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<blockquote data-quote="Obly99" data-source="post: 9081199" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Mythos Dragon CR +4</span></strong></p><p></p><p>Sometimes a dragon comes into contact with horrors that lurk in the darkness between the stars. If he's lucky, he'll be eaten, and his bones left to float in the cold darkness of the cosmos. If he's unlucky, he'll be… changed. Herald of madness and bane of all things sane, his descent into a world portends death, madness, and misfortune.</p><p></p><p style="text-align: center"><strong>Creating a Mythos Dragon</strong></p><p></p><p>“Mythos Dragon” is an acquired or inherited template that can be added to any creature of the dragon type that advance through the wyrmling - great wyrm age categories who is not an outer dragon (<a href="https://www.d20pfsrd.com/bestiary/monster-listings/dragons/dragon-outer/" target="_blank">Dragon, Outer – d20PFSRD</a>) (referred to hereafter as the base creature). A mythos dragon uses the base creature’s stats and abilities except as noted here.</p><p></p><p><strong>CR:</strong> As the base creature +4.</p><p></p><p><strong>Alignment:</strong> Change to Chaotic Evil.</p><p></p><p><strong>Size and Type:</strong> The creature’s gains the extraplanar (native of the Dark Tapestry) and mythos subtypes.</p><p></p><p><strong>Senses:</strong> A mythos dragon gains see in darkness and thoughtsense.</p><p></p><p><strong>Thoughtsense (Su)</strong></p><p>A mythos dragon automatically detect and locate conscious creatures within 60 feet, as if possessed the blindsight ability.</p><p></p><p><em>Nondetection</em>, <em>mind blank</em>, and similar effects can block this effect. Thoughtsense can distinguish between sentient (Intelligence 3 or greater) and non-sentient (Intelligence 1–2) creatures, but otherwise provides no information about the creatures it detects. Mind-affecting immunity offer no protection against this sense.</p><p></p><p><strong>Defensive Abilities:</strong> A mythos dragons gains immunity to cold and mind-affecting effects. The mythos dragon also gains the following defensive ability.</p><p></p><p><strong>Refuge in Madness (Ex)</strong></p><p>While the mythos dragon has any of the following conditions, it uses the effects of the confused condition instead of its condition’s typical effects: dazed, nauseated, staggered, or stunned. This overcome the usual immunity against mind-affecting of the mythos dragon.</p><p></p><p><strong>Speed:</strong> The mythos dragon gains the following movement ability.</p><p></p><p><strong>Alien Geometry (Su)</strong></p><p>An ancient or older mythos dragon is capable of bending space, moving between dimensions. A mythos dragon can move through objects as though they were not there (including force effects like <em>wall of force</em>), as well using its highest speed to move in any direction, including straight up or sideways through empty air (this is not fly, not require fly checks and does not consume additional movement moving upward), mounting its body upon the unseen angles between existence. It’s unaffected by effects that reverse, increase, or otherwise alter the normal effects of gravity during its movement. It can still be attacked. The mythos dragon must end its movement in an unoccupied square. At the end of its movement, a mythos dragon is no longer between dimensions, and is treated by gravity accordingly. This allow him to ignore difficult terrain and move without penalty in mythos environments (like Dark Tapestry or R’lyeh). This is a conjuration (teleport) effect that use the Dark Tapestry. Any effect that block teleport also prevent the use of this “movement”.</p><p></p><p><strong>Special Attacks:</strong> A mythos dragons replace any breath weapon that deal elemental damage with one that deal the same damage but as cold and maintain the special attacks of the base creature and gains the following. Save DCs are equal to 10 + ½ dragon’s HD + dragon’s Cha modifier unless otherwise noted.</p><p></p><p><strong>Absolute Cold (Su)</strong></p><p>A very young or older mythos dragon’s breath weapon can affect creatures immune to cold damage. A creature immune to cold damage still takes half damage from the breath weapon (no damage with a successful saving throw). Resistant creatures’ cold resistance is treated as 10 less than normal.