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Demetrios1453 Plays the Gold Box Games
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<blockquote data-quote="Demetrios1453" data-source="post: 9304851" data-attributes="member: 6801060"><p><strong><em>Pool of Radiance </em>(Part 31): The Nomad Camp (Part 2)</strong></p><p></p><p>We decide that talking is the best course of action. The chieftain of this nomad group then confronts the party.</p><p></p><p>[ATTACH=full]355070[/ATTACH]</p><p></p><p>("Dirtiest"? If anything, he'd be the cleanest if he's the leader, from real-world precedent. Perhaps nomads in the Forgotten Realms for some reason associate filth with rank? Also, his curly mustache makes him look like some sort of Victorian Era desert explorer)</p><p></p><p>[ATTACH=full]355071[/ATTACH]</p><p></p><p>Sure. I just hope the party doesn't succumb to food poisoning from the apparent lack of personal hygiene in this group.</p><p></p><p>[ATTACH=full]355072[/ATTACH]</p><p>[ATTACH=full]355073[/ATTACH]</p><p>[ATTACH=full]355074[/ATTACH]</p><p></p><p>Well, sounds like a much more fun day than ruthlessly slaughtering this group, even if It's just wall after all of text.</p><p></p><p>[ATTACH=full]355075[/ATTACH]</p><p>[ATTACH=full]355076[/ATTACH]</p><p></p><p>Hmm... we've noticed that pyramid on the map. And it's right on the river. Perhaps a clue to its pollution?</p><p></p><p>The "evil empire far to the west" are the lands of Zhentil Keep and the Zhenterim, whom we will encounter in the relatively near future.</p><p></p><p>[ATTACH=full]355077[/ATTACH]</p><p>[ATTACH=full]355078[/ATTACH]</p><p>[ATTACH=full]355081[/ATTACH]</p><p>[ATTACH=full]355082[/ATTACH]</p><p></p><p>Well, time to heal up a bit...</p><p></p><p>We set the rest timer to 6 hours.</p><p></p><p>[ATTACH=full]355084[/ATTACH]</p><p></p><p>But, within a few hours, we're interrupted.</p><p></p><p>[ATTACH=full]355085[/ATTACH]</p><p></p><p>We decide to stay and fight. If we impress this band with our prowess in battle, that should sway them from joining the Boss.</p><p></p><p>[ATTACH=full]355086[/ATTACH]</p><p>[ATTACH=full]355087[/ATTACH]</p><p></p><p>(Is bamboo native this far north in Faerun?)</p><p></p><p>We set the rest timer again...</p><p></p><p>[ATTACH=full]355088[/ATTACH]</p><p></p><p>And again are rudely interrupted. But this time, it's not the chief dropping by for another chat!</p><p></p><p>[ATTACH=full]355089[/ATTACH]</p><p>[ATTACH=full]355090[/ATTACH]</p><p>[ATTACH=full]355091[/ATTACH]</p><p></p><p>(We're moved automatically out of the hut we were resting in, which results in the amusing transition with the kobolds first appearing like they're on a television on the wall).</p><p></p><p>[ATTACH=full]355092[/ATTACH]</p><p></p><p>That's a lot of kobolds. And a lot of nomad allies. Which results in like 80% of the battle being them trading bow shots that whistle slowly across the screen...</p><p></p><p>[ATTACH=full]355093[/ATTACH]</p><p></p><p>...while I wait impatiently to do anything with my six characters.</p><p></p><p>The only way to speed things up is to take kobolds out of action. Brin will immediately help out with this.</p><p></p><p>[ATTACH=full]355094[/ATTACH]</p><p>[ATTACH=full]355095[/ATTACH]</p><p></p><p>(If my magic-users were single-classed by now, they'd be 5th level and have <em>fireball</em> memorized, and these fights would go by quite a bit more quickly. But, choosing to multiclass entailed slower leveling, so we make do with what we have. And, while I do have scrolls of <em>fireball</em> available to use, I'm saving them up for the next section, where they will be much more helpful in some particularly tough battles).</p><p></p><p>I'm going to take care of the kobolds directly in front and to the south, while the nomads can trade shots with the upper group. The good thing is that the nomads are better shots than the kobolds, and have more hit points, so they take out the kobolds at a steady but still a bit annoyingly slow rate. Soon, we've whittled them down significantly. Well, not "soon", as there are long minutes of nomad and kobold action, but soon enough.</p><p></p><p>[ATTACH=full]355096[/ATTACH]</p><p>[ATTACH=full]355097[/ATTACH]</p><p>[ATTACH=full]355098[/ATTACH]</p><p></p><p>And then they are gone.</p><p></p><p>Well, that wasn't so bad, and the party didn't take too much damage. Time to claim my reward!</p><p></p><p>[ATTACH=full]355099[/ATTACH]</p><p>[ATTACH=full]355100[/ATTACH]</p><p></p><p>Well, maybe not.</p><p></p><p>This battle looks somewhat similar to the first, but instead of the buildings north and south of us being mostly behind us, they are now mostly ahead, making lines of sight a bit more difficult. However, that hurts the kobolds as much as us, if not worse, since their archers are on the upper and lower flanks (as they were in the previous battle as well), meaning most can't target us, while the party can still easily target the ones directly ahead of them.