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Crispy's Zeitgeist Campaign
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<blockquote data-quote="Crispy120286" data-source="post: 8032077" data-attributes="member: 6689860"><p>I'm not as good as others on here at giving campaign updates but i think I should try at least.</p><p></p><p>The Island at the Axis of the World ended with the constables arresting the Duchess however they never fought Asrebey and instead handed over Nathan Jierre to his custody.</p><p></p><p>The Dying Skyseer went rather smoothly as well. I’Sheng, our Skyseer, instantly went fanboy over Nevard. The party loved Wolfgang von Recklinhausen and i must have rolled insanely good for the combat encounter with him because after looking at his portrait, they started calling him John von Wicklinghausen. Cillian Creed as the villain who always got away was fantastic. I loved having him show up a few times but always be one step ahead. It was very satisfying for them to fight him. I also have never seen my players so frustrated as when Macbannin killed himself.</p><p></p><p>Digging for Lies really got them to HAAAATE Saxby. They wanted to pursue Macbannins case all the way to the end and were not happy when I effectively told them NO. This is where they started to understand the bureaucracy of the RHC and they are not simple adventurers who can do whatever the hell they want. Throughout this module I really played up the Lovecraftian horror aspect. They came upon many people with missing brains. Then the constant Thought beast attacks. Finally at the conclusion, at the Gala I had Morgan Cippiano, Wolfgang, and Rock Rackus show up for good fun. Our team leader and Yerasol Veterain Amethyst does not like Cippiano at all so he mostly ignored him. However Wolfgang enjoyed a good conversation with the party and Rock Rackus tried to be the center of attention. They needed help as they were one player down (Cloches player stopped playing for the final two sessions of this module) so they told Rock he can be a deputy and took him to the RHC to help. Kieran Oddcog also put on the steam suit, picked up the Nock Gun and shot the Thing from Beyond and launched a train at it. That was pretty awesome.</p><p></p><p>Next week we begin Always on Time. Wish me luck! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>My players take very detailed notes but nothing that could be used as a journal unfortunately. <a href="https://docs.google.com/spreadsheets/d/1GQYE4jLRPFhLJElJMgadCPlhGzDgoYhaAdH3uUwye3c/edit?usp=sharing" target="_blank">Here is a link to the campaign document.</a></p></blockquote><p></p>
[QUOTE="Crispy120286, post: 8032077, member: 6689860"] I'm not as good as others on here at giving campaign updates but i think I should try at least. The Island at the Axis of the World ended with the constables arresting the Duchess however they never fought Asrebey and instead handed over Nathan Jierre to his custody. The Dying Skyseer went rather smoothly as well. I’Sheng, our Skyseer, instantly went fanboy over Nevard. The party loved Wolfgang von Recklinhausen and i must have rolled insanely good for the combat encounter with him because after looking at his portrait, they started calling him John von Wicklinghausen. Cillian Creed as the villain who always got away was fantastic. I loved having him show up a few times but always be one step ahead. It was very satisfying for them to fight him. I also have never seen my players so frustrated as when Macbannin killed himself. Digging for Lies really got them to HAAAATE Saxby. They wanted to pursue Macbannins case all the way to the end and were not happy when I effectively told them NO. This is where they started to understand the bureaucracy of the RHC and they are not simple adventurers who can do whatever the hell they want. Throughout this module I really played up the Lovecraftian horror aspect. They came upon many people with missing brains. Then the constant Thought beast attacks. Finally at the conclusion, at the Gala I had Morgan Cippiano, Wolfgang, and Rock Rackus show up for good fun. Our team leader and Yerasol Veterain Amethyst does not like Cippiano at all so he mostly ignored him. However Wolfgang enjoyed a good conversation with the party and Rock Rackus tried to be the center of attention. They needed help as they were one player down (Cloches player stopped playing for the final two sessions of this module) so they told Rock he can be a deputy and took him to the RHC to help. Kieran Oddcog also put on the steam suit, picked up the Nock Gun and shot the Thing from Beyond and launched a train at it. That was pretty awesome. Next week we begin Always on Time. Wish me luck! :D My players take very detailed notes but nothing that could be used as a journal unfortunately. [URL='https://docs.google.com/spreadsheets/d/1GQYE4jLRPFhLJElJMgadCPlhGzDgoYhaAdH3uUwye3c/edit?usp=sharing']Here is a link to the campaign document.[/URL] [/QUOTE]
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