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<blockquote data-quote="Beefermatic" data-source="post: 8233020" data-attributes="member: 6670757"><p>Here's the first of the 8 Deities of my campaign,basically the campaign is taking place in a nation of gods at this point referred to as demigods, and the 8 Deities are the highest ranking among them, granted access to the Mantra, stored up quintessence batteries, which allows them to reach incredible powers and gain access to powers beyond their normal reach, they rule basically unquestioned only accountable to the High Holies, Elder Gods possessed of unearthly power.</p><p></p><p>Lord Taison represents Authority and Supremacy, the other 7 deities represent Lust, Greed, Pride, Vainglory, Melancholy, Wrath, Sloth, and Violence with Violence recently being replaced with Authority, but call it 'Ambition', 'Wealth', 'Light', 'Love and Death', 'Loyalty', 'Divine Wrath', 'Strategy' and 'Power' respectively.</p><p></p><p></p><p></p><p></p><p><strong><u>Lord Tiason of the 8 Deities</u></strong></p><p></p><p><em>"The Lord of Superiority, The Red Gold God, The High General"</em></p><p></p><p>-------------------------------------------</p><p></p><p><em>Before you sits a giant buddha-like statue, seemingly cast of Orichalcum, immense in size and splendor, a long beard upon it's face, it's hair long and with a topknot, It sits in a lotus posture, it's hands in mudras. as you approach, it's eyes open and it watches you with mild interest takes a deep breath and continues it's meditation, as you continue your approach, it slowly stands to it's feet, standing over 60 feet tall it's footfalls and shifting shake the ground before it. It looks toward you makes a symbolic gesture with it's hand and says in a deep and powerful voice "Greetings, I've been expecting you, I am Taison of the Eight Deities, what can I do for you?"</em></p><p></p><p></p><p><strong>Gargantuan Outsider (Living Construct)</strong></p><p><strong></strong></p><p><strong>Hit Dice:</strong> 80d20 (Fighter 50, Legendary Dreadnought 10, Marshall 20) +1600 Epic Toughness, +1600 Paragon, +480 boons of the 7 springs, +80 toughness +17,840 con (23,200 hp, 46,400 in divine realm or Vajra )</p><p><strong>Initiative:</strong> 42 (13 dex, 29 Div bonus and feats)</p><p><strong>Speed:</strong> 900, fly 2700 perfect (x3 Vajra form)</p><p><strong>Armor Class:</strong> 864 (+60 Armor, +10 Shield, +5 Dex, -4 Size, +182 natural, +354 Deflection, +40 Divine/Insight/Luck) Touch 612, Flat Footed 859</p><p></p><p><strong>Base Attack/Grapple (CMB/CMD):</strong> 80/ 647 (647/662)</p><p></p><p><strong>Attack:</strong></p><p><strong>+20 Shinkaze Glaive:</strong> <u>+1,163 Melee:</u> 80d20 +956 Str, +20 Ench, +20 Luck, +16 Divine, +12 Fighter x12, +120d6 wind/crushing, +40d8 Axiomatic, 14-20/x4 Crit (33,292 avg 127,036 Crit)</p><p><strong>+20 Gigantic Colossi:</strong> <u>+678 Ranged: (Speed x4)</u> 80d20 Divine Damage +80d6 wind/crushing, +160d8 Axiomatic, +20 Ench, +20 Luck, +16 Divine, Range 17-20/ x7 Crit, 50,000 ft (1,736 avg 6,872 Crit)</p><p><strong>+20 Shinkaze Fan</strong> <u>+717 Ranged:</u> 160d6 Divine wind damage, +160d6 wind/crushing, +40d8 Axiomatic, +20 Ench, +20 Luck, +16 Divine, Range Line of Sight, +3,200 ft radius Windstorm as per control winds (800 minutes, DC:609) (1,176 avg)</p><p><strong>Fists:</strong><u> +912 Melee:</u> 80d20, +638 Str +20 Luck, +16 Divine x12, +120d6 wind/crushing, +240d8 Axiomatic 17-20/x4 melee (19,008 avg 72,072 Crit)</p><p></p><p><strong>Full Attack:</strong> 4 Glaive attacks + 1 Ray, 5 Fists +1 Ray, 8 Gigantic Cannon shots +1 Ray</p><p></p><p><strong>Special Attacks:</strong> Wind Aura. <em>Wish </em>16xday</p><p><strong>Special Qualities:</strong> Damage Reduction 165/+6/ (100/-), SR 121, Divine Immunities, Immunity to: Acid, Electricity, Fear, and Mind Influencing Effects, Starflight, Divine Aura (57,600 ft Marshall Auras can be used), Boon of the 8 Deities</p><p></p><p><strong>Saves:</strong> Fort +671, Ref +439, Will +468</p><p><strong>Abilities:</strong> Str 644 (+317), Dex 20 (+5), Con 436 (+213), Int 78(+34), Wis 78(+34), Cha 80(+35) (Vajra all stats doubled)</p><p></p><p><strong>Skills:</strong> All skills are at 106+ relevant ability modifier.