</p><p></p><p>Brin repeats her strategy from the first battle.</p><p></p><p>[ATTACH=full]355106[/ATTACH]</p><p></p><p>And again, the party concentrates on the southern group. However, moving forward means the kobold archers in the upper group can now target me, while the nomad archers mostly stand pat and target the ones in front of them. And, again, it takes forever for the kobolds and the nomads to cycle through their intiatives, meaning I have to wait interminably while arrows fly for the characters to take their actions.</p><p></p><p>Luckily, the fighter-types can sweep the kobolds...</p><p></p><p>[ATTACH=full]355107[/ATTACH]</p><p></p><p>Which means I can take down whole swathes at once. Soon, this kobold army has significantly cleared out as well.</p><p></p><p>[ATTACH=full]355110[/ATTACH]</p><p></p><p>Bant then moves up to the upper group to start taking them out (and stopping them from shooting arrows as he confronts them in melee). We've cleared out the remaining kobolds to the south in the meantime.</p><p></p><p>[ATTACH=full]355109[/ATTACH]</p><p></p><p>And soon they are gone as well.</p><p></p><p>[ATTACH=full]355111[/ATTACH]</p><p></p><p>Great! Now about that reward...</p><p></p><p>[ATTACH=full]355112[/ATTACH]</p><p></p><p>...sigh.</p><p></p><p>More kobolds? I mean, we aren't getting seriously hurt (only Brother Baltor has taken anything near significant damage), but this is really getting a bit tedious.</p><p></p><p>[ATTACH=full]355113[/ATTACH]</p><p>[ATTACH=full]355114[/ATTACH]</p><p></p><p>I really wonder why they put "Flee" in now? I guess if you're a lower level group and are in bad shape at this point maybe? In any case, we're going to finish this with the headman.</p><p></p><p>So tune in next time for the thrilling finale of the kobold attack!</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 9304851, member: 6801060"] [B][I]Pool of Radiance [/I](Part 31): The Nomad Camp (Part 2)[/B] We decide that talking is the best course of action. The chieftain of this nomad group then confronts the party. [ATTACH type="full" alt="Screenshot 2024-03-26 223712.png"]355070[/ATTACH] ("Dirtiest"? If anything, he'd be the cleanest if he's the leader, from real-world precedent. Perhaps nomads in the Forgotten Realms for some reason associate filth with rank? Also, his curly mustache makes him look like some sort of Victorian Era desert explorer) [ATTACH type="full" alt="Screenshot 2024-03-26 223724.png"]355071[/ATTACH] Sure. I just hope the party doesn't succumb to food poisoning from the apparent lack of personal hygiene in this group. [ATTACH type="full" alt="Screenshot 2024-03-26 223733.png"]355072[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-26 223751.png"]355073[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-26 223802.png"]355074[/ATTACH] Well, sounds like a much more fun day than ruthlessly slaughtering this group, even if It's just wall after all of text. [ATTACH type="full" alt="Screenshot 2024-03-26 223814.png"]355075[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-26 223900.png"]355076[/ATTACH] Hmm... we've noticed that pyramid on the map. And it's right on the river. Perhaps a clue to its pollution? The "evil empire far to the west" are the lands of Zhentil Keep and the Zhenterim, whom we will encounter in the relatively near future. [ATTACH type="full" alt="Screenshot 2024-03-26 223918.png"]355077[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-26 223927.png"]355078[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-26 223935.png"]355081[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-26 223951.png"]355082[/ATTACH] Well, time to heal up a bit... We set the rest timer to 6 hours. [ATTACH type="full" alt="Screenshot 2024-03-30 202346.png"]355084[/ATTACH] But, within a few hours, we're interrupted. [ATTACH type="full" alt="Screenshot 2024-03-30 202358.png"]355085[/ATTACH] We decide to stay and fight. If we impress this band with our prowess in battle, that should sway them from joining the Boss. [ATTACH type="full" alt="Screenshot 2024-03-30 202405.png"]355086[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-30 202413.png"]355087[/ATTACH] (Is bamboo native this far north in Faerun?) We set the rest timer again... [ATTACH type="full" alt="Screenshot 2024-03-30 202431.png"]355088[/ATTACH] And again are rudely interrupted. But this time, it's not the chief dropping by for another chat! [ATTACH type="full" alt="Screenshot 2024-03-30 202451.png"]355089[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-30 