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Dragon Reflections #64
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<blockquote data-quote="M.T. Black" data-source="post: 8926822" data-attributes="member: 6782171"><p><strong>Dragon Publishing</strong> released <strong>Dragon </strong>issue 64 in August 1982. It is 84 pages long and has a cover price of $3.00. In this issue, we have Planet Busters, Angels, and Sumo Wrestlers!</p><p></p><p>[ATTACH=full]274611[/ATTACH]</p><p></p><p>In the editorial, Jake Jacquet discusses the recent collapse of wargame manufacturer <strong>Simulations Publications, Inc </strong>(<strong>SPI</strong>). There were industry reports that <strong>TSR </strong>had purchased <strong>SPI</strong>, but Jacquet denies this. Instead, he says <strong>TSR </strong>made a loan to <strong>SPI</strong>, secured by the company's game assets. When <strong>SPI </strong>collapsed and defaulted on the loan, <strong>TSR </strong>acquired these assets. Jacquet stresses that <strong>TSR </strong>did not acquire <strong>SPI's</strong> liabilities, especially "unfulfilled magazine subscriptions." <strong>TSR's</strong> subsequent failure to honor these subscriptions greatly angered <strong>SPI </strong>fans and was probably a significant cause of the failure of the <strong>new </strong>line within <strong>TSR</strong>.</p><p></p><p>This month's special attraction is <strong>Planet Busters</strong>, a science fiction game by Tom Wham and Jim Ward. It is the distant future and players battle for control of the solar system by melding cards from a draw pile. The rules are simple, while the art is quirky and cute. It looks like a fun game, and Troll Lord released a boxed version a few years ago.</p><p></p><p>Let's look at the other features. First, "The Assassins' Guild" by Elizabeth Cerritelli and Lynda Bisson provides a detailed description of the titular organization, including a well-crafted set of "Assassin's Laws." Complementing this is "The Assassin's Run" by Ed Greenwood, a one-on-one gauntlet-style <strong>AD&D</strong> adventure that anticipates Greenwood's own <strong>Blue Alley</strong>, published a few years later. Within a couple of years, <strong>TSR </strong>would infamously drop the assassin class altogether.</p><p></p><p>Regular contributor Jon Mattson brings us "Robots: Mechanical sidekicks for <strong>TRAVELLER </strong>players." It certainly filled a gap, as it was another four years before <strong>GDW </strong>released an official book on robots--although the <strong>Journal of the Travellers Aid Society</strong> had published some material on the subject a few years earlier.</p><p></p><p>"The Next-to-Last Mistake" by Paul McHugh is a short story about love and betrayal at a renaissance fair. The writing is better than much of the pulp fare we've had in <strong>Dragon</strong>, but the pace was a bit slow for me. McHugh has not done anything else in the RPG field.</p><p></p><p>In "Why gamers get together," Ken Rolston extolls the virtues of gaming conventions. Most of his reasons are obvious and relate to meeting other gamers and learning new games/techniques. Rolston had already accrued credits on <strong>Chaosium </strong>games like <strong>Runequest </strong>and <strong>Superworld</strong>, and he was about to enjoy great success writing on the <strong>Paranoia </strong>line for <strong>West End Games</strong>.</p><p></p><p>Finally, "Champion Sumo Wrestling" is a one-page sumo wrestling game by Brian Blume, one of <strong>TSR's</strong> owners. The game gives the players some interesting decisions, with the optimal choice depending upon factors such as weight, agility, and speed. For example, if you are fast and your opponent is light, an opening charge has an excellent chance of pushing them over. But an agile opponent could anticipate this and step aside, which would itself have a high probability of succeeding. It's a surprisingly subtle little game.</p><p></p><p>On to the regular offerings! In "From the Sorcerer's Scroll," Gary Gygax shares a collection of new weapons from the upcoming <strong>Unearthed Arcana </strong>book. He wryly acknowledges that Rory Bowman already supplied unofficial stats for some of these weapons back in issue #61, which is what prompted him to bring these to print.</p><p></p><p>"Featured Creatures" is another Gygax column, focused on monsters from the forthcoming <strong>Monster Manual II</strong>. This month he shares statistics for the angelic <em>planetar </em>and <em>solar</em>, which are both now staples of the game.