</p><p></p><p><strong>Black Hole (Su)</strong></p><p>An old or older mythos dragon may create a tear in the fabric of universe similar to a sphere of annihilation once per day. This spot of absolute blackness attracts irresistibly all matter in a 60 ft. radius, except the mythos dragon that created it. Objects and creatures that cannot brace themselves must succeed at a Reflex saving throw each round or be attracted 10 feet nearer to the black hole. Anything or anyone touching the black hole it utterly destroyed if it fails another Fort save. A creature or an object that succeeds at its save is instead sent on a random plane, as the <em>anywhere but here</em> spell. The black hole lasts for 1 round per age category of the mythos dragon. The save DC is Charisma-based.</p><p></p><p><strong>Channel the Void (Su)</strong></p><p>Once per minute as a standard action, a mythos dragon can channel the obliterating energy of the darkest depths of deep space and surround itself in a region of absolute nothingness that is inimical to most creatures.</p><p></p><p>All creatures within 30 feet of the mythos dragon take 1d6 points of damage per age category and must succeed on a Fortitude save DC 10 + ½ dragon’s HD + dragon’s Con modifier or become staggered and unable to breathe, speak, or cast spells with verbal components for 1d4 rounds. Creatures that can survive the vacuum of deep space are immune to these effects. The save DC is Constitution-based.</p><p></p><p><strong>Extinction Event (Ex)</strong></p><p>At least 100 years between uses of this ability, a great wyrm mythos dragon can draw a massive object from space to a planet’s surface. It takes 1 minute for the object to make its impact once it enters the planet’s atmosphere. All creatures and objects with 10 miles of the impact site take 80d10 points of bludgeoning and fire damage, and the damage decreases by 10d10 for every 100-mile-radius “ring” around the epicenter. A successful Reflex save DC 10 + ½ dragon’s HD + dragon’s Con modifier halves the damage. One minute after the object strikes the planet’s surface, everything within 2000 miles of the impact site is affected by earthquake and tsunami (as appropriate to the environment). For 10 years thereafter, the heat conditions are reduced by 1 step over the entire planet (severe heat becomes very hot, very hot becomes temperate, temperate becomes cold, cold becomes sever cold, and sever cold becomes extreme cold).</p><p></p><p><strong>Feed on Madness (Su)</strong></p><p>Mythos dragons are enhanced when they sense madness in their prey. Once per round when a mythos dragon damages a creature suffering from an insanity or madness effect (like <em>confusion</em>), the mythos dragon gains 1 madness point, to a maximum number of madness points equal to its HD. Madness points, once gained, persist for the duration of a combat—once a mythos dragon spends more than a minute out of combat it loses all accumulated madness points.</p><p></p><p>A mythos dragon gains a bonus on attack rolls and weapon damage rolls equal to its current madness point total. A mythos dragon that has accumulated at least 5 madness points also gains the effects of <em>haste</em> for as long as it maintains at least 5 madness points.</p><p></p><p><strong>Fragmented Strike (Su)</strong></p><p>An adult or older mythos dragon can strike with its bite (if any) through a rift in space. This allows it to make its bite attack against a target anywhere within the radius of its alien presence as long as the dragon can see the creature. This doesn’t apply to attacks of opportunity.</p><p></p><p><strong>Madness Aura (Su)</strong></p><p>A juvenile or older mythos dragon has an aura that functions as frightful presence with a range equal to 30 feet × the dragon’s age category. A mythos dragon’s madness presence causes an opponent that fails its save to become mad, becoming <em>confused</em> for 5d6 rounds (or permanently confused, as for <em>insanity</em>, if the target has 4 or fewer Hit Dice). This replace any frightful presence the base creature may possess.