</p><p></p><p><strong>Feats:</strong> Toughness, Deflect Arrows, etc, etc the basics for a fighter type (most used for extra divine abilities)</p><p></p><p><strong>Epic Feats</strong>: Legendary Archer, Exceptional Deflection, Reflect Arrows, Infinite Deflection, Epic Toughness</p><p></p><p><strong>Divine Abilities:</strong> Third Eye, Nessience, Strong Mind, Strong Soul, Strong Spirit, Amaranthine Mind, Amaranthine Soul, Amaranthine Spirit, Legendary, Enlarge Aura x6, Divine Immensity x3, Heavy Handed, Perfect Weapon Specialization: Glaive, Uncanny Wind Mastery, Nullification, Living Construct, Iron Body, Adamantine Body, Manifold Rage</p><p></p><p><strong>Cosmic Abilities: </strong>Spirit Stealer, Inner Eye, Legendary Strength (Esoteric), Orichalcum Body, Lord of Individuality, Abrogate, Authority</p><p></p><p><strong>Environment:</strong> Shinkokku, Outer Planes</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> (official CR 160)</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Lawful Neutral</p><p><strong>Effective Class Level:</strong> 160</p><p></p><p><strong>Combat: </strong>Lord Taison uses his Authority domain spell like abilities to create around him an Overwhelming Presence and the Cosmic Ability Authority to great affect, this spell forces all enemies to immediately drop to their knees and prostrate themselves before him for up to 80 rounds. He will then Coup de Grace the most dangerous of those enemies, his view of dangerous however is those he sees as most capable of changing hearts and minds, not necessarily the most combat capable. </p><p></p><p>He will attempt to command remaining foes away or bait them into dialogue, or otherwise attempt to diplomacy such foes giving them a solid chance to leave or face further defeat. He will only give one such chance, before closing and tearing apart those who remain unbent before his radiance, limb from limb. stomping on those who still stay prostrate before him. Taison uses his immense size and strength to crush foes, his feet much larger than most humans or humanoid sized beings. His mastery over Law and wind allows him to blow enemies away literally and his Shinkaze fan amplifies this further allowing him to blast away foes regardless of size or weight and treating him as constantly being under the effects of a control winds spell.</p><p></p><p>His real power however comes from his orichalcum body which greatly enhances his already significant strength and his legendary strength power which he gained as a boon by intense training for over 100,000 years with the Emperor Aeterna of Shinkokku, Brahm Alto, who being the master of Time allowed him to spend a nearly limitless amount of time honing and perfecting his strength. His strength is at the lower levels of High Cosmic and near Transcendent levels of power making him nearly unbeatable in a straight fight, and he rarely backs down from a challenge. His Orichalcum body further amplifies his damage 12 fold making his already heavy blows nearly unable to survive.</p><p></p><p>When pressed with a slippery or dishonorable foe, he allows his manifold rage and divine immensity abilities to take over and uses nullification and abrogate to nullify all of an opponent's feats and their strongest ability and uses his massive size and strength and his powerful glaive to slice and crush foes into oblivion.</p><p></p><p><strong>Cosmic Might (Ex): </strong>Deal a maximum of 80d20 base damage with virtual size categories for any unarmed or weapon strike unless otherwise stated.</p><p></p><p><strong>Boon of the 8 Deities (Su): </strong>Any 'Soul, Mind, Body, Spirit' ability also has it's respective ability modifier added as an additional layer of deflection AC</p><p></p><p><strong>Law Portfolio x2: </strong>Lord Taison is the God of Authority and the lord of law and order. He is completely loyal to the cause of Shinkkoku and would be permanently destroyed before seeing Shinkkoku and Alto's goals dissolve into failure.