</p><p></p><p>We have yet another Gygax offering with "Greyhawk's World," a single-page article with <strong>AD&D</strong> statistics for Raxivort, god of the Xvarts and lord of rats and bats. There's a fun backstory describing how Raxivort used to serve a demon lord but tried to wrest control of an Abyssal layer from him before escaping to Pandemonium.</p><p></p><p>In "Giants of the Earth," Roger E. Moore presents statistics for Tanith Lee's <em>Myal Lemyal</em> and two folk heroes: John Henry and Finn MacCumhal. The vignettes are nicely written, as is typical of the Moore columns.</p><p></p><p>Sage Advice is back with all sorts of questions about <strong>Dungeons & Dragons</strong>. This exchange surprised me:</p><p></p><p></p><p></p><p>"Dragon's Augury" has two game reviews. <strong>First, OGRE/G.E.V.</strong> by <strong>Steve Jackson Sames</strong> offers "exciting and interesting play." Meanwhile, <strong>Worlds of Wonder</strong> by <strong>Chaosium </strong>is "well worth exploring for both the novice and the experienced rolegamer."</p><p></p><p>This month's "Off the Shelf" has nine book reviews and includes some classics. Timescape has reprinted <strong>The Dying Earth</strong> by Jack Vance, a book that "sparked one of the most popular continuing epic series in the genre." <strong>The Goblin Reservation</strong> by Clifford D. Simak is "greatly enjoyable." <strong>Honeymoon in Hell</strong>, an anthology by Fredric Brown, is "the perfect book for those who like their fiction in bite size pieces." And <strong>The Complete Robot</strong> by Isaac Asimov is "infinitely better than his longer works."</p><p></p><p><strong>Blade Runner (Do Androids Dream of Electric Sheep)</strong> by Philip K. Dick is "one of the best science fiction novels ever written, and worthy of everyone's attention." <strong>Outward Bound</strong> by Juanita Coulson is written with "a sure, modernistic hand." <strong>Castaways in Time</strong> by Robert Adams is "one of his best." Unfortunately, <strong>Warlock's Gift</strong> by Ardath Mayhar is "boring" and "crammed with little confusions." Finally, <strong>Elephant Song</strong> by Barry B. Longyear is "a sad book, one without easy answers or much happiness."</p><p></p><p>This months' cover is by Tim Hildebrandt, and interior illustrations are by Larry Elmore, Jim Holloway, Steve Swenston, Steve Peregrine, David Larson, Roger Raupp, Phil Foglio, Tom Wham, and David Trampier.</p><p></p><p>And that's a wrap! It's a substantial issue, though lacking a stand-out article. If forced to choose, I'd pick the sumo wrestling game as my favorite. Next month, we have fantasy football, character classes teased, and new dragons!</p></blockquote><p></p>
[QUOTE="M.T. Black, post: 8926822, member: 6782171"] [B]Dragon Publishing[/B] released [B]Dragon [/B]issue 64 in August 1982. It is 84 pages long and has a cover price of $3.00. In this issue, we have Planet Busters, Angels, and Sumo Wrestlers! [ATTACH type="full"]274611[/ATTACH] In the editorial, Jake Jacquet discusses the recent collapse of wargame manufacturer [B]Simulations Publications, Inc [/B]([B]SPI[/B]). There were industry reports that [B]TSR [/B]had purchased [B]SPI[/B], but Jacquet denies this. Instead, he says [B]TSR [/B]made a loan to [B]SPI[/B], secured by the company's[B] [/B]game assets. When [B]SPI [/B]collapsed and defaulted on the loan, [B]TSR [/B]acquired these assets. Jacquet stresses that [B]TSR [/B]did not acquire [B]SPI's[/B] liabilities, especially "unfulfilled magazine subscriptions." [B]TSR's[/B] subsequent failure to honor these subscriptions greatly angered [B]SPI [/B]fans and was probably a significant cause of the failure of the [B]new [/B]line within [B]TSR[/B]. This month's special attraction is [B]Planet Busters[/B], a science fiction game by Tom Wham and Jim Ward. It is the distant future and players battle for control of the solar system by melding cards from a draw pile. The rules are simple, while the art is quirky and cute. It looks like a fun game, and Troll Lord released a boxed version a few years ago. Let's look at the other features. First, "The Assassins' Guild" by Elizabeth Cerritelli and Lynda Bisson provides a detailed description of the titular organization, including a well-crafted set of "Assassin's Laws." Complementing this is "The Assassin's Run" by Ed Greenwood, a one-on-one gauntlet-style [B]AD&D[/B] adventure that anticipates Greenwood's own[I] [/I][B]Blue Alley[/B], published a few years later. Within a couple of years, [B]TSR [/B]would infamously drop the assassin class