</p><p></p><p><strong>Obliterate (Su)</strong></p><p>A young or older mythos dragon’s bite deals an additional 2d6 points of damage. A creature reduced to 0 or fewer hit points by this attack must succeed at a Fortitude save DC 10 + ½ dragon’s HD + dragon’s Con modifier or be immediately slain and reduced to ashes (as the <em>disintegrate</em> spell). The save DC is Constitution-based.</p><p></p><p><strong>Suffocating Breath (Su)</strong></p><p>Instead of dealing cold damage, a very young or older mythos dragon can breathe a suffocation effect. An air-dependent creature that fails its Fortitude save (instead of the usual Reflex save) suffocates for a number of rounds equal to the dragon’s age category. The save DC is Constitution-based.</p><p></p><p><strong>Void Gaze (Su)</strong></p><p>A creature within 30 feet of an adult or older mythos dragon must succeed at a Will save or become <em>confused</em> for 1d6 rounds. This gaze attack is an insanity, mind-affecting effect. The save DC is Charisma-based.</p><p></p><p><strong>Spell-Like Abilities:</strong> A mythos dragon with an Int or Cha score of 8 or higher has a cumulative number of spell-like abilities set by its age category. Unless otherwise noted, an ability is usable 1/day. CL equals the creature’s HD (or the CL of the base creature’s spell-like abilities, whichever is higher).</p><p></p><p><strong>Table: Mythos Dragon Spell-like Abilities by Age Category</strong></p><table style='width: 100%'><tr><td><strong>Age Category</strong></td><td><strong>Spell-Like</strong></td></tr><tr><td>Wyrmling</td><td><em>Sleep</em> 3/day</td></tr><tr><td>Very young</td><td><em>Lesser confusion</em> 3/day</td></tr><tr><td>Young</td><td><em>Hypnotic pattern</em> 3/day</td></tr><tr><td>Juvenile</td><td><em>Confusion</em>, <em>Impossible arithmetic</em>*</td></tr><tr><td>Young adult</td><td><em>Deep slumber</em></td></tr><tr><td>Adult</td><td><em>Phantasmal killer</em></td></tr><tr><td>Mature adult</td><td><em>Hungry darkness</em>, <em>melt flesh</em></td></tr><tr><td>Old</td><td><em>Nuclear chaos</em>, s<em>unbeam</em></td></tr><tr><td>Very old</td><td><em>Gaze of ghatanothoa</em>, <em>insanity</em></td></tr><tr><td>Ancient</td><td><em>Grace of the king in yellow</em>, <em>reverse gravity</em> 3/day</td></tr><tr><td>Wyrm</td><td><em>Meteor swarm</em>, <em>pipes of madness</em></td></tr><tr><td>Great wyrm</td><td><em>Interplanetary teleport</em>, <em>temporal energy nexus</em></td></tr></table><p>*a mythos dragon must pay the offering for i<em>mpossible arithmetic</em> unlike a normal spell-like ability</p><p></p><p><strong>Special Qualities</strong>: A mythos dragon maintain the special qualities of the base creature and gains the following.</p><p></p><p><strong>Agile (Ex)</strong></p><p>Mythos dragons have always at least good aerial maneuverability regardless of their age or size.</p><p></p><p><strong>Galactic Travel (Su)</strong></p><p>An ancient or older mythos dragon halves the time of any starflight journey. In addition, it’s immune to any effect that bars extradimensional travel.</p><p></p><p><strong>Immortal (Ex)</strong></p><p>Mythos dragons age, but don’t die from old age. Barring death from violence, disease, or misadventure, a mythos dragon can live forever. Mythos dragons are immune to effects that cause magical aging.</p><p></p><p><strong>No Breath (Ex)</strong></p><p>A mythos dragon does not breathe, and is immune to effects that require breathing (such as inhaled poison). This does not give immunity to cloud or gas attacks that do not require breathing.</p><p></p><p><strong>Otherworldly Mind (Ex)</strong></p><p>Any non-mythos attempting to read the thoughts of a mythos dragon or communicate with it telepathically takes 5d6 points of nonlethal damage and must make a Will save DC 10 + ½ dragon’s HD + dragon’s Cha modifier or become <em>confused</em> for 2d4 rounds. This is an insanity, mind-affecting effect. The save DC is Charisma-based.</p><p></p><p><strong>Share Defenses (Su)</strong></p><p>As a free action, a mythos dragon can extend its no breath ability and cold immunity to a single creature touching it. It can withdraw this protection as a free action.</p><p></p><p><strong>Starflight (Su)</strong></p><p>A mythos dragon can survive in the void of outer space. It flies through space at an incredible speed. Although exact travel times vary, a trip within a single solar system should take 3d20 hours, while a trip beyond should take 3d20 days (or more, at the GM’s discretion)—provided the mythos dragon knows the way to its destination.</p><p></p><p><strong>Languages:</strong> A mythos dragon gains Aklo as a bonus language.</p><p></p><p><strong>Feats:</strong> A mythos dragon gains Psychic Sensitivity and Psychic Virtuoso as a bonus feats.</p></blockquote><p></p>