</p><p></p><p>-<em>Spell-like Abilities: </em>Use two law domain spells as spell-like abilities each round Standard + Swift</p><p></p><p><em>-Hostile Environment (Anarchic):</em> Competence penalty (equal to double your divine rank) on all die rolls while within a chaos aligned environment</p><p></p><p><em>-Anarchic Vulnerability:</em> Suffer 100% extra damage from chaos aligned attacks and spells</p><p></p><p><em>-Transmutation Immunity: </em>Immune to all Transmutation based effects and attacks</p><p></p><p><em>-Transmutation Reflection: </em>Reflect any transmutation attack within your divine aura/realm</p><p></p><p><em>-Greater Scion of Law: </em>Competence bonus +32 on attack rolls, Always Active damage rolls and armor class within a lawful aligned locale</p><p></p><p><em>-Perfect Summoning (Law): </em>Lawful aligned creatures summoned have 200% more HD</p><p></p><p><em>-Greater Taint of Law:</em> Healing 25% effect vs. your attacks except in chaos aligned locale</p><p></p><p><em>-Superior Axiomatic Effect (x2 HD): </em>Assault your enemies with axiomatic attacks</p><p></p><p><em>-Uncanny Axiomatic Mastery (x2 HD)</em> Assault your enemies with axiomatic attacks Variable</p><p></p><p><em>-Improved Axiomatic Regeneration:</em> Gain regeneration 80 within lawful aligned locale</p><p></p><p><strong>Wind Effect (Su): </strong>Blasts foes 10 feet per dice of damage taken, Shinkaze Glaive allows this effect to be to the edges of the described effect parameters, deals bludgeoning damage or if struck against a surface they take an additional amount of crushing (falling) damage equal to the dice dealt. DC 609 if applicable</p><p></p><p>Beam (Ray) 80d6 3,600 ft range</p><p></p><p>Blast 40d6 3,600 ft range/ 225ft. Standard action DC 609/half</p><p></p><p>Blood 20d6 Melee Free action when struck DC 609/half</p><p></p><p>Breath 40d6 225ft. cone, 900ft line, Standard action DC 609/half</p><p></p><p>Hand 120d6 Melee Touch or Unarmed Strike</p><p></p><p>Immolation 120d6 57,600ft radius blast, DC 609/half</p><p></p><p>Storm 20d6 57,600ft radius, DC 609/half Free -</p><p></p><p>Strike 20d6x24 Melee (bonus) Free -</p><p></p><p>Wrath (Gaze) 40d6 225ft cone 609 Will/none</p><p></p><p><strong>Axiomatic Effect (Su): </strong>Assault foes with cascading metallic light. The power of Law. This Deals double damage against Chaotically aligned foes. DC 609 if applicable</p><p></p><p>Beam (Ray) 160d8 3,600 ft range</p><p></p><p>Blast 80d8 3,600 ft range/ 225ft. Standard action DC 609/half</p><p></p><p>Blood 40d8 Melee Free action when struck DC 609/half</p><p></p><p>Breath 160d8 225ft. cone, 900ft line, Standard action DC 609/half</p><p></p><p>Hand 240d8 Melee Touch or Unarmed Strike</p><p></p><p>Immolation 240d8 57,600ft radius blast, DC 609/half</p><p></p><p>Storm 40d8 57,600ft radius, DC 609/half Free -</p><p></p><p>Strike 40d8x24 Melee (bonus) Free -</p><p></p><p>Wrath (Gaze) 80d8 225ft cone 609 Will/none</p><p></p><p><strong>Third Eye (Su): </strong>Gain an extra gaze or ray attack 1/round</p><p></p><p><strong>Nessience (Ex):</strong> Ignore all parameters for any feat</p><p></p><p><strong>Heavy Handed: </strong>Deal Double Strength Damage with attacks.</p><p></p><p><strong>Perfect Weapon Specialization Glaive: </strong>Glaive attacks deal max damage</p><p></p><p><strong>Orichalcum Body (Ex):</strong> Gain +232 to Strength, Add 100/- to DR, Reduce Opponents DR by 100 points, gain +152 to Natural AC, Weight increased by 16,000,000x, x12 base melee Damage, Virtual Size categories increased by 15 (+60 Con, -30 Dex, +15 nat ac)</p><p></p><p><strong>Starflight(Sp):</strong> Can reach any place in the multiverse in 3d20 days.</p><p></p><p><strong>Vajra Form:</strong> The 8 Deities can increase their overall combat effectiveness by pulling upon the power of the Mantra, This doubles all stats (str, dex, con etc) triples movement speed, and doubles their HP as if they were in their Divine Realm. HP is not increased for the increase to Con in this form, nor will it double their HP in their divine realm.</p><p></p><p><strong>Divine Immunity(Ex):</strong> Immune to all environmental effects, Immune to all natural effects</p><p></p><p><strong>Legendary Strength:</strong> Str is doubled</p><p></p><p><strong>Strong Soul, Spirit, Mind: </strong>Add Strength Modifier to Saves, Attack Rolls and DCs</p><p></p><p><strong>Lord of Individuality: </strong>Gain the Paragon template, <a href="https://www.d20srd.org/srd/epic/monsters/paragonCreature.htm" target="_blank">Paragon Creature :: d20srd.org</a></p><p></p><p><strong>Legendary: </strong>Gain the Monster of Legend template,</p><p>[URL unfurl="true"]https://www.realmshelps.net/monsters/templates/monsterlegend.shtml[/URL]</p><p></p><p>He has taken the following abilities:</p><p>-Immunities: Acid, Fear, Electricity, and Mind Influencing Effects</p><p>-Regrow Limbs</p><p></p><p><strong>Inner Eye:</strong> Always rolling maximum on all dice rolls</p><p></p><p><strong>Manifold Rage: </strong>+10 Strength +10 Con +5 on Will if struck or otherwise enraged in combat. Does not affect AC or abilities reliant on focus or complex thought.