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<blockquote data-quote="Fuzzybear" data-source="post: 9035315" data-attributes="member: 6917259"><p><h3>A Bresk Trip to the Gap</h3><p>I am a little bit ashamed of that title, but I'm also going to leave it.</p><p></p><p>My players were (and still are) very anxious to head back to Gate Pass due to their connections there, so at every opportunity I've been dropping information about the goings on over there. Simeon however has other ideas for the group and sends them north into Dassen instead to get the support of the king to prevent direct attack lines to Seaquen for Ragesia. I spent a bit of time with Jack and Balan getting to talk about diplomacy. This has been something of a theme for Jack so far in this campaign - working diplomacy and avoiding conflict whenever possible. It hasn't worked as well as the character would have hoped I think (though still fairly often), so Jack has recently been questioning his methods more recently and has even taken levels in warlock to show his changing personality. This connection with Balan here helped later on when events took a more sinister turn for the diplomat.</p><p></p><p>We also used this travel time to talk about the political nature of Dassen including fairly in depth discussion of each of the Lords and Ladies and their proxies. One of these proxies had a more direct connection to the party as Rayland's second brother appeared. I skipped over this in Seaquen (oops) but Winry started to investigate Rayland's mysterious past and started to find out suspicions that Rayland was involved in some shady biomancy/necromancy efforts courtesy of his master Aemon Ming. Along with this was another halfling, Riv(enstone) Rose introduced as Rayland's brother. </p><p></p><p>The reality behind these requires a bit more explanation. What the player knows is that something happened to the 'original' Rayland in the past and somehow he was split into 12. Each of them woke up exiting a biomancy tube with a colored sticker on it and each took up some facets of personality of the original while incorporating the color of their tube into their name. While they are clones effectively, each is very slightly different in mentality and this manifests both in the choices they make and their looks as they change over the next months. When Ming found out what happened he was shocked and overjoyed, but he has never been able to replicate this result - creating many lives from one. His ultimate goal was to resurrect his wife for whom resurrection had failed. So he has been running experiments to circumvent the traditional end of life ever since. This was a major success, but one that infuriates him to never have figured out. This also led to his helping Ragesia (Coaltongue seeming to have a secret to extended life) and then fleeing the destruction to head to Pilus (more on this next adventure).</p><p></p><p>In Dassen we meet a second clone brother, Rex Royal. Rex has ingratiated himself to Lady Dene, doing his best to pick out the prettiest lady he could find. Rex embodies the scheming con-man who is decadent and luxurious. Rayland begins to find out about him when he is recognized at the gates of Bresk and mistaken for his near identical brother. Concerned and interested in how to use this, Rayland heads out to seek an audience with his brother. Agreeing to meet in a bar and under the cover of a hood, Rex teases Rayland, telling him that he could have support from Lady Dene in his wishes if he is willing to plead and grovel... and give up the name. Hinting at something of a past struggle for who got to keep the original Rayland name, both of the clones know there is something more to this name than just a word as Rex is unable to simply claim it for himself once he left Seaquen many months ago. This infuriates Rayland (whose player knows nothing about this significance even now) who storms out.</p><p></p><p>To change gears, Myetharia attempts to use her Shahalesti nobility with Lady Namin to get more support from the known elf sympathizer, but is largely rebuffed due to her status in the Seaquen delegation. Bryn wanted to investigate the murders of the king's family that they heard about on their way to Bresk and learns a handful of rumors about what might have happened. Included in these rumors are the ideas that resurrection is not a possibility as the hearts were removed (which while this makes sense storywise, how did this actually happen?). Jack tried to make his way into the castle dungeons after hearing that people were jailed for anything currently, but is also refused. After being refused, he meets with the proxy for Dashgoban and makes a close friend through drink. All of these connections begin to manifest the next day as they head to court and see the truth for themselves.</p><p></p><p>Given 3 days to leave by an irate Steppengard, the group decides to try to trip the trap on the way out of town but finds none to the north. Suspicious they attempt to head back to the inn only to find Balan gone. Suddenly the stakes raise as the inn comes under attack and they successfully flee out of town as Madness wants. Just as everything seemed to be going to plan, the group shocked me by deciding to split the party completely! Rayland and Winry decide to stay in Bresk to find out more while Jack, Bryn, and Myetharia head up to Gallo's Fend to meet with Lord Gallo. Suddenly, I had a lot more work ahead of me! The next few sessions were crazy for me as I did my best to keep both groups involved and interested.</p><p></p><p>First Rayland and Winry found out there were warrants for their arrest. Disguising themselves the best they can, they head back to the center of town to find out more about these Ragesian ambassadors as they suspect foul play. Rayland is caught and taken in for questioning while Winry initially escapes but gets greedy and is caught herself, but they do find out about ingredients for a poison being ordered to the castle. Rayland is questioned by Torrax after talking briefly with Jinis. After questioning, they take the chance to attempt escape. I did my best to corral them into the torture room (as Madness would want) and they did find the way out, though they tripped the trap with Jutras. Jinis, knowing all is lost if the party does not escape, throws himself at Jutras to allow the others to flee through the sewers and out of the city. Since they found their gear, they had the bird token to start flying to the Gap, but they were a few days behind the rest of their party.</p><p></p><p>I think this is probably far enough for this post. There were a number of changes to the module that I made to align things more and add backstory pieces here and there, but it was remarkable how well even their off the rails thinking was supported by different sections of the module. Being able to use the captured part as well as the not captured events was really cool for instance as they effectively hit all pieces of this adventure when they split up. It also made the sacrifice of Jinis more interesting as the players got to talk to him first despite not going to the prison themselves. It does make for a sad conversation later when they return to Seaquen and talk to his son, but those are the conversations and events that drive character decisions and growth.</p><p></p><p>Next time in the second half of this adventure, a fight for what's right.</p></blockquote><p></p>
