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<blockquote data-quote="NotAYakk" data-source="post: 9324069" data-attributes="member: 72555"><p>It isn't "just", but yes it is worse than Vancian, in that if you ignore everything else about it you could make it more powerful by adding (can pick any slot to power any spell) and (can pick any spell).</p><p></p><p>The goal is to make the Sorcerer feel less like "wizard lite" and more like its own class.</p><p></p><p>So, you get spell like abilities. Each time you use an ability, it has a chance to be expended until the next long rest.</p><p></p><p>Also, something like: Once per long rest as an action, you can recover a pile of abilities; maybe all of them? That would put an interesting tactical choice on it - you'll want to let your tank run low before using "regain all abilities".</p><p></p><p>Being concrete...</p><p></p><p><strong>Sorcery Die</strong>: You gain a Sorcery Die. It starts out as 1d4. It increases to 1d6 at level 5, 1d8 at level 11 and 1d10 at level 17.</p><p></p><p>1) When your sorcery spells and magical abilities deal damage to a target, it deals extra damage equal to a roll of the sorcery die.</p><p>2) When you make a save against a spell, you add your Sorcery Die to your saving throw.</p><p></p><p><strong>Spell Like Abilities</strong>: You learn spell like abilities. Select these abilities from the Sorcerer spell list. Your spell like abilities are always cast as if you used a spell slot equal to 1/2 of your sorcerer level, round down, but min 1.</p><p></p><p>You gain 1 spell like ability per sorcerer level. (Chart) provides the levels of your spell like abilities. If you have a source of spell slots, you can treat your spell like abilities as spells known.</p><p></p><p>(The chart is a lot like a spell slot progression chart.)</p><p></p><p>When you use a spell like ability, roll your Sorcerer die; if the die is <strong>higher</strong> in value than the spell like ability level, you can use that spell like ability again. Each time you succeed at this, subtract 1 from future Sorcery die rolls on this spell like ability.</p><p></p><p>You also learn some cantrips (as usual).</p><p></p><p><strong>Sorcerous Rebirth</strong></p><p>Once per day you can regain all of your spell like abilities as an action. You also gain a number of temporary HP equal to one sorcery die per regained spell like ability. These temporary HP last for 1 minute.</p><p></p><p><strong>Sorcery Points</strong></p><p>No flexible casting. Sorcery points refresh on a short rest. Sorcery point abilities refer to your Sorcery die sometimes.</p><p></p><p><strong>Domains</strong></p><p>Each spell like ability has a choice of domains it can belong to. When you pick a spell like ability, you assign it to a domain it qualifies for.</p><p></p><p>Your level in a domain is equal to the highest level spell like ability in the domain, or the number of spell like abilities in the domain.</p><p></p><p>This encourages you to pick spells with themes.</p><p></p><p>As a spitballed example:</p><p></p><p><strong>Fire Domain:</strong></p><p>1) You gain a +1 bonus to damage on first spells for each level of this domain you have.</p><p>2) You have resistance to fire damage.</p><p>3) When a fire damage effect says you would take 1/2 damage, you instead take none.</p><p>4) When a creature rolls a natural 1 making a saving throw on your fire spells, they take double damage</p><p>5) You have resistance to cold damage</p><p>6) Fire damage you do ignores resistance to fire damage.</p><p>7) You are immune to fire damage</p><p>8) You can expend sorcery points to cast an expended spell like ability in this domain equal to its level. You can do this once per spell like ability before completing a long rest.</p><p>9) When someone takes fire damage within 30' of you, you can expend a reaction to reduce that damage to 0 and gain temporary HP equal to 1/2 of the damage prevented until the end of your next turn. If you deal fire damage while you have this temporary HP, you can expend the temporary HP to increase the damage you do by 1/2 of your temporary HP expended.</p><p></p><p>but that is just a spitball version.</p><p></p><p><strong>Multiclassing</strong></p><p>If you multiclass Sorcerer with another class that grants spellcasting, add your Sorcerer level to the other spellcasting class levels. Then subtract spell slots equal to the spell like abilities the Sorcerer has at each level. So if your combined level is 5, you use the 5th level spell slot table. If the sorcerer grants 2 level 1 spell like abilities and 1 level 2 spell like ability, subtract those from the 5th level spell slot table.