</p><p></p><p><strong>Authority: </strong>All creatures of less hit dice must make a Will Save of DC:609 or be affected as if by a Rod of Rulership treating Taison as their absolute master unless his command goes explicitly against their alignment or will.</p><p></p><p><em>-Spell Like Abilities: </em>Caster Level equal to HD+ Divine Bonus</p><p>At Will: Commune, Dream, Etherialness, Gias/Quest, Greater Dispel Magic, Greater Teleport, Magic Jar, Sending, Tongues, True Sight</p><p><em>16/day:</em> Wish</p><p>3/day: See Invisibility, Haste, Banishment</p><p> -<em>Portfolio Spell Like Abilities:</em> 2/Round:</p><p><em>Law (Authority):</em></p><p>Command, Calm Emotions, Magic Circle Against Chaos, Order's Wrath, Greater Command, Hold Monster, Dictum, Shield of Law, Overwhelming Presence</p><p></p><p></p><p></p><p>-Class Features:</p><p>Marshall Auras: can use any Marshall Aura Major or Minor and all other class features but out to a maximum range of his Divine Aura, and 10 bonus feats</p><p></p><p>Legendary Dreadnought: Can use Unstoppable and Unmovable, gain 3/- to damage reduction, gain second wind ability (can heal up to Con mod in damage 1/day)</p><p></p><p>Fighter: Gain 25 Bonus Feats, +12 to attack and damage with primary weapon (glaive) and +12 against fear effects</p><p>_________________________</p><p></p><p></p><p><strong>New Divine Abilities:</strong></p><p><strong></strong></p><p><strong>-Strong Mind/ Body/ Soul/ Spirit:</strong></p><p>Your strength is so certain it affects every facet of your existence</p><p>Prerequisites: Strength 100</p><p>Benefit: Str to respective stats, Divine Bonus to AC.</p><p></p><p><strong>-Manifold Rage:</strong></p><p>Divine Rage burns for those who dare lay their hands on a God</p><p>Prerequisites: Base Attack Bonus 30, Strength 70</p><p>Benefit: gain +10 to Strength and Con and +5 Will, for a number of rounds equal to your divine bonus. This does not affect your mindset, skills or armor class.</p><p></p><p><strong>-Living Construct:</strong></p><p>You gain the Living Construct subtype, this ability can be used in place of the Ersatz ability for all "Body" type abilities associated with that ability.</p><p>Prerequisites: none</p><p>Benefit: Gain the Living Construct subtype</p><p>[URL unfurl="true"]http://eberronunlimited.wikidot.com/living-construct[/URL]</p><p></p><p><strong>-Legendary:</strong></p><p>You are a being that legends are told about</p><p>Prerequisites: None</p><p>Benefit: Gain the Monster of Legend template</p><p>[URL unfurl="true"]https://www.realmshelps.net/monsters/templates/monsterlegend.shtml[/URL]</p><p></p><p><strong>New Cosmic Abilities:</strong></p><p><strong></strong></p><p><strong>-Orichalcum Body: </strong>Orichalcum Body has been reduced to a Cosmic Ability from a Transcendent Ability due to its underpoweredness comparatively to other Transcendent powers.</p><p></p><p>--------------------------------------------------------</p><p></p><p>Equipment:</p><p></p><p><strong>-Armor of Heavenly Might: </strong>+60 Armor Bonus to AC, applies to touch and saves. Gain Strength mod to Deflection AC. Allows him to Reroll reflex saves 6/day and gains evasion as a rogue</p><p></p><p><strong>-Shinkaze Fan/Glaive:</strong> A powerful ancient artifact that controls winds. can shift between a massive naginata like glaive or a huge fan, in Glaive form it is considered to be a +20 Glaive enhancing the "Wind Effect" Divine ability allowing each strike to deal damage as a 'touch' effect vice a 'strike'. In Fan form it allows the user to control blasts of wind up to the users line of sight dealing 160d6 points of divine wind damage, half is wind, the other half is pure divine damage, and gain their wisdom bonus to attack rolls in this form, this effect is an aoe that can be used with iterative attacks and can create blasts of equivalent size to a properly levelled Control Winds spell (3,200 feet radius) and increases damage based on the "Wind Effect" the user may have dealing 'aura' damage per hit, and ignores size restrictions on moving or checking creatures in a windstorm, unless the creature is too big to fit in the affect's radius, the fan allows complete control of any enemy who fails it's save, allowing the user to throw and pull affected enemies in any way or direction they see fit. If an enemy is thrown into solid objects they take additional crushing damage equal to the dice done. Additionally the user gains a +10 to Deflection AC, and is constantly surrounded by a Control Winds affect with the same parameters as stated above that can be resumed or stopped as a free action.