[QUOTE="Fuzzybear, post: 9035315, member: 6917259"] [HEADING=2]A Bresk Trip to the Gap[/HEADING] I am a little bit ashamed of that title, but I'm also going to leave it. My players were (and still are) very anxious to head back to Gate Pass due to their connections there, so at every opportunity I've been dropping information about the goings on over there. Simeon however has other ideas for the group and sends them north into Dassen instead to get the support of the king to prevent direct attack lines to Seaquen for Ragesia. I spent a bit of time with Jack and Balan getting to talk about diplomacy. This has been something of a theme for Jack so far in this campaign - working diplomacy and avoiding conflict whenever possible. It hasn't worked as well as the character would have hoped I think (though still fairly often), so Jack has recently been questioning his methods more recently and has even taken levels in warlock to show his changing personality. This connection with Balan here helped later on when events took a more sinister turn for the diplomat. We also used this travel time to talk about the political nature of Dassen including fairly in depth discussion of each of the Lords and Ladies and their proxies. One of these proxies had a more direct connection to the party as Rayland's second brother appeared. I skipped over this in Seaquen (oops) but Winry started to investigate Rayland's mysterious past and started to find out suspicions that Rayland was involved in some shady biomancy/necromancy efforts courtesy of his master Aemon Ming. Along with this was another halfling, Riv(enstone) Rose introduced as Rayland's brother. The reality behind these requires a bit more explanation. What the player knows is that something happened to the 'original' Rayland in the past and somehow he was split into 12. Each of them woke up exiting a biomancy tube with a colored sticker on it and each took up some facets of personality of the original while incorporating the color of their tube into their name. While they are clones effectively, each is very slightly different in mentality and this manifests both in the choices they make and their looks as they change over the next months. When Ming found out what happened he was shocked and overjoyed, but he has never been able to replicate this result - creating many lives from one. His ultimate goal was to resurrect his wife for whom resurrection had failed. So he has been running experiments to circumvent the traditional end of life ever since. This was a major success, but one that infuriates him to never have figured out. This also led to his helping Ragesia (Coaltongue seeming to have a secret to extended life) and then fleeing the destruction to head to Pilus (more on this next adventure). In Dassen we meet a second clone brother, Rex Royal. Rex has ingratiated himself to Lady Dene, doing his best to pick out the prettiest lady he could find. Rex embodies the scheming con-man who is decadent and luxurious. Rayland begins to find out about him when he is recognized at the gates of Bresk and mistaken for his near identical brother. Concerned and interested in how to use this, Rayland heads out to seek an audience with his brother. Agreeing to meet in a bar and under the cover of a hood, Rex teases Rayland, telling him that he could have support from Lady Dene in his wishes if he is willing to plead and grovel... and give up the name. Hinting at something of a past struggle for who got to keep the original Rayland name, both of the clones know there is something more to this name than just a word as Rex is unable to simply claim it for himself once he left Seaquen many months ago. This infuriates Rayland (whose player knows nothing about this significance even now) who storms out. To change gears, Myetharia attempts to use her Shahalesti nobility with Lady Namin to get more support from the known elf sympathizer, but is largely rebuffed due to her status in the Seaquen delegation. Bryn wanted to investigate the murders of the king's family that they heard about on their way to Bresk and learns a handful of rumors about what might have happened. Included in these rumors are the ideas that resurrection is not a possibility as the hearts were removed (which while this makes sense storywise, how did this actually happen?). Jack tried to make his way into the castle dungeons after hearing that people were jailed for anything currently, but is also refused. After being refused, he meets with the proxy for Dashgoban and makes a close friend through drink. All of these connections begin to manifest the next day as they head to court and see the truth for themselves. Given 3 days to leave by an irate Steppengard, the group decides to try to trip the trap on the way out of town but finds none to the north. Suspicious they attempt to head back to the inn only to find Balan gone. Suddenly the stakes raise as the inn comes under attack and they successfully flee out of town as Madness wants. Just as everything seemed to be going to plan, the group shocked me by deciding to split the party completely! Rayland and Winry decide to stay in Bresk to find out more while Jack, Bryn, and Myetharia head up to Gallo's Fend to meet with Lord Gallo. Suddenly, I had a lot more work ahead of me! The next few sessions were crazy for me as I did my best to keep both groups involved and interested. First Rayland and Winry found out there were warrants for their arrest. Disguising themselves the best they can, they head back to the center of town to find out more about these Ragesian ambassadors as they suspect foul play. Rayland is caught and taken in for questioning while Winry initially escapes but gets greedy and is caught herself, but they do find out about ingredients for a poison being ordered to the castle. Rayland is questioned by Torrax after talking briefly with Jinis. After questioning, they take the chance to attempt escape. I did my best to corral them into the torture room (as Madness would want) and they did find the way out, though they tripped the trap with Jutras. Jinis, knowing all is lost if the party does not escape, throws himself at Jutras to allow the others to flee through the sewers and out of the city. Since they found their gear, they had the bird token to start flying to the Gap, but they were a few days behind the rest of their party. I think this is probably far enough for this post. There were a number of changes to the module that I made to align things more and add backstory pieces here and there, but it was remarkable how well even their off the rails thinking was supported by different sections of the module. Being able to use the captured part as well as the not captured events was really cool for instance as they effectively hit all pieces of this adventure when they split up. It also made the sacrifice of Jinis more interesting as the players got to talk to him first despite not going to the prison themselves. It does make for a sad conversation later when they return to Seaquen and talk to his son, but those are the conversations and events that drive character decisions and growth. Next time in the second half of this adventure, a fight for what's right. [/QUOTE]
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