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Emeraldbeacon's Burning Sky (live game)
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<blockquote data-quote="emeraldbeacon" data-source="post: 9036240" data-attributes="member: 7032019"><p>For most of the party, the return to Seaquen is a welcome sight, as the goblins have turned the safe passage through the swamp into an opportunity to sell overpriced souvenirs. For the newcomers, it's an introduction to a new city entirely, one that is now burgeoning with growth and construction, thanks to the use of the dragon's Lyre of Fabrication. Sadly, the opportunity to sightsee is cut short, as the Lyceum requests an immediate meeting.</p><p></p><p>Simeon and Kelkin both greet the team, exchanging brief pleasantries while debriefing them after the Dassen trip. Katrina arrives late, with Two Weeping Ravens (a monk ally from Ostalin and Sindaire) in tow. As Simeon warns the team about sharing information, for fear of Ragesian spies already within the Lyceum, he shares his concerns: Teams have been sent abroad to seek information about the Torch of the Burning Sky. One team was sent to Eresh, to inquire after the Monastery of Two Winds, and seek their weather-controlling aid. The team fell silent days ago. The heroes, therefore, must go to Eresh and find out what happened, and pick up for the apparently failed mission. Sheena Larkins, of the Wayfarer's Guild, has agreed to absorb the risk to teleport the team directly there.</p><p></p><p>The journey is brief and fiery, but unexpectedly, the heroes find themselves drawn into a Teleportation Beacon trap. Injured, cornered, and threatened, they are forced to relenquish their weapons for the night. However, they are promptly brought before the ruler of Sindaire: Khagan (a title much like Khan) Onamdammin, the inscrutible and pompous. At first challenging the heroes' purpose, after learning their cause, he permits them to leave, offering to ally with Seaquen if they impress his friend, the wind monk Pilus.</p><p></p><p>The trip to Eresh is slow, due to the continual, unseasonably cold weather. Several of the stone stairways leading into the foothills and mountains are icy and precarious, but the last one is shattered altogether, as if by some strange external force. The team quickly realizes that there is movement at the top of the hill... a Ragesian scout team, ready to repel anyone beyond their own allies. The fight is brutal, but swift, as the fight is taken to the cliffs surrounding the destroyed stairs.</p><p></p><p>Finally cresting the hill, the team looks down into the valley of Eresh, a quiet village tucked into the valley... and apparently barricaded by a division of Ragesian Soldiers at the gates.</p><p></p><p><strong>SESSION NOTES: </strong>New chapter, yo! The Ragesians weren't nearly as effective as I hoped, as the party quickly circumvented the fire walls. I'm finding that this larger group (6 players) needs to be disproportionately challenged to really make them sweat...</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 9036240, member: 7032019"] For most of the party, the return to Seaquen is a welcome sight, as the goblins have turned the safe passage through the swamp into an opportunity to sell overpriced souvenirs. For the newcomers, it's an introduction to a new city entirely, one that is now burgeoning with growth and construction, thanks to the use of the dragon's Lyre of Fabrication. Sadly, the opportunity to sightsee is cut short, as the Lyceum requests an immediate meeting. Simeon and Kelkin both greet the team, exchanging brief pleasantries while debriefing them after the Dassen trip. Katrina arrives late, with Two Weeping Ravens (a monk ally from Ostalin and Sindaire) in tow. As Simeon warns the team about sharing information, for fear of Ragesian spies already within the Lyceum, he shares his concerns: Teams have been sent abroad to seek information about the Torch of the Burning Sky. One team was sent to Eresh, to inquire after the Monastery of Two Winds, and seek their weather-controlling aid. The team fell silent days ago. The heroes, therefore, must go to Eresh and find out what happened, and pick up for the apparently failed mission. Sheena Larkins, of the Wayfarer's Guild, has agreed to absorb the risk to teleport the team directly there. The journey is brief and fiery, but unexpectedly, the heroes find themselves drawn into a Teleportation Beacon trap. Injured, cornered, and threatened, they are forced to relenquish their weapons for the night. However, they are promptly brought before the ruler of Sindaire: Khagan (a title much like Khan) Onamdammin, the inscrutible and pompous. At first challenging the heroes' purpose, after learning their cause, he permits them to leave, offering to ally with Seaquen if they impress his friend, the wind monk Pilus. The trip to Eresh is slow, due to the continual, unseasonably cold weather. Several of the stone stairways leading into the foothills and mountains are icy and precarious, but the last one is shattered altogether, as if by some strange external force. The team quickly realizes that there is movement at the top of the hill... a Ragesian scout team, ready to repel anyone beyond their own allies. The fight is brutal, but swift, as the fight is taken to the cliffs surrounding the destroyed stairs. Finally cresting the hill, the team looks down into the valley of Eresh, a quiet village tucked into the valley... and apparently barricaded by a division of Ragesian Soldiers at the gates. [B]SESSION NOTES: [/B]New chapter, yo! The Ragesians weren't nearly as effective as I hoped, as the party quickly circumvented the fire walls. I'm finding that this larger group (6 players) needs to be disproportionately challenged to really make them sweat... [/QUOTE]
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