202500.png"]355090[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-30 202508.png"]355091[/ATTACH] (We're moved automatically out of the hut we were resting in, which results in the amusing transition with the kobolds first appearing like they're on a television on the wall). [ATTACH type="full" alt="Screenshot 2024-03-30 202523.png"]355092[/ATTACH] That's a lot of kobolds. And a lot of nomad allies. Which results in like 80% of the battle being them trading bow shots that whistle slowly across the screen... [ATTACH type="full" alt="Screenshot 2024-03-30 202812.png"]355093[/ATTACH] ...while I wait impatiently to do anything with my six characters. The only way to speed things up is to take kobolds out of action. Brin will immediately help out with this. [ATTACH type="full" alt="Screenshot 2024-03-30 202957.png"]355094[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-30 203009.png"]355095[/ATTACH] (If my magic-users were single-classed by now, they'd be 5th level and have [I]fireball[/I] memorized, and these fights would go by quite a bit more quickly. But, choosing to multiclass entailed slower leveling, so we make do with what we have. And, while I do have scrolls of [I]fireball[/I] available to use, I'm saving them up for the next section, where they will be much more helpful in some particularly tough battles). I'm going to take care of the kobolds directly in front and to the south, while the nomads can trade shots with the upper group. The good thing is that the nomads are better shots than the kobolds, and have more hit points, so they take out the kobolds at a steady but still a bit annoyingly slow rate. Soon, we've whittled them down significantly. Well, not "soon", as there are long minutes of nomad and kobold action, but soon enough. [ATTACH type="full" alt="Screenshot 2024-03-30 203118.png"]355096[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-30 203343.png"]355097[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-30 203420.png"]355098[/ATTACH] And then they are gone. Well, that wasn't so bad, and the party didn't take too much damage. Time to claim my reward! [ATTACH type="full" alt="Screenshot 2024-03-30 203450.png"]355099[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-30 203513.png"]355100[/ATTACH] Well, maybe not. This battle looks somewhat similar to the first, but instead of the buildings north and south of us being mostly behind us, they are now mostly ahead, making lines of sight a bit more difficult. However, that hurts the kobolds as much as us, if not worse, since their archers are on the upper and lower flanks (as they were in the previous battle as well), meaning most can't target us, while the party can still easily target the ones directly ahead of them. Brin repeats her strategy from the first battle. [ATTACH type="full" alt="Screenshot 2024-03-30 203649.png"]355106[/ATTACH] And again, the party concentrates on the southern group. However, moving forward means the kobold archers in the upper group can now target me, while the nomad archers mostly stand pat and target the ones in front of them. And, again, it takes forever for the kobolds and the nomads to cycle through their intiatives, meaning I have to wait interminably while arrows fly for the characters to take their actions. Luckily, the fighter-types can sweep the kobolds... [ATTACH type="full" alt="Screenshot 2024-03-30 204101.png"]355107[/ATTACH] Which means I can take down whole swathes at once. Soon, this kobold army has significantly cleared out as well. [ATTACH type="full" alt="Screenshot 2024-03-30 204155.png"]355110[/ATTACH] Bant then moves up to the upper group to start taking them out (and stopping them from shooting arrows as he confronts them in melee). We've cleared out the remaining kobolds to the south in the meantime. [ATTACH type="full" alt="Screenshot 2024-03-30 204601.png"]355109[/ATTACH] And soon they are gone as well. [ATTACH type="full" alt="Screenshot 2024-03-30 204936.png"]355111[/ATTACH] Great! Now about that reward... [ATTACH type="full" alt="Screenshot 2024-03-30 205253.png"]355112[/ATTACH] ...sigh. More kobolds? I mean, we aren't getting seriously hurt (only Brother Baltor has taken anything near significant damage), but this is really getting a bit tedious. [ATTACH type="full" alt="Screenshot 2024-03-30 205305.png"]355113[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-30 205311.png"]355114[/ATTACH] I really wonder why they put "Flee" in now? I guess if you're a lower level group and are in bad shape at this point maybe? In any case, we're going to finish this with the headman. So tune in next time for the thrilling finale of the kobold attack! [/QUOTE]
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