altogether. Regular contributor Jon Mattson brings us "Robots: Mechanical sidekicks for [B]TRAVELLER [/B]players." It certainly filled a gap, as it was another four years before [B]GDW [/B]released an official book on robots--although the [B]Journal of the Travellers Aid Society[/B] had published some material on the subject a few years earlier. "The Next-to-Last Mistake" by Paul McHugh is a short story about love and betrayal at a renaissance fair. The writing is better than much of the pulp fare we've had in [B]Dragon[/B], but the pace was a bit slow for me. McHugh has not done anything else in the RPG field. In "Why gamers get together," Ken Rolston extolls the virtues of gaming conventions. Most of his reasons are obvious and relate to meeting other gamers and learning new games/techniques. Rolston had already accrued credits on [B]Chaosium [/B]games like [B]Runequest [/B]and [B]Superworld[/B], and he was about to enjoy great success writing on the [B]Paranoia [/B]line for [B]West End Games[/B]. Finally, "Champion Sumo Wrestling" is a one-page sumo wrestling game by Brian Blume, one of [B]TSR's[/B] owners. The game gives the players some interesting decisions, with the optimal choice depending upon factors such as weight, agility, and speed. For example, if you are fast and your opponent is light, an opening charge has an excellent chance of pushing them over. But an agile opponent could anticipate this and step aside, which would itself have a high probability of succeeding. It's a surprisingly subtle little game. On to the regular offerings! In "From the Sorcerer's Scroll," Gary Gygax shares a collection of new weapons from the upcoming [B]Unearthed Arcana [/B]book. He wryly acknowledges that Rory Bowman already supplied unofficial stats for some of these weapons back in issue #61, which is what prompted him to bring these to print. "Featured Creatures" is another Gygax column, focused on monsters from the forthcoming [B]Monster Manual II[/B]. This month he shares statistics for the angelic [I]planetar [/I]and [I]solar[/I], which are both now staples of the game. We have yet another Gygax offering with "Greyhawk's World," a single-page article with [B]AD&D[/B] statistics for Raxivort, god of the Xvarts and lord of rats and bats. There's a fun backstory describing how Raxivort used to serve a demon lord but tried to wrest control of an Abyssal layer from him before escaping to Pandemonium. In "Giants of the Earth," Roger E. Moore presents statistics for Tanith Lee's [I]Myal Lemyal[/I] and two folk heroes: John Henry and Finn MacCumhal. The vignettes are nicely written, as is typical of the Moore columns. Sage Advice is back with all sorts of questions about [B]Dungeons & Dragons[/B]. This exchange surprised me: "Dragon's Augury" has two game reviews. [B]First, OGRE/G.E.V.[/B] by [B]Steve Jackson Sames[/B] offers "exciting and interesting play." Meanwhile, [B]Worlds of Wonder[/B] by [B]Chaosium [/B]is "well worth exploring for both the novice and the experienced rolegamer." This month's "Off the Shelf" has nine book reviews and includes some classics. Timescape has reprinted [B]The Dying Earth[/B] by Jack Vance, a book that "sparked one of the most popular continuing epic series in the genre." [B]The Goblin Reservation[/B] by Clifford D. Simak is "greatly enjoyable." [B]Honeymoon in Hell[/B], an anthology by Fredric Brown, is "the perfect book for those who like their fiction in bite size pieces." And [B]The Complete Robot[/B] by Isaac Asimov is "infinitely better than his longer works." [B]Blade Runner (Do Androids Dream of Electric Sheep)[/B] by Philip K. Dick is "one of the best science fiction novels ever written, and worthy of everyone's attention." [B]Outward Bound[/B] by Juanita Coulson is written with "a sure, modernistic hand." [B]Castaways in Time[/B] by Robert Adams is "one of his best." Unfortunately, [B]Warlock's Gift[/B] by Ardath Mayhar is "boring" and "crammed with little confusions." Finally, [B]Elephant Song[/B] by Barry B. Longyear is "a sad book, one without easy answers or much happiness." This months' cover is by Tim Hildebrandt, and interior illustrations are by Larry Elmore, Jim Holloway, Steve Swenston, Steve Peregrine, David Larson, Roger Raupp, Phil Foglio, Tom Wham, and David Trampier. And that's a wrap! It's a substantial issue, though lacking a stand-out article. If forced to choose, I'd pick the sumo wrestling game as my favorite. Next month, we have fantasy football, character classes teased, and new dragons! [/QUOTE]
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