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Death From Massive Damage?
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<blockquote data-quote="Kae'Yoss" data-source="post: 706508" data-attributes="member: 4134"><p><strong>House Rules and Rule alternatives for Massive Damage</strong></p><p></p><p>d20 Modern has another System: The threshold is you CON score, you still make the Fort DC 15, and if you fail, you are reduced to -1 HP. So it happens more often than in D&D, but is less fatal. There's also a feat that can increase the threshold by 3.</p><p></p><p>About houserules about Massive Damage:</p><p>When you hit epic levels, many rules that were fine before become really out of control. Massive Damage is among them (although it can be problematic on high levels already). There are several ways to disarm that bomb:</p><p></p><p>You can add the character's level (or twice the level) to the roll, which will be a great help on epic levels. (That's what we do).</p><p></p><p>You can also change the saving throws (and attack rolls, at that) so that they aren't using the autofailure or autosuccess rules on 1/20. You then either treat a 1 as -10 and 20 as 30 (so with Fort +25 you make that save all the time) or make it more open-ended in which you reroll a 1/20, but subtract/add 20 to the new result (if that's a nat 1/20 again, you continue and add up all the modifiers)</p><p>Example: Your save with +13 is 3 on a natural 1 and 43 on a natural 20 with the first option, at the second one you'd roll again with -7/+33 on a natural 1/20.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 706508, member: 4134"] [b]House Rules and Rule alternatives for Massive Damage[/b] d20 Modern has another System: The threshold is you CON score, you still make the Fort DC 15, and if you fail, you are reduced to -1 HP. So it happens more often than in D&D, but is less fatal. There's also a feat that can increase the threshold by 3. About houserules about Massive Damage: When you hit epic levels, many rules that were fine before become really out of control. Massive Damage is among them (although it can be problematic on high levels already). There are several ways to disarm that bomb: You can add the character's level (or twice the level) to the roll, which will be a great help on epic levels. (That's what we do). You can also change the saving throws (and attack rolls, at that) so that they aren't using the autofailure or autosuccess rules on 1/20. You then either treat a 1 as -10 and 20 as 30 (so with Fort +25 you make that save all the time) or make it more open-ended in which you reroll a 1/20, but subtract/add 20 to the new result (if that's a nat 1/20 again, you continue and add up all the modifiers) Example: Your save with +13 is 3 on a natural 1 and 43 on a natural 20 with the first option, at the second one you'd roll again with -7/+33 on a natural 1/20. [/QUOTE]
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Death From Massive Damage?
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