</p><p></p><p>...</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 9324069, member: 72555"] It isn't "just", but yes it is worse than Vancian, in that if you ignore everything else about it you could make it more powerful by adding (can pick any slot to power any spell) and (can pick any spell). The goal is to make the Sorcerer feel less like "wizard lite" and more like its own class. So, you get spell like abilities. Each time you use an ability, it has a chance to be expended until the next long rest. Also, something like: Once per long rest as an action, you can recover a pile of abilities; maybe all of them? That would put an interesting tactical choice on it - you'll want to let your tank run low before using "regain all abilities". Being concrete... [b]Sorcery Die[/b]: You gain a Sorcery Die. It starts out as 1d4. It increases to 1d6 at level 5, 1d8 at level 11 and 1d10 at level 17. 1) When your sorcery spells and magical abilities deal damage to a target, it deals extra damage equal to a roll of the sorcery die. 2) When you make a save against a spell, you add your Sorcery Die to your saving throw. [b]Spell Like Abilities[/b]: You learn spell like abilities. Select these abilities from the Sorcerer spell list. Your spell like abilities are always cast as if you used a spell slot equal to 1/2 of your sorcerer level, round down, but min 1. You gain 1 spell like ability per sorcerer level. (Chart) provides the levels of your spell like abilities. If you have a source of spell slots, you can treat your spell like abilities as spells known. (The chart is a lot like a spell slot progression chart.) When you use a spell like ability, roll your Sorcerer die; if the die is [b]higher[/b] in value than the spell like ability level, you can use that spell like ability again. Each time you succeed at this, subtract 1 from future Sorcery die rolls on this spell like ability. You also learn some cantrips (as usual). [b]Sorcerous Rebirth[/b] Once per day you can regain all of your spell like abilities as an action. You also gain a number of temporary HP equal to one sorcery die per regained spell like ability. These temporary HP last for 1 minute. [b]Sorcery Points[/b] No flexible casting. Sorcery points refresh on a short rest. Sorcery point abilities refer to your Sorcery die sometimes. [b]Domains[/b] Each spell like ability has a choice of domains it can belong to. When you pick a spell like ability, you assign it to a domain it qualifies for. Your level in a domain is equal to the highest level spell like ability in the domain, or the number of spell like abilities in the domain. This encourages you to pick spells with themes. As a spitballed example: [B]Fire Domain:[/B] 1) You gain a +1 bonus to damage on first spells for each level of this domain you have. 2) You have resistance to fire damage. 3) When a fire damage effect says you would take 1/2 damage, you instead take none. 4) When a creature rolls a natural 1 making a saving throw on your fire spells, they take double damage 5) You have resistance to cold damage 6) Fire damage you do ignores resistance to fire damage. 7) You are immune to fire damage 8) You can expend sorcery points to cast an expended spell like ability in this domain equal to its level. You can do this once per spell like ability before completing a long rest. 9) When someone takes fire damage within 30' of you, you can expend a reaction to reduce that damage to 0 and gain temporary HP equal to 1/2 of the damage prevented until the end of your next turn. If you deal fire damage while you have this temporary HP, you can expend the temporary HP to increase the damage you do by 1/2 of your temporary HP expended. but that is just a spitball version. [b]Multiclassing[/b] If you multiclass Sorcerer with another class that grants spellcasting, add your Sorcerer level to the other spellcasting class levels. Then subtract spell slots equal to the spell like abilities the Sorcerer has at each level. So if your combined level is 5, you use the 5th level spell slot table. If the sorcerer grants 2 level 1 spell like abilities and 1 level 2 spell like ability, subtract those from the 5th level spell slot table. ... [/QUOTE]
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