</p><p></p><p><strong>-Gigantic Collosi:</strong> A standard heavy beam cannon of Shinkokku, this massive +20 cannon is nearly as large as Taison himself and deals pure divine damage and fires 4 additional shots per round at the user's highest base attack bonus and allows users to use "effect" beam powers with every shot. Not an artifact, just a strong normal divine weapon.</p><p></p><p>2 divine artifacts liquidated for x3 divine abilities, Boon of the 7 Springs is a stacking 'Toughness' feat for various holy hot springs visited in my world, Epic toughness in my campaigns grants +20 hp per level</p></blockquote><p></p>
[QUOTE="Beefermatic, post: 8233020, member: 6670757"] Here's the first of the 8 Deities of my campaign,basically the campaign is taking place in a nation of gods at this point referred to as demigods, and the 8 Deities are the highest ranking among them, granted access to the Mantra, stored up quintessence batteries, which allows them to reach incredible powers and gain access to powers beyond their normal reach, they rule basically unquestioned only accountable to the High Holies, Elder Gods possessed of unearthly power. Lord Taison represents Authority and Supremacy, the other 7 deities represent Lust, Greed, Pride, Vainglory, Melancholy, Wrath, Sloth, and Violence with Violence recently being replaced with Authority, but call it 'Ambition', 'Wealth', 'Light', 'Love and Death', 'Loyalty', 'Divine Wrath', 'Strategy' and 'Power' respectively. [B][U]Lord Tiason of the 8 Deities[/U][/B] [I]"The Lord of Superiority, The Red Gold God, The High General"[/I] ------------------------------------------- [I]Before you sits a giant buddha-like statue, seemingly cast of Orichalcum, immense in size and splendor, a long beard upon it's face, it's hair long and with a topknot, It sits in a lotus posture, it's hands in mudras. as you approach, it's eyes open and it watches you with mild interest takes a deep breath and continues it's meditation, as you continue your approach, it slowly stands to it's feet, standing over 60 feet tall it's footfalls and shifting shake the ground before it. It looks toward you makes a symbolic gesture with it's hand and says in a deep and powerful voice "Greetings, I've been expecting you, I am Taison of the Eight Deities, what can I do for you?"[/I] [B]Gargantuan Outsider (Living Construct) Hit Dice:[/B] 80d20 (Fighter 50, Legendary Dreadnought 10, Marshall 20) +1600 Epic Toughness, +1600 Paragon, +480 boons of the 7 springs, +80 toughness +17,840 con (23,200 hp, 46,400 in divine realm or Vajra ) [B]Initiative:[/B] 42 (13 dex, 29 Div bonus and feats) [B]Speed:[/B] 900, fly 2700 perfect (x3 Vajra form) [B]Armor Class:[/B] 864 (+60 Armor, +10 Shield, +5 Dex, -4 Size, +182 natural, +354 Deflection, +40 Divine/Insight/Luck) Touch 612, Flat Footed 859 [B]Base Attack/Grapple (CMB/CMD):[/B] 80/ 647 (647/662) [B]Attack: +20 Shinkaze Glaive:[/B] [U]+1,163 Melee:[/U] 80d20 +956 Str, +20 Ench, +20 Luck, +16 Divine, +12 Fighter x12, +120d6 wind/crushing, +40d8 Axiomatic, 14-20/x4 Crit (33,292 avg 127,036 Crit) [B]+20 Gigantic Colossi:[/B] [U]+678 Ranged: (Speed x4)[/U] 80d20 Divine Damage +80d6 wind/crushing, +160d8 Axiomatic, +20 Ench, +20 Luck, +16 Divine, Range 17-20/ x7 Crit, 50,000 ft (1,736 avg 6,872 Crit) [B]+20 Shinkaze Fan[/B] [U]+717 Ranged:[/U] 160d6 Divine wind damage, +160d6 wind/crushing, +40d8 Axiomatic, +20 Ench, +20 Luck, +16 Divine, Range Line of Sight, +3,200 ft radius Windstorm as per control winds (800 minutes, DC:609) (1,176 avg) [B]Fists:[/B][U] +912 Melee:[/U] 80d20, +638 Str +20 Luck, +16 Divine x12, +120d6 wind/crushing, +240d8 Axiomatic 17-20/x4 melee (19,008 avg 72,072 Crit) [B]Full Attack:[/B] 4 Glaive attacks + 1 Ray, 5 Fists +1 Ray, 8 Gigantic Cannon shots +1 Ray [B]Special Attacks:[/B] Wind Aura. [I]Wish [/I]16xday [B]Special Qualities:[/B] Damage Reduction 165/+6/ (100/-), SR 121, Divine