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Demetrios1453 Plays the Gold Box Games
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<blockquote data-quote="Demetrios1453" data-source="post: 9292701" data-attributes="member: 6801060"><p><strong><em>Pool of Radiance</em> (Part 23): Cadorna Textile House (Part 2)</strong></p><p></p><p>With our new NPC in tow, we continue to explore the rest of textile house compound. We explore around, heading generally east:</p><p></p><p>[ATTACH=full]352327[/ATTACH]</p><p></p><p>Pleasant. We continue through the door in front of us and into the next room.</p><p></p><p>[ATTACH=full]352328[/ATTACH]</p><p>[ATTACH=full]352329[/ATTACH]</p><p></p><p>Interesting how far we've come from 1e depictions of humanoid foes, where they were depicted as little more than animals. This depiction is especially surprising for hobgoblins, who have always been the most organized of the type.</p><p></p><p>We head through the door on the left, right back into the bigger room we were in a moment ago. On the north wall:</p><p></p><p>[ATTACH=full]352330[/ATTACH]</p><p></p><p>Yeah. Good for you.</p><p></p><p>We cross the courtyard and investigate the northeastern building in the complex.</p><p></p><p>[ATTACH=full]352331[/ATTACH]</p><p>[ATTACH=full]352333[/ATTACH]</p><p></p><p>Apparently we've found the kitchen/dining hall area. We head off to the north.</p><p></p><p>[ATTACH=full]352334[/ATTACH]</p><p></p><p>Oooh, interesting! Let's take a look!</p><p></p><p>[ATTACH=full]352335[/ATTACH]</p><p></p><p>Well, we see where he got the nickname from. Also, he's not very creative with his graffiti.</p><p></p><p>Let's search the body.</p><p></p><p>[ATTACH=full]352336[/ATTACH]</p><p></p><p>Well, that was a whole lot of nothing. Let's go over to the northern building.</p><p></p><p>[ATTACH=full]352337[/ATTACH]</p><p>[ATTACH=full]352338[/ATTACH]</p><p></p><p>A quick fight with a few hobgoblins ensues...</p><p></p><p>[ATTACH=full]352339[/ATTACH]</p><p></p><p>We equip Skullcrusher with his bow:</p><p></p><p>[ATTACH=full]352341[/ATTACH]</p><p></p><p>And target the leaders first:</p><p></p><p>[ATTACH=full]352342[/ATTACH]</p><p></p><p></p><p>And they go down quickly. No exciting treasure (or even armor to give Skullcrusher).</p><p></p><p>Nothing more to see here, we go to the northwestern room in the complex.</p><p></p><p>[ATTACH=full]352343[/ATTACH]</p><p>[ATTACH=full]352344[/ATTACH]</p><p>[ATTACH=full]352345[/ATTACH]</p><p></p><p>They, like the others, are quickly dispatched.</p><p></p><p>[ATTACH=full]352346[/ATTACH]</p><p>[ATTACH=full]352347[/ATTACH]</p><p></p><p>So, with nowhere else left to explore, we go to the southeastern corner of the textile house compound, and enter the building there.</p><p></p><p>[ATTACH=full]352348[/ATTACH]</p><p></p><p>And in we go!</p><p></p><p>[ATTACH=full]352349[/ATTACH]</p><p>[ATTACH=full]352350[/ATTACH]</p><p></p><p>I'm guessing no negotiations here.</p><p></p><p>The foes (a lot of regular hobgoblins, a few hobgoblin leaders, and the ogre leader) are all lined up against the wall to the south (which I unfortunately failed to get a screenshot of). We move forward to a chokepoint and set anyone there on "Guard".</p><p></p><p>[ATTACH=full]352351[/ATTACH]</p><p></p><p>The hobgoblin leaders, with their ranged attacks, are bunched up in the southwestern corner of the room, so Brin will move up there and take care of them:</p><p></p><p>[ATTACH=full]352352[/ATTACH]</p><p></p><p>My ranged target the ogre leader quickly, with Skullcrusher getting in the killing shot.</p><p></p><p>[ATTACH=full]352353[/ATTACH]</p><p></p><p>And Bragir fires off a second <em>sleep</em> spell on another bunched-up group:</p><p></p><p>[ATTACH=full]352354[/ATTACH]</p><p></p><p>And since Brin is near the front lines, time to further control the battlefield with a <em>stinking cloud</em>.