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Death From Massive Damage?
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<blockquote data-quote="Celebrim" data-source="post: 9222857" data-attributes="member: 4937"><p>Well, well, blast from the past. It's interesting to see my perspective back when I was just starting to GM 3e compared to now with like 20 years of experience with the system. A lot of the concerns I raised in this thread remained concerns for me, but I actually didn't go the way I would have guessed back then.</p><p></p><p>I ended up addressing both of my concerns by using falling rules that generated much more random packets of damage making all falls riskier without increasing the average damage, and by transforming the "death from massive damage" save to a "traumatic damage" save.</p><p></p><p>The "traumatic damage" save differed from the original RAW concept in two ways. First, it could be triggered not only by exceeding a damage cap but by any critical hit that dropped you into "dying" status or any amount of falling damage that dropped you into "dying" status. Secondly, failing the save did not mean death but did mean one of several potential penalties (often in the form of STR and DEX attribute loss) that represented broken bones or other serious injury. It thus became possible in the game in rare cases to actually break a bone or in some cases lose a limb, something that is almost impossible in the RAW. </p><p></p><p>The new rules around traumatic damage did rarely come up, but they did occasionally come up.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9222857, member: 4937"] Well, well, blast from the past. It's interesting to see my perspective back when I was just starting to GM 3e compared to now with like 20 years of experience with the system. A lot of the concerns I raised in this thread remained concerns for me, but I actually didn't go the way I would have guessed back then. I ended up addressing both of my concerns by using falling rules that generated much more random packets of damage making all falls riskier without increasing the average damage, and by transforming the "death from massive damage" save to a "traumatic damage" save. The "traumatic damage" save differed from the original RAW concept in two ways. First, it could be triggered not only by exceeding a damage cap but by any critical hit that dropped you into "dying" status or any amount of falling damage that dropped you into "dying" status. Secondly, failing the save did not mean death but did mean one of several potential penalties (often in the form of STR and DEX attribute loss) that represented broken bones or other serious injury. It thus became possible in the game in rare cases to actually break a bone or in some cases lose a limb, something that is almost impossible in the RAW. The new rules around traumatic damage did rarely come up, but they did occasionally come up. [/QUOTE]
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Death From Massive Damage?
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