[QUOTE="Obly99, post: 9081199, member: 7035194"] [CENTER][B][SIZE=7]Mythos Dragon CR +4[/SIZE][/B][/CENTER] Sometimes a dragon comes into contact with horrors that lurk in the darkness between the stars. If he's lucky, he'll be eaten, and his bones left to float in the cold darkness of the cosmos. If he's unlucky, he'll be… changed. Herald of madness and bane of all things sane, his descent into a world portends death, madness, and misfortune. [CENTER][B]Creating a Mythos Dragon[/B][/CENTER] “Mythos Dragon” is an acquired or inherited template that can be added to any creature of the dragon type that advance through the wyrmling - great wyrm age categories who is not an outer dragon ([URL='https://www.d20pfsrd.com/bestiary/monster-listings/dragons/dragon-outer/']Dragon, Outer – d20PFSRD[/URL]) (referred to hereafter as the base creature). A mythos dragon uses the base creature’s stats and abilities except as noted here. [B]CR:[/B] As the base creature +4. [B]Alignment:[/B] Change to Chaotic Evil. [B]Size and Type:[/B] The creature’s gains the extraplanar (native of the Dark Tapestry) and mythos subtypes. [B]Senses:[/B] A mythos dragon gains see in darkness and thoughtsense. [B]Thoughtsense (Su)[/B] A mythos dragon automatically detect and locate conscious creatures within 60 feet, as if possessed the blindsight ability. [I]Nondetection[/I], [I]mind blank[/I], and similar effects can block this effect. Thoughtsense can distinguish between sentient (Intelligence 3 or greater) and non-sentient (Intelligence 1–2) creatures, but otherwise provides no information about the creatures it detects. Mind-affecting immunity offer no protection against this sense. [B]Defensive Abilities:[/B] A mythos dragons gains immunity to cold and mind-affecting effects. The mythos dragon also gains the following defensive ability. [B]Refuge in Madness (Ex)[/B] While the mythos dragon has any of the following conditions, it uses the effects of the confused condition instead of its condition’s typical effects: dazed, nauseated, staggered, or stunned. This overcome the usual immunity against mind-affecting of the mythos dragon. [B]Speed:[/B] The mythos dragon gains the following movement ability. [B]Alien Geometry (Su)[/B] An ancient or older mythos dragon is capable of bending space, moving between dimensions. A mythos dragon can move through objects as though they were not there (including force effects like [I]wall of force[/I]), as well using its highest speed to move in any direction, including straight up or sideways through empty air (this is not fly, not require fly checks and does not consume additional movement moving upward), mounting its body upon the unseen angles between existence. It’s unaffected by effects that reverse, increase, or otherwise alter the normal effects of gravity during its movement. It can still be attacked. The mythos dragon must end its movement in an unoccupied square. At the end of its movement, a mythos dragon is no longer between dimensions, and is treated by gravity accordingly. This allow him to ignore difficult terrain and move without penalty in mythos environments (like Dark Tapestry or R’lyeh). This is a conjuration (teleport) effect that use the Dark Tapestry. Any effect that block teleport also prevent the use of this “movement”. [B]Special Attacks:[/B] A mythos dragons replace any breath weapon that deal elemental damage with one that deal the same damage but as cold and maintain the special attacks of the base creature and gains the following. Save DCs are equal to 10 + ½ dragon’s HD + dragon’s Cha modifier unless otherwise noted. [B]Absolute Cold (Su)[/B] A very young or older mythos dragon’s breath weapon can affect