</p><p></p><p>[ATTACH=full]352355[/ATTACH]</p><p></p><p>(That hobgoblin "chokes and gags from nausea", meaning he's helpless and can be taken down at will. If they're just "coughing", they are still up, but with penalties).</p><p></p><p>At this point, most remaining foes are helpless and can be killed quickly.</p><p></p><p>[ATTACH=full]352356[/ATTACH]</p><p>[ATTACH=full]352357[/ATTACH]</p><p></p><p>(Heh, you can see the skull and crossbones beginning to appear at the feet of the now dying hobgoblin).</p><p></p><p>And soon we are victorious!</p><p></p><p>[ATTACH=full]352358[/ATTACH]</p><p>[ATTACH=full]352360[/ATTACH]</p><p></p><p>Ah, the lost Cadorna family treasure. We were told not to break the seal and open it, so that will be our choice. But... we also know of someone who <em>isn't</em> bound to that promise...</p><p></p><p>[ATTACH=full]352361[/ATTACH]</p><p></p><p>Again we send Buffy down, and Restal throws up ropes for the others to come down as well.</p><p></p><p>[ATTACH=full]352363[/ATTACH]</p><p></p><p>Indeed we are!</p><p></p><p>[ATTACH=full]352364[/ATTACH]</p><p></p><p>Oooh, lots of XP. This should be good!</p><p></p><p>[ATTACH=full]352365[/ATTACH]</p><p></p><p>I like that we don't even have to identify it - the game just comes right out and says what the gauntlets are.</p><p></p><p>And there's one person whom those gauntlets will be perfect for:</p><p></p><p>[ATTACH=full]352366[/ATTACH]</p><p>[ATTACH=full]352367[/ATTACH]</p><p></p><p>Our little halfling thief is as strong as everyone else now!</p><p></p><p>[ATTACH=full]352368[/ATTACH]</p><p></p><p>Time to head back to civilized Phlan and claim our reward! Which we will do in the next post.</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 9292701, member: 6801060"] [B][I]Pool of Radiance[/I] (Part 23): Cadorna Textile House (Part 2)[/B] With our new NPC in tow, we continue to explore the rest of textile house compound. We explore around, heading generally east: [ATTACH type="full" alt="Screenshot 2024-03-16 220141.png"]352327[/ATTACH] Pleasant. We continue through the door in front of us and into the next room. [ATTACH type="full" alt="Screenshot 2024-03-16 220152.png"]352328[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-16 220158.png"]352329[/ATTACH] Interesting how far we've come from 1e depictions of humanoid foes, where they were depicted as little more than animals. This depiction is especially surprising for hobgoblins, who have always been the most organized of the type. We head through the door on the left, right back into the bigger room we were in a moment ago. On the north wall: [ATTACH type="full" alt="Screenshot 2024-03-16 220209.png"]352330[/ATTACH] Yeah. Good for you. We cross the courtyard and investigate the northeastern building in the complex. [ATTACH type="full" alt="Screenshot 2024-03-16 220423.png"]352331[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-16 220433.png"]352333[/ATTACH] Apparently we've found the kitchen/dining hall area. We head off to the north. [ATTACH type="full" alt="Screenshot 2024-03-16 220512.png"]352334[/ATTACH] Oooh, interesting! Let's take a look! [ATTACH type="full" alt="Screenshot 2024-03-16 220530.png"]352335[/ATTACH] Well, we see where he got the nickname from. Also, he's not very creative with his graffiti. Let's search the body. [ATTACH type="full" alt="Screenshot 2024-03-16 220542.png"]352336[/ATTACH] Well, that was a whole lot of nothing. Let's go over to the northern building. [ATTACH type="full" alt="Screenshot 2024-03-16 220631.png"]352337[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-16 220640.png"]352338[/ATTACH] A quick fight with a few hobgoblins ensues... [ATTACH type="full" alt="Screenshot 2024-03-16 220704.png"]352339[/ATTACH] We equip Skullcrusher with his bow: [ATTACH type="full" alt="Screenshot 2024-03-16 221107.png"]352341[/ATTACH] And target the leaders first: [ATTACH type="full" alt="Screenshot 2024-03-16 220721.png"]352342[/ATTACH] And they go down quickly. No exciting treasure (or even armor to give Skullcrusher). Nothing more to see here, we go to the northwestern room in the complex. [ATTACH type="full" alt="Screenshot 2024-03-16 221156.png"]352343[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-16 221206.png"]352344[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-16 221216.png"]352345[/ATTACH] They, like the others, are quickly dispatched. [ATTACH type="full" alt="Screenshot 2024-03-16 221236.png"]352346[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-16 221444.png"]352347[/ATTACH] So, with nowhere else left to explore, we go to the southeastern corner of the textile house compound, and enter the building there. [ATTACH type="full" alt="Screenshot 2024-03-16 221924.png"]352348[/ATTACH] And in we go! [ATTACH type="full" alt="Screenshot 2024-03-16 221955.png"]352349[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-16 222002.png"]352350[/ATTACH] I'm guessing no negotiations here. The foes (a lot of regular hobgoblins, a few hobgoblin leaders, and the ogre leader) are all lined up against the wall to the south (which I unfortunately failed to get a screenshot of). We move forward to a chokepoint and set anyone there on "Guard". [ATTACH type="full" alt="Screenshot 2024-03-16 222042.png"]352351[/ATTACH] The hobgoblin leaders, with their ranged attacks, are bunched up in the southwestern corner of the room, so Brin will move up there and take care of them: [ATTACH type="full" alt="Screenshot 2024-03-16 222136.png"]352352[/ATTACH] My ranged target the ogre leader quickly, with Skullcrusher getting in the killing shot. [ATTACH type="full" alt="Screenshot 2024-03-16 222253.png"]352353[/ATTACH] And Bragir fires off a second [I]sleep[/I] spell on another bunched-up group: [ATTACH type="full" alt="Screenshot 2024-03-16 222402.png"]352354[/ATTACH] And since Brin is near the front lines, time to further control the battlefield with a [I]stinking cloud[/I]. [ATTACH type="full" alt="Screenshot 2024-03-16 222456.png"]352355[/ATTACH] (That hobgoblin "chokes and gags from nausea", meaning he's helpless and can be taken down at will. If they're just "coughing", they are still up, but with penalties). At this point, most remaining foes are helpless and can be killed quickly. [ATTACH type="full" alt="Screenshot 2024-03-16 222517.png"]352356[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-16 222739.png"]352357[/ATTACH] (Heh, you can see the skull and crossbones beginning to appear at the feet of the now dying hobgoblin). And soon we are victorious! [ATTACH type="full" alt="Screenshot 2024-03-16 222753.png"]352358[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-16 222824.png"]352360[/ATTACH] Ah, the lost Cadorna family treasure. We were told not to break the seal and open it, so that will be our choice. But... we also know of someone who [I]isn't[/I] bound to that promise... [ATTACH type="full" alt="Screenshot 2024-03-16 222931.png"]352361[/ATTACH] Again we send Buffy down, and Restal throws up ropes for the others to come down as well. [ATTACH type="full" alt="Screenshot 2024-03-16 223002.png"]352363[/ATTACH] Indeed we are! [ATTACH type="full" alt="Screenshot 2024-03-16 223016.png"]352364[/ATTACH] Oooh, lots of XP. This should be good! [ATTACH type="full" alt="Screenshot 2024-03-16 223034.png"]352365[/ATTACH] I like that we don't even have to identify it - the game just comes right out and says what the gauntlets are. And there's one person whom those gauntlets will be perfect for: [ATTACH type="full" alt="Screenshot 2024-03-16 223115.png"]352366[/ATTACH] [ATTACH type="full" alt="Screenshot 2024-03-16 223120.png"]352367[/ATTACH] Our little halfling thief is as strong as everyone else now! [ATTACH type="full" alt="Screenshot 2024-03-16 223140.png"]352368[/ATTACH] Time to head back to civilized Phlan and claim our reward! Which we will do in the next post. [/QUOTE]
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