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Dying To Reach The Scourge Prison
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<blockquote data-quote="Bill T." data-source="post: 9130580" data-attributes="member: 6795693"><p>All the above leads me to my next problem: Now what? I plan on dumping the heroes in the Scourge dungeon, like the adventure suggests, although without much of their equipment but with their full levels and spell preparations (I figure things are pretty chaotic at the Scourge at this point, with an army attacking, so procedures slip). I also plan on making this the grand climax of the campaign, like the module offers. Most of the players are getting pretty overwhelmed by high-level play, and I'm told I seem to be getting overwhelmed as well, so I think I'd better cut the campaign short. I'll entertain the idea of letting them hunt down the trillith if they really really want to.</p><p></p><p>My plan is to let the heroes explore the prison, meet Guthwulfe, escape, explore the rest of the fortress, resurrect Basel with a conveniently-provided scroll, hold the battle in the clean room, meet Lord Shaaladel, and have the big final battle at the Obelisk, fully powered up thanks to the Torch stuck in the top. Typing that all out makes me think that might be a bit ambitious. I might not get to run the battle in the clean room, which would be sad, as they did spend time preparing for and practicing with anti-magic fields.</p><p></p><p>Anyhow, there are some interesting details that I want to throw in:</p><ol> <li data-xf-list-type="ol">Katrina was part of the other fellowship that attacked the heroes in the Temple of Echoed Souls. The heroes nearly killed her but, miraculously, she managed to teleport out. One of the players had the great idea of having Leska send Katrina to the Scourge as an inmate for her failure. Rather than getting the normal treatment that Scourge inmates get, my plan was to bestow upon her a curse that prevents her from casting high-level spells. That gives them the option of bringing her back up to full power and using her as an ally. On the other hand, at least some of the players want to kill her on sight. I need to figure out how to role-play Katrina when they finally encounter her. Of course given her personality, she's going to <em>have</em> to have hooked up with Guthwulfe. I'm pretty sure I can arrange to have him protect her from the pain as well as himself by replacing a feat.</li> <li data-xf-list-type="ol">I'm not too happy with the adventure's proposal to have Leska trapped in <s>amber</s> a cryoclastic flow as a workaround for her immortality and think I have a better idea: Find some way to let the heroes use the Black Scimitar to capture her soul. As written, the Black Scimitar would only do that for Rhuarc, but I'm hoping I can have someone at the Lyceum divine some way for others to do the same thing. Of course, before they can to that, they have to accept the scimitar's bargain. Furthermore, they sold the Black Scimitar and don't have the Torch and therefore can't get back to Seaquen to retrieve it.</li> <li data-xf-list-type="ol">I may arrange things so that Etinifi's soul is so tightly bound to Leska's that trapping his soul will trap hers as well. I figure that's appropriately poetic, but I also don't want to make it too easy for them to defeat Leska. That said, it seems like Leska will insist that none of her allies attack Etinifi, which provides a small hint as to his importance to her, and Etinifi can tell them about their link if things get too hairy for the heroes.</li> <li data-xf-list-type="ol">I'm planning to get the heroes some reinforcements. My first thought was to have the reinforcements arrive only if the heroes are having trouble with the grand finale, but I may need to have them arrive sooner so the can deliver the Black Scimitar. I already have a player working on writing Tiljann up at a reasonably-high level so that she can chaffeur the cavalry even if the <em>forbiddance</em> were somehow to remain active; I also can easily drop Three Weeping Ravens in with her. Maybe that'll be enough, depending on how the heroes get along with Guthwulfe and Katrina.</li> </ol><p>Anyhow, I'm eager for any suggestions the peanut gallery might have regarding how I should proceed. In particular, I'd greatly appreciate some suggestions regarding the Black Scimitar, as I've only recently started thinking about how it might be relevant. Fun ideas regarding Katrina would also be helpful. How might her recent experiences have affected her?</p></blockquote><p></p>
[QUOTE="Bill T., post: 9130580, member: 6795693"] All the above leads me to my next problem: Now what? I plan on dumping the heroes in the Scourge dungeon, like the adventure suggests, although without much of their equipment but with their full levels and spell preparations (I figure things are pretty chaotic at the Scourge at this point, with an army attacking, so procedures slip). I also plan on making this the grand climax of the campaign, like the module offers. Most of the players are getting pretty overwhelmed by high-level play, and I'm told I seem to be getting overwhelmed as well, so I think I'd better cut the campaign short. I'll entertain the idea of letting them hunt down the trillith if they really really want to. My plan is to let the heroes explore the prison, meet Guthwulfe, escape, explore the rest of the fortress, resurrect Basel with a conveniently-provided scroll, hold the battle in the clean room, meet Lord Shaaladel, and have the big final battle at the Obelisk, fully powered up thanks to the Torch stuck in the top. Typing that all out makes me think that might be a bit ambitious. I might not get to run the battle in the clean room, which would be sad, as they did spend time preparing for and practicing with anti-magic fields. Anyhow, there are some interesting details that I want to throw in: [LIST=1] [*]Katrina was part of the other fellowship that attacked the heroes in the Temple of Echoed Souls. The heroes nearly killed her but, miraculously, she managed to teleport out. One of the players had the great idea of having Leska send Katrina to the Scourge as an inmate for her failure. Rather than getting the normal treatment that Scourge inmates get, my plan was to bestow upon her a curse that prevents her from casting high-level spells. That gives them the option of bringing her back up to full power and using her as an ally. On the other hand, at least some of the players want to kill her on sight. I need to figure out how to role-play Katrina when they finally encounter her. Of course given her personality, she's going to [I]have[/I] to have hooked up with Guthwulfe. I'm pretty sure I can arrange to have him protect her from the pain as well as himself by replacing a feat. [*]I'm not too happy with the adventure's proposal to have Leska trapped in [S]amber[/S] a cryoclastic flow as a workaround for her immortality and think I have a better idea: Find some way to let the heroes use the Black Scimitar to capture her soul. As written, the Black Scimitar would only do that for Rhuarc, but I'm hoping I can have someone at the Lyceum divine some way for others to do the same thing. Of course, before they can to that, they have to accept the scimitar's bargain. Furthermore, they sold the Black Scimitar and don't have the Torch and therefore can't get back to Seaquen to retrieve it. [*]I may arrange things so that Etinifi's soul is so tightly bound to Leska's that trapping his soul will trap hers as well. I figure that's appropriately poetic, but I also don't want to make it too easy for them to defeat Leska. That said, it seems like Leska will insist that none of her allies attack Etinifi, which provides a small hint as to his importance to her, and Etinifi can tell them about their link if things get too hairy for the heroes. [*]I'm planning to get the heroes some reinforcements. My first thought was to have the reinforcements arrive only if the heroes are having trouble with the grand finale, but I may need to have them arrive sooner so the can deliver the Black Scimitar. I already have a player working on writing Tiljann up at a reasonably-high level so that she can chaffeur the cavalry even if the [I]forbiddance[/I] were somehow to remain active; I also can easily drop Three Weeping Ravens in with her. Maybe that'll be enough, depending on how the heroes get along with Guthwulfe and Katrina. [/LIST] Anyhow, I'm eager for any suggestions the peanut gallery might have regarding how I should proceed. In particular, I'd greatly appreciate some suggestions regarding the Black Scimitar, as I've only recently started thinking about how it might be relevant. Fun ideas regarding Katrina would also be helpful. How might her recent experiences have affected her? [/QUOTE]
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