creatures immune to cold damage. A creature immune to cold damage still takes half damage from the breath weapon (no damage with a successful saving throw). Resistant creatures’ cold resistance is treated as 10 less than normal. [B]Black Hole (Su)[/B] An old or older mythos dragon may create a tear in the fabric of universe similar to a sphere of annihilation once per day. This spot of absolute blackness attracts irresistibly all matter in a 60 ft. radius, except the mythos dragon that created it. Objects and creatures that cannot brace themselves must succeed at a Reflex saving throw each round or be attracted 10 feet nearer to the black hole. Anything or anyone touching the black hole it utterly destroyed if it fails another Fort save. A creature or an object that succeeds at its save is instead sent on a random plane, as the [I]anywhere but here[/I] spell. The black hole lasts for 1 round per age category of the mythos dragon. The save DC is Charisma-based. [B]Channel the Void (Su)[/B] Once per minute as a standard action, a mythos dragon can channel the obliterating energy of the darkest depths of deep space and surround itself in a region of absolute nothingness that is inimical to most creatures. All creatures within 30 feet of the mythos dragon take 1d6 points of damage per age category and must succeed on a Fortitude save DC 10 + ½ dragon’s HD + dragon’s Con modifier or become staggered and unable to breathe, speak, or cast spells with verbal components for 1d4 rounds. Creatures that can survive the vacuum of deep space are immune to these effects. The save DC is Constitution-based. [B]Extinction Event (Ex)[/B] At least 100 years between uses of this ability, a great wyrm mythos dragon can draw a massive object from space to a planet’s surface. It takes 1 minute for the object to make its impact once it enters the planet’s atmosphere. All creatures and objects with 10 miles of the impact site take 80d10 points of bludgeoning and fire damage, and the damage decreases by 10d10 for every 100-mile-radius “ring” around the epicenter. A successful Reflex save DC 10 + ½ dragon’s HD + dragon’s Con modifier halves the damage. One minute after the object strikes the planet’s surface, everything within 2000 miles of the impact site is affected by earthquake and tsunami (as appropriate to the environment). For 10 years thereafter, the heat conditions are reduced by 1 step over the entire planet (severe heat becomes very hot, very hot becomes temperate, temperate becomes cold, cold becomes sever cold, and sever cold becomes extreme cold). [B]Feed on Madness (Su)[/B] Mythos dragons are enhanced when they sense madness in their prey. Once per round when a mythos dragon damages a creature suffering from an insanity or madness effect (like [I]confusion[/I]), the mythos dragon gains 1 madness point, to a maximum number of madness points equal to its HD. Madness points, once gained, persist for the duration of a combat—once a mythos dragon spends more than a minute out of combat it loses all accumulated madness points. A mythos dragon gains a bonus on attack rolls and weapon damage rolls equal to its current madness point total. A mythos dragon that has accumulated at least 5 madness points also gains the effects of [I]haste[/I] for as long as it maintains at least 5 madness points. [B]Fragmented Strike (Su)[/B] An adult or older mythos dragon can strike with its bite (if any) through a rift in space. This allows it to make its bite attack against a target anywhere within the radius of its alien presence as long as the dragon can see the creature. This doesn’t apply to attacks of opportunity. [B]Madness Aura (Su)[/B] A juvenile or older mythos dragon has an aura that functions as frightful presence with a range equal to 30 feet × the dragon’s age category. A mythos dragon’s madness presence causes an opponent that fails its save to become mad, becoming [I]confused[/I] for 5d6 rounds (or permanently confused, as for [I]insanity[/I], if the target has 4 or fewer Hit Dice). This replace any frightful presence the base creature may possess. [B]Obliterate (Su)[/B] A young or older mythos dragon’s bite deals an additional 2d6 points of damage. A creature reduced to 0 or fewer hit points by