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Crispy's Zeitgeist Campaign
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<blockquote data-quote="Crispy120286" data-source="post: 7840212" data-attributes="member: 6689860"><p><strong>Session 2</strong></p><p></p><p>The constables worked on the puzzle for a few minutes. They really struggled in person, it took Kieran Oddcog's player to solve it who was video chatting in through Discord. he was the only one to suggest to move it in 3 dimensions.</p><p></p><p>[ATTACH=full]115221[/ATTACH]</p><p></p><p>They all really enjoyed it.</p><p></p><p>I loved how their jaws all dropped when i handed them each 1000gp for spending. i don't think they were expecting so much on the second session of a campaign.</p><p></p><p>On the RNS Impossible they had some great dialogue with Captain Rutger Smith. I think my Yerasol Veterain Amethyst Ironforged has some interest in Millerism. The Infiltration team went over well. Kieran got along very well with Burton, who taped a bunch of knives to his Simulacrum who then could only waddle around dangerously. Amethyst got a great "Breaking Things" lesson from Seven Foot Dan. and Letmas was sure I'Sheng was the only sane person onboard the entire ship.</p><p></p><p>All this made it all the more sad when the infiltration team died in the underwater tunnel. They managed to rescue Burton on the first try by rolling a Nat 20 on their strength check to move the boulder.</p><p></p><p>They managed to talk Nicolas Dupiers down without combat with some lucky diplomacy rolls. They retrieved the Golden Icon of Avilona and talked to Nicolas about what has been going on on the island. They promise to stop the Duchess and make sure the Danorans know he has survived and is holed up in the mines. He gives them the other two Icons to help them with stopping the Duchess at the Fortress. I'Sheng is particularly interested in the Icons and he feels a great connection to their respective planes.</p><p></p><p>[ATTACH=full]115222[/ATTACH]</p><p></p><p>Sadly i couldn't use the battle map for combat, it would have been a fun encounter. I was looking forward to having the Earth Elemental play Donkey Kong with the barrels.</p><p></p><p>They are being incredibly careful heading up the mountain, stealth rolls and some spells to hide their tracks. On their way to the peak of the mountain and encounter another one of those reality fluctuations, finding themselves in the swamp. Cloche unhappy about soggy boots and Kieran unhappy because he is wet up to his chest now.</p><p></p><p>As they arrive at the peak of the mountain they can see the fortress far into the distance. and that's where we ended for the night.</p><p></p><p>All in all, a great session and my players enjoyed it. I still need to work on running from a book, I find myself stuttering sometimes trying to get the information out.</p><p></p><p>Now i'm worried about how they are going to get into the fortress. Yes, they have a few Passwall scrolls but no one can actually cast them. Even with a Nat 20 UMD check, i don't think it's possible as they wont reach the desired DC. Any suggestions or recommendations on how they could manage to sneak in?</p></blockquote><p></p>
[QUOTE="Crispy120286, post: 7840212, member: 6689860"] [B]Session 2[/B] The constables worked on the puzzle for a few minutes. They really struggled in person, it took Kieran Oddcog's player to solve it who was video chatting in through Discord. he was the only one to suggest to move it in 3 dimensions. [ATTACH type="full" alt="73065856_718241885361261_1446568538893451264_n.jpg"]115221[/ATTACH] They all really enjoyed it. I loved how their jaws all dropped when i handed them each 1000gp for spending. i don't think they were expecting so much on the second session of a campaign. On the RNS Impossible they had some great dialogue with Captain Rutger Smith. I think my Yerasol Veterain Amethyst Ironforged has some interest in Millerism. The Infiltration team went over well. Kieran got along very well with Burton, who taped a bunch of knives to his Simulacrum who then could only waddle around dangerously. Amethyst got a great "Breaking Things" lesson from Seven Foot Dan. and Letmas was sure I'Sheng was the only sane person onboard the entire ship. All this made it all the more sad when the infiltration team died in the underwater tunnel. They managed to rescue Burton on the first try by rolling a Nat 20 on their strength check to move the boulder. They managed to talk Nicolas Dupiers down without combat with some lucky diplomacy rolls. They retrieved the Golden Icon of Avilona and talked to Nicolas about what has been going on on the island. They promise to stop the Duchess and make sure the Danorans know he has survived and is holed up in the mines. He gives them the other two Icons to help them with stopping the Duchess at the Fortress. I'Sheng is particularly interested in the Icons and he feels a great connection to their respective planes. [ATTACH type="full" alt="73029519_2436899463215035_5470822134966124544_n.jpg"]115222[/ATTACH] Sadly i couldn't use the battle map for combat, it would have been a fun encounter. I was looking forward to having the Earth Elemental play Donkey Kong with the barrels. They are being incredibly careful heading up the mountain, stealth rolls and some spells to hide their tracks. On their way to the peak of the mountain and encounter another one of those reality fluctuations, finding themselves in the swamp. Cloche unhappy about soggy boots and Kieran unhappy because he is wet up to his chest now. As they arrive at the peak of the mountain they can see the fortress far into the distance. and that's where we ended for the night. All in all, a great session and my players enjoyed it. I still need to work on running from a book, I find myself stuttering sometimes trying to get the information out. Now i'm worried about how they are going to get into the fortress. Yes, they have a few Passwall scrolls but no one can actually cast them. Even with a Nat 20 UMD check, i don't think it's possible as they wont reach the desired DC. Any suggestions or recommendations on how they could manage to sneak in? [/QUOTE]
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