Immunities, Immunity to: Acid, Electricity, Fear, and Mind Influencing Effects, Starflight, Divine Aura (57,600 ft Marshall Auras can be used), Boon of the 8 Deities [B]Saves:[/B] Fort +671, Ref +439, Will +468 [B]Abilities:[/B] Str 644 (+317), Dex 20 (+5), Con 436 (+213), Int 78(+34), Wis 78(+34), Cha 80(+35) (Vajra all stats doubled) [B]Skills:[/B] All skills are at 106+ relevant ability modifier. [B]Feats:[/B] Toughness, Deflect Arrows, etc, etc the basics for a fighter type (most used for extra divine abilities) [B]Epic Feats[/B]: Legendary Archer, Exceptional Deflection, Reflect Arrows, Infinite Deflection, Epic Toughness [B]Divine Abilities:[/B] Third Eye, Nessience, Strong Mind, Strong Soul, Strong Spirit, Amaranthine Mind, Amaranthine Soul, Amaranthine Spirit, Legendary, Enlarge Aura x6, Divine Immensity x3, Heavy Handed, Perfect Weapon Specialization: Glaive, Uncanny Wind Mastery, Nullification, Living Construct, Iron Body, Adamantine Body, Manifold Rage [B]Cosmic Abilities: [/B]Spirit Stealer, Inner Eye, Legendary Strength (Esoteric), Orichalcum Body, Lord of Individuality, Abrogate, Authority [B]Environment:[/B] Shinkokku, Outer Planes [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] (official CR 160) [B]Treasure:[/B] Standard [B]Alignment:[/B] Lawful Neutral [B]Effective Class Level:[/B] 160 [B]Combat: [/B]Lord Taison uses his Authority domain spell like abilities to create around him an Overwhelming Presence and the Cosmic Ability Authority to great affect, this spell forces all enemies to immediately drop to their knees and prostrate themselves before him for up to 80 rounds. He will then Coup de Grace the most dangerous of those enemies, his view of dangerous however is those he sees as most capable of changing hearts and minds, not necessarily the most combat capable. He will attempt to command remaining foes away or bait them into dialogue, or otherwise attempt to diplomacy such foes giving them a solid chance to leave or face further defeat. He will only give one such chance, before closing and tearing apart those who remain unbent before his radiance, limb from limb. stomping on those who still stay prostrate before him. Taison uses his immense size and strength to crush foes, his feet much larger than most humans or humanoid sized beings. His mastery over Law and wind allows him to blow enemies away literally and his Shinkaze fan amplifies this further allowing him to blast away foes regardless of size or weight and treating him as constantly being under the effects of a control winds spell. His real power however comes from his orichalcum body which greatly enhances his already significant strength and his legendary strength power which he gained as a boon by intense training for over 100,000 years with the Emperor Aeterna of Shinkokku, Brahm Alto, who being the master of Time allowed him to spend a nearly limitless amount of time honing and perfecting his strength. His strength is at the lower levels of High Cosmic and near Transcendent levels of power making him nearly unbeatable in a straight fight, and he rarely backs down from a challenge. His Orichalcum body further amplifies his damage 12 fold making his already heavy blows nearly unable to survive. When pressed with a slippery or dishonorable foe, he allows his manifold rage and divine immensity abilities to take over and uses nullification and abrogate to nullify all of an opponent's feats and their strongest ability and uses his massive size and strength and his powerful glaive to slice and crush foes into oblivion. [B]Cosmic Might (Ex): [/B]Deal a maximum of 80d20 base damage with virtual size categories for any unarmed or weapon strike unless otherwise stated. [B]Boon of the 8 Deities (Su): [/B]Any 'Soul, Mind, Body, Spirit' ability also has it's respective ability modifier added as an additional layer of deflection AC [B]Law Portfolio x2: [/B]Lord Taison is the God of Authority and the lord of law and order. He is completely loyal to the cause of Shinkkoku and would be permanently destroyed before seeing Shinkkoku and Alto's goals dissolve into failure. -[I]Spell-like Abilities: [/I]Use two law domain spells as spell-like abilities each round Standard + Swift [I]-Hostile Environment (Anarchic):[/I] Competence penalty (equal to double your divine rank) on all die rolls while within a chaos aligned environment [I]-Anarchic