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Emeraldbeacon's Burning Sky (live game)
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<blockquote data-quote="emeraldbeacon" data-source="post: 8820626" data-attributes="member: 7032019"><p>The team attempts to recruit some sailors to help them repair and salvage the ship, but on short notice, they can't find skilled labor that's willing to undertake the journey. Together, they travel to the stranded ship, approaching carefully from the shoreline. Mounting the deck, they are initially unprepared for a cluster of spiders hiding in the rigging to leap down upon them, followed by a group scrambling from the treeline towards the ship! The battle is short-lived, however, as the attercop pouncers seem to be no match for the team.</p><p></p><p>Exploring the hull, they find not only the other beasts (still secure, though both distressed and hungry), but a handful of the remaining crew, whom had been repurposed as living egg incubators by the attercops. Some quick applications of Lesser Restoration and Paladin Healing help to purge them of any arachnid additions, and together, they all spend the evening in the ship, planning to fix minor damage the next day, then free it from the sandbar and sail it back to Seaquen.</p><p></p><p>Progress is slow for the team, though, and initial attempts to dislodge the vessel prove unsuccessful, costing them an extra day as they wait for the tides again. A team effort loosens the ship, but after choosing to travel slow and safe (rather than trying to sprint to South Harbor), they are detained by the Shahalesti Blockade, who decide to be magnanimous, and allow those on the ship to disembark, while retaining the ship and its cargo for the time being. Crestfallen, the team accepts what it can.</p><p></p><p>The next day sees the Bard rush off to the Wayfarer's Guild for the first preview performance of The Spectacular Trials of Toteth Topec, an event that is, at best, marginally successful, as they work out the logistics of the full performace. Others work on personal projects, as the rain continues to fall across the peninsula for the umpteenth week straight...</p><p></p><p><strong>SESSION NOTES:</strong> The players have revealed a bit of a metagaming issue, as some did explain that they were very worried about battling ettercaps after having looked them up... when I revealed they were battling ATTERCOPS, basically jumping spiders the size of mastiffs, they seemed greatly relieved... though I feel like I need to up the difficulty of things for them, just to make sure they don't get complacent. The overall failures of salvaging the ship took them down a notch or two, as they continued to roll poorly during that stretch, and didn't have any wildly creative plans to release the ship, outside of "can I go down and try to dig out the ship from the sandbar?" (My response was, "sure, how long can you hold your breath?")</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 8820626, member: 7032019"] The team attempts to recruit some sailors to help them repair and salvage the ship, but on short notice, they can't find skilled labor that's willing to undertake the journey. Together, they travel to the stranded ship, approaching carefully from the shoreline. Mounting the deck, they are initially unprepared for a cluster of spiders hiding in the rigging to leap down upon them, followed by a group scrambling from the treeline towards the ship! The battle is short-lived, however, as the attercop pouncers seem to be no match for the team. Exploring the hull, they find not only the other beasts (still secure, though both distressed and hungry), but a handful of the remaining crew, whom had been repurposed as living egg incubators by the attercops. Some quick applications of Lesser Restoration and Paladin Healing help to purge them of any arachnid additions, and together, they all spend the evening in the ship, planning to fix minor damage the next day, then free it from the sandbar and sail it back to Seaquen. Progress is slow for the team, though, and initial attempts to dislodge the vessel prove unsuccessful, costing them an extra day as they wait for the tides again. A team effort loosens the ship, but after choosing to travel slow and safe (rather than trying to sprint to South Harbor), they are detained by the Shahalesti Blockade, who decide to be magnanimous, and allow those on the ship to disembark, while retaining the ship and its cargo for the time being. Crestfallen, the team accepts what it can. The next day sees the Bard rush off to the Wayfarer's Guild for the first preview performance of The Spectacular Trials of Toteth Topec, an event that is, at best, marginally successful, as they work out the logistics of the full performace. Others work on personal projects, as the rain continues to fall across the peninsula for the umpteenth week straight... [B]SESSION NOTES:[/B] The players have revealed a bit of a metagaming issue, as some did explain that they were very worried about battling ettercaps after having looked them up... when I revealed they were battling ATTERCOPS, basically jumping spiders the size of mastiffs, they seemed greatly relieved... though I feel like I need to up the difficulty of things for them, just to make sure they don't get complacent. The overall failures of salvaging the ship took them down a notch or two, as they continued to roll poorly during that stretch, and didn't have any wildly creative plans to release the ship, outside of "can I go down and try to dig out the ship from the sandbar?" (My response was, "sure, how long can you hold your breath?") [/QUOTE]
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