in the region. As such she is called a murderer by the procession, but does her best to atone for her past mistakes.</p><p></p><p>In the end, after killing the Shahalesti rangers that they encountered without a second thought, the group meets up with Fayne and befriends her. She points them towards the henge which they had seen a vision of already. She leads them there without any more attacks, and when they arrive, they seem as full of bloodlust as Fayne is supposed to be. I make her outdo them in the end as she brutally kills a couple of stragglers trying to escape the melee on the henge which prompts some surprised reactions. They do get Fayne's trust though and she gives them information for making it to Phorrus Irrendra. This ends up being a bit of a moot point as they also decide to complete the ritual with Bryn providing darkness, Myetharia dancing with her 2 swords, and Jack and Winry taking the walking roles. Having now bonded with the forest, they know the route themselves and head there the next session.</p><p></p><p>I'll include the tunnel with the next write up of the rest of the adventure.</p><h4></h4><h4>Changes from the module -</h4><p>I skipped a few combat encounters here to try not to dwell in the area too long and remind people of Barovia, but the party also did a very good job of talking and figuring things out quickly as well. It felt wrong to continue with combat encounters when they roleplayed, were invested, and worked actively to solve events. I did forget one vision, the last one, from the temple, so I just added it randomly in the forest instead (oops). I didn't penalize them for having Shahalesti quite so aggressively, but I did have it balance out their good deeds when rolling for convincing Fayne of their good intentions. They still did admirably and got her on their side easily enough, even without their bard now. I also skipped the Shahalesti brigade as they did well and didn't need to convince Fayne of any more. I may have something more involving the Shahalesti later though as I still need to bring Jack's family and Myetharia's more directly into the plot at some point... I was thinking this might fit between adventures 8 and 9, but we shall see.</p></blockquote><p></p>
[QUOTE="Fuzzybear, post: 9181355, member: 6917259"] [HEADING=2]Into Ycengled[/HEADING] This will be a recap of the next few sessions, from the end of the temple until heading to Phorros Irrendra. This may be shorter though as it mainly ran smoothly and according to the story. Coming out of the combat, the group takes some time to consider the meanings behind the visions that they just saw. They question Katrina and Shalosha, though mainly believe them both in regards to their reasons for being there. Neither gets a substantial grilling, though I think we will see more on how they react when we return to Seaquen again for Katrina. More questions revolve around Myetharia and her past, both in regards to her killing the man and her potential parentage. In the end, the group assumes the visions are true and asks Shalosha to some secrets again from her father. The biggest event, though perhaps vastly undersold given how long I was thinking about it before it happened, is Jack's reclass from bard to wizard. He decides to take Chronomancy as his specialty and tries to flavor and pick his spells based on this theme when possible. His goal is to combine the magic from the ancient spellbook with Parallax (and the Stormchaser Eagle through the sword) to change the world. I do regret not having something more epic happen here, but what is done is done. The good part is that in the first fights after his class change, Jack shone and output a ton of damage which helped mitigate this failure. He also has of course rolled very well on performance checks since changing out from being a bard... quite ironic. It isn't clear to me, especially since the group has to still head into Ycengled Phuurst, what Shalosha and Katrina do after this since they can't just teleport away. I decided to have them head towards Shahalesti controlled lands to the south, bypassing the Ragesian encampment (which I end up skipping mainly anyway), in order to return to civilization. The party decides to take a rest since it is well after midnight before heading into the forest the next day. Inside the forest, I did spook them a bit, but I didn't want to go overboard with it. Our group has had a brush with Curse of Strahd in the past and really did not enjoy it, so I didn't want to remind them more than required of those events if possible. We did do the combat with the trees though along with a few of the harmless oddities to set the mood before the procession arrived. I made sure to have the procession comment on Myetharia singularly since she had been there during the destruction in the past. She was not a part of the truly terrible events, but she was a part of the fighting that occurred against the Taranesti elves in the region. As such she is called a murderer by the procession, but does her best to atone for her past mistakes. In the end, after killing the Shahalesti rangers that they encountered without a second thought, the group meets up with Fayne and befriends her. She points them towards the henge which they had seen a vision of already. She leads them there without any more attacks, and when they arrive, they seem as full of bloodlust as Fayne is supposed to be. I make her outdo them in the end as she brutally kills a couple of stragglers trying to escape the melee on the henge which prompts some surprised reactions. They do get Fayne's trust though and she gives them information for making it to Phorrus Irrendra. This ends up being a bit of a moot point as they also decide to complete the ritual with Bryn providing darkness, Myetharia dancing with her 2 swords, and Jack and Winry taking the walking roles. Having now bonded with the forest, they know the route themselves and head there the next session. I'll include the tunnel with the next write up of the rest of the adventure. [HEADING=3][/HEADING] [HEADING=3]Changes from the module -[/HEADING] I skipped a few combat encounters here to try not to dwell in the area too long and remind people of Barovia, but the party also did a very good job of talking and figuring things out quickly as well. It felt wrong to continue with combat encounters when they roleplayed, were invested, and worked actively to solve events. I did forget one vision, the last one, from the temple, so I just added it randomly in the forest instead (oops). I didn't penalize them for having Shahalesti quite so aggressively, but I did have it balance out their good deeds when rolling for convincing Fayne of their good intentions. They still did admirably and got her on their side easily enough, even without their bard now. I also skipped the Shahalesti brigade as they did well and didn't need to convince Fayne of any more. I may have something more involving the Shahalesti later though as I still need to bring Jack's family and Myetharia's more directly into the plot at some point... I was thinking this might fit between adventures 8 and 9, but we shall see. [/QUOTE]
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