Vulnerability:[/I] Suffer 100% extra damage from chaos aligned attacks and spells [I]-Transmutation Immunity: [/I]Immune to all Transmutation based effects and attacks [I]-Transmutation Reflection: [/I]Reflect any transmutation attack within your divine aura/realm [I]-Greater Scion of Law: [/I]Competence bonus +32 on attack rolls, Always Active damage rolls and armor class within a lawful aligned locale [I]-Perfect Summoning (Law): [/I]Lawful aligned creatures summoned have 200% more HD [I]-Greater Taint of Law:[/I] Healing 25% effect vs. your attacks except in chaos aligned locale [I]-Superior Axiomatic Effect (x2 HD): [/I]Assault your enemies with axiomatic attacks [I]-Uncanny Axiomatic Mastery (x2 HD)[/I] Assault your enemies with axiomatic attacks Variable [I]-Improved Axiomatic Regeneration:[/I] Gain regeneration 80 within lawful aligned locale [B]Wind Effect (Su): [/B]Blasts foes 10 feet per dice of damage taken, Shinkaze Glaive allows this effect to be to the edges of the described effect parameters, deals bludgeoning damage or if struck against a surface they take an additional amount of crushing (falling) damage equal to the dice dealt. DC 609 if applicable Beam (Ray) 80d6 3,600 ft range Blast 40d6 3,600 ft range/ 225ft. Standard action DC 609/half Blood 20d6 Melee Free action when struck DC 609/half Breath 40d6 225ft. cone, 900ft line, Standard action DC 609/half Hand 120d6 Melee Touch or Unarmed Strike Immolation 120d6 57,600ft radius blast, DC 609/half Storm 20d6 57,600ft radius, DC 609/half Free - Strike 20d6x24 Melee (bonus) Free - Wrath (Gaze) 40d6 225ft cone 609 Will/none [B]Axiomatic Effect (Su): [/B]Assault foes with cascading metallic light. The power of Law. This Deals double damage against Chaotically aligned foes. DC 609 if applicable Beam (Ray) 160d8 3,600 ft range Blast 80d8 3,600 ft range/ 225ft. Standard action DC 609/half Blood 40d8 Melee Free action when struck DC 609/half Breath 160d8 225ft. cone, 900ft line, Standard action DC 609/half Hand 240d8 Melee Touch or Unarmed Strike Immolation 240d8 57,600ft radius blast, DC 609/half Storm 40d8 57,600ft radius, DC 609/half Free - Strike 40d8x24 Melee (bonus) Free - Wrath (Gaze) 80d8 225ft cone 609 Will/none [B]Third Eye (Su): [/B]Gain an extra gaze or ray attack 1/round [B]Nessience (Ex):[/B] Ignore all parameters for any feat [B]Heavy Handed: [/B]Deal Double Strength Damage with attacks. [B]Perfect Weapon Specialization Glaive: [/B]Glaive attacks deal max damage [B]Orichalcum Body (Ex):[/B] Gain +232 to Strength, Add 100/- to DR, Reduce Opponents DR by 100 points, gain +152 to Natural AC, Weight increased by 16,000,000x, x12 base melee Damage, Virtual Size categories increased by 15 (+60 Con, -30 Dex, +15 nat ac) [B]Starflight(Sp):[/B] Can reach any place in the multiverse in 3d20 days. [B]Vajra Form:[/B] The 8 Deities can increase their overall combat effectiveness by pulling upon the power of the Mantra, This doubles all stats (str, dex, con etc) triples movement speed, and doubles their HP as if they were in their Divine Realm. HP is not increased for the increase to Con in this form, nor will it double their HP in their divine realm. [B]Divine Immunity(Ex):[/B] Immune to all environmental effects, Immune to all natural effects [B]Legendary Strength:[/B] Str is doubled [B]Strong Soul, Spirit, Mind: [/B]Add Strength Modifier to Saves, Attack Rolls and DCs [B]Lord of Individuality: [/B]Gain the Paragon template, [URL='https://www.d20srd.org/srd/epic/monsters/paragonCreature.htm']Paragon Creature :: d20srd.org[/URL] [B]Legendary: [/B]Gain the Monster of Legend template, [URL unfurl="true"]https://www.realmshelps.net/monsters/templates/monsterlegend.shtml[/URL] He has taken the following abilities: -Immunities: Acid, Fear, Electricity, and Mind Influencing Effects -Regrow Limbs [B]Inner Eye:[/B] Always rolling maximum on all dice rolls [B]Manifold Rage: [/B]+10 Strength +10 Con +5 on Will if struck or otherwise enraged in combat. Does not affect AC or abilities reliant on focus or complex thought. [B]Authority: [/B]All creatures of less hit dice must make a Will Save of DC:609 or be affected as if by a Rod of Rulership treating Taison as their absolute master unless his command goes explicitly against their alignment or will. [I]-Spell Like Abilities: [/I]Caster Level equal to HD+ Divine Bonus At Will: Commune, Dream, Etherialness, Gias/Quest, Greater