this attack must succeed at a Fortitude save DC 10 + ½ dragon’s HD + dragon’s Con modifier or be immediately slain and reduced to ashes (as the [I]disintegrate[/I] spell). The save DC is Constitution-based. [B]Suffocating Breath (Su)[/B] Instead of dealing cold damage, a very young or older mythos dragon can breathe a suffocation effect. An air-dependent creature that fails its Fortitude save (instead of the usual Reflex save) suffocates for a number of rounds equal to the dragon’s age category. The save DC is Constitution-based. [B]Void Gaze (Su)[/B] A creature within 30 feet of an adult or older mythos dragon must succeed at a Will save or become [I]confused[/I] for 1d6 rounds. This gaze attack is an insanity, mind-affecting effect. The save DC is Charisma-based. [B]Spell-Like Abilities:[/B] A mythos dragon with an Int or Cha score of 8 or higher has a cumulative number of spell-like abilities set by its age category. Unless otherwise noted, an ability is usable 1/day. CL equals the creature’s HD (or the CL of the base creature’s spell-like abilities, whichever is higher). [B]Table: Mythos Dragon Spell-like Abilities by Age Category[/B] [TABLE] [TR] [TD][B]Age Category[/B][/TD] [TD][B]Spell-Like[/B][/TD] [/TR] [TR] [TD]Wyrmling[/TD] [TD][I]Sleep[/I] 3/day[/TD] [/TR] [TR] [TD]Very young[/TD] [TD][I]Lesser confusion[/I] 3/day[/TD] [/TR] [TR] [TD]Young[/TD] [TD][I]Hypnotic pattern[/I] 3/day[/TD] [/TR] [TR] [TD]Juvenile[/TD] [TD][I]Confusion[/I], [I]Impossible arithmetic[/I]*[/TD] [/TR] [TR] [TD]Young adult[/TD] [TD][I]Deep slumber[/I][/TD] [/TR] [TR] [TD]Adult[/TD] [TD][I]Phantasmal killer[/I][/TD] [/TR] [TR] [TD]Mature adult[/TD] [TD][I]Hungry darkness[/I], [I]melt flesh[/I][/TD] [/TR] [TR] [TD]Old[/TD] [TD][I]Nuclear chaos[/I], s[I]unbeam[/I][/TD] [/TR] [TR] [TD]Very old[/TD] [TD][I]Gaze of ghatanothoa[/I], [I]insanity[/I][/TD] [/TR] [TR] [TD]Ancient[/TD] [TD][I]Grace of the king in yellow[/I], [I]reverse gravity[/I] 3/day[/TD] [/TR] [TR] [TD]Wyrm[/TD] [TD][I]Meteor swarm[/I], [I]pipes of madness[/I][/TD] [/TR] [TR] [TD]Great wyrm[/TD] [TD][I]Interplanetary teleport[/I], [I]temporal energy nexus[/I][/TD] [/TR] [/TABLE] *a mythos dragon must pay the offering for i[I]mpossible arithmetic[/I] unlike a normal spell-like ability [B]Special Qualities[/B]: A mythos dragon maintain the special qualities of the base creature and gains the following. [B]Agile (Ex)[/B] Mythos dragons have always at least good aerial maneuverability regardless of their age or size. [B]Galactic Travel (Su)[/B] An ancient or older mythos dragon halves the time of any starflight journey. In addition, it’s immune to any effect that bars extradimensional travel. [B]Immortal (Ex)[/B] Mythos dragons age, but don’t die from old age. Barring death from violence, disease, or misadventure, a mythos dragon can live forever. Mythos dragons are immune to effects that cause magical aging. [B]No Breath (Ex)[/B] A mythos dragon does not breathe, and is immune to effects that require breathing (such as inhaled poison). This does not give immunity to cloud or gas attacks that do not require breathing. [B]Otherworldly Mind (Ex)[/B] Any non-mythos attempting to read the thoughts of a mythos dragon or communicate with it telepathically takes 5d6 points of nonlethal damage and must make a Will save DC 10 + ½ dragon’s HD + dragon’s Cha modifier or become [I]confused[/I] for 2d4 rounds. This is an insanity, mind-affecting effect. The save DC is Charisma-based. [B]Share Defenses (Su)[/B] As a free action, a mythos dragon can extend its no breath ability and cold immunity to a single creature touching it. It can withdraw this protection as a free action. [B]Starflight (Su)[/B] A mythos dragon can survive in the void of outer space. It flies through space at an incredible speed. Although exact travel times vary, a trip within a single solar system should take 3d20 hours, while a trip beyond should take 3d20 days (or more, at the GM’s discretion)—provided the mythos dragon knows the way to its destination. [B]Languages:[/B] A mythos dragon gains Aklo as a bonus language. [B]Feats:[/B] A mythos dragon gains Psychic Sensitivity and Psychic Virtuoso as a bonus feats. [/QUOTE]
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