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Emeraldbeacon's Burning Sky (live game)
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<blockquote data-quote="emeraldbeacon" data-source="post: 8796299" data-attributes="member: 7032019"><p>As the crew wakes in South Harbor, they start some investigations into the pattern of missing people there. They discover little actionable intel: the victims all seemed to be young, healthy, and able bodied, of no particular race or gender trend. While the publicised disappearances were all from the established city, a handful of refugees have also been reported missing. There seem to be no honest witnesses, very little signs of struggle, and no evidence of any kind of creature attacks. The team considers a plan to act as bait that evening, but in the meantime, begin to seek out other interesting elements of the city.</p><p></p><p>Their wanderings take them to Majestic Creations, the biomancy shop run by Paradim Dogwood. He is happy to welcome the heroes, not recognizing them from their exceedingly brief introduction at Lee Sidoneth's home. As he explains his wares and capabilities, the team respectfully declines, disturbed by both the ramifications of his projects, and his prices. Other wanderings lead them past a brothel that they elect to stay away from, and to a merchant who sells various oddities. As they inquire about certain magical items, she directs them to a man named Nathan Lowduke, who is able to offer a wide selection of items, information, and more, if the price is right, and the recipient isn't worried about strict legality. The black market broker is happy to establish a relationship, telling the team he will try to acquire whatever they ask for. He also seems quite interested in offloading a rare exotic beast, to a buyer interested in expanding their menagerie, should the party find one with a deep bankroll.</p><p></p><p>They're startled at the appearance of a GIANT BEAR RUNNING DOWN THE CITY STREETS, then relieved to find that their Druid has come from the city outskirts to join them. They stake out the brothel that night, considering that missing people might be coming from this location. The only point of note is noticing a familiar orc, who spends a suspiciously brief time in the building, before returning to Dogwood's shop.</p><p></p><p>The next day, the heroes return to consult Laurabec Adelsburg on her plan to establish the pantheistic temple. Together, they set out to present their proposals, earning three easy successes thanks to advance planning. Spending an evening in the camp of the Ragesian Druids, they plan the next day's efforts...</p><p></p><p><strong>SESSION NOTES: </strong>The Druid had to be away for several sessions, so I stationed her to cast Plant Growth on the outlying farms while the rest of the party continued. Now she's back, in the most chaotic manner possible! I decided to make Nathan a bit more of a character this time around, painting him as flamboyant and overly friendly, with an obnoxious Tommy Wiseau voice. Half the table couldn't look at me for a couple minutes. It was great.</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 8796299, member: 7032019"] As the crew wakes in South Harbor, they start some investigations into the pattern of missing people there. They discover little actionable intel: the victims all seemed to be young, healthy, and able bodied, of no particular race or gender trend. While the publicised disappearances were all from the established city, a handful of refugees have also been reported missing. There seem to be no honest witnesses, very little signs of struggle, and no evidence of any kind of creature attacks. The team considers a plan to act as bait that evening, but in the meantime, begin to seek out other interesting elements of the city. Their wanderings take them to Majestic Creations, the biomancy shop run by Paradim Dogwood. He is happy to welcome the heroes, not recognizing them from their exceedingly brief introduction at Lee Sidoneth's home. As he explains his wares and capabilities, the team respectfully declines, disturbed by both the ramifications of his projects, and his prices. Other wanderings lead them past a brothel that they elect to stay away from, and to a merchant who sells various oddities. As they inquire about certain magical items, she directs them to a man named Nathan Lowduke, who is able to offer a wide selection of items, information, and more, if the price is right, and the recipient isn't worried about strict legality. The black market broker is happy to establish a relationship, telling the team he will try to acquire whatever they ask for. He also seems quite interested in offloading a rare exotic beast, to a buyer interested in expanding their menagerie, should the party find one with a deep bankroll. They're startled at the appearance of a GIANT BEAR RUNNING DOWN THE CITY STREETS, then relieved to find that their Druid has come from the city outskirts to join them. They stake out the brothel that night, considering that missing people might be coming from this location. The only point of note is noticing a familiar orc, who spends a suspiciously brief time in the building, before returning to Dogwood's shop. The next day, the heroes return to consult Laurabec Adelsburg on her plan to establish the pantheistic temple. Together, they set out to present their proposals, earning three easy successes thanks to advance planning. Spending an evening in the camp of the Ragesian Druids, they plan the next day's efforts... [B]SESSION NOTES: [/B]The Druid had to be away for several sessions, so I stationed her to cast Plant Growth on the outlying farms while the rest of the party continued. Now she's back, in the most chaotic manner possible! I decided to make Nathan a bit more of a character this time around, painting him as flamboyant and overly friendly, with an obnoxious Tommy Wiseau voice. Half the table couldn't look at me for a couple minutes. It was great. [/QUOTE]
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