Dispel Magic, Greater Teleport, Magic Jar, Sending, Tongues, True Sight [I]16/day:[/I] Wish 3/day: See Invisibility, Haste, Banishment -[I]Portfolio Spell Like Abilities:[/I] 2/Round: [I]Law (Authority):[/I] Command, Calm Emotions, Magic Circle Against Chaos, Order's Wrath, Greater Command, Hold Monster, Dictum, Shield of Law, Overwhelming Presence -Class Features: Marshall Auras: can use any Marshall Aura Major or Minor and all other class features but out to a maximum range of his Divine Aura, and 10 bonus feats Legendary Dreadnought: Can use Unstoppable and Unmovable, gain 3/- to damage reduction, gain second wind ability (can heal up to Con mod in damage 1/day) Fighter: Gain 25 Bonus Feats, +12 to attack and damage with primary weapon (glaive) and +12 against fear effects _________________________ [B]New Divine Abilities: -Strong Mind/ Body/ Soul/ Spirit:[/B] Your strength is so certain it affects every facet of your existence Prerequisites: Strength 100 Benefit: Str to respective stats, Divine Bonus to AC. [B]-Manifold Rage:[/B] Divine Rage burns for those who dare lay their hands on a God Prerequisites: Base Attack Bonus 30, Strength 70 Benefit: gain +10 to Strength and Con and +5 Will, for a number of rounds equal to your divine bonus. This does not affect your mindset, skills or armor class. [B]-Living Construct:[/B] You gain the Living Construct subtype, this ability can be used in place of the Ersatz ability for all "Body" type abilities associated with that ability. Prerequisites: none Benefit: Gain the Living Construct subtype [URL unfurl="true"]http://eberronunlimited.wikidot.com/living-construct[/URL] [B]-Legendary:[/B] You are a being that legends are told about Prerequisites: None Benefit: Gain the Monster of Legend template [URL unfurl="true"]https://www.realmshelps.net/monsters/templates/monsterlegend.shtml[/URL] [B]New Cosmic Abilities: -Orichalcum Body: [/B]Orichalcum Body has been reduced to a Cosmic Ability from a Transcendent Ability due to its underpoweredness comparatively to other Transcendent powers. -------------------------------------------------------- Equipment: [B]-Armor of Heavenly Might: [/B]+60 Armor Bonus to AC, applies to touch and saves. Gain Strength mod to Deflection AC. Allows him to Reroll reflex saves 6/day and gains evasion as a rogue [B]-Shinkaze Fan/Glaive:[/B] A powerful ancient artifact that controls winds. can shift between a massive naginata like glaive or a huge fan, in Glaive form it is considered to be a +20 Glaive enhancing the "Wind Effect" Divine ability allowing each strike to deal damage as a 'touch' effect vice a 'strike'. In Fan form it allows the user to control blasts of wind up to the users line of sight dealing 160d6 points of divine wind damage, half is wind, the other half is pure divine damage, and gain their wisdom bonus to attack rolls in this form, this effect is an aoe that can be used with iterative attacks and can create blasts of equivalent size to a properly levelled Control Winds spell (3,200 feet radius) and increases damage based on the "Wind Effect" the user may have dealing 'aura' damage per hit, and ignores size restrictions on moving or checking creatures in a windstorm, unless the creature is too big to fit in the affect's radius, the fan allows complete control of any enemy who fails it's save, allowing the user to throw and pull affected enemies in any way or direction they see fit. If an enemy is thrown into solid objects they take additional crushing damage equal to the dice done. Additionally the user gains a +10 to Deflection AC, and is constantly surrounded by a Control Winds affect with the same parameters as stated above that can be resumed or stopped as a free action. [B]-Gigantic Collosi:[/B] A standard heavy beam cannon of Shinkokku, this massive +20 cannon is nearly as large as Taison himself and deals pure divine damage and fires 4 additional shots per round at the user's highest base attack bonus and allows users to use "effect" beam powers with every shot. Not an artifact, just a strong normal divine weapon. 2 divine artifacts liquidated for x3 divine abilities, Boon of the 7 Springs is a stacking 'Toughness' feat for various holy hot springs visited in my world, Epic toughness in my campaigns grants +20 hp per level [/QUOTE]
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