better stage magician, mentalist with a useful familiar. Your opinion ?
Master stage magician
When you join the college of prestidigitation at 3rd level, you gain access to the prestidigitation and thaumaturgy cantrips or 2 other cantrips from your class list if you already know them. The 2 spells are , for you, combined into one. Casting a spell gives you 2 effects from the combined list. If you cast this spell multiple times, you can actively have up to six of their effects at a time, and you can break an effect at the cost of an action.
Mentalist
Also at level 3, your inspiration allows you to overcome the mental resistances of your targets. If a creature within 30 feet roll a wisdom, intelligence, or charisma saving throw, you can use your reaction to spend a use of Bardic Inspiration and subtract your result from the result of the saving throw. If this saving throw is made as a result of a spell you cast, your spell ignores any saving throw advantage and any resistance. The creature is immune if you can't see it or if charms don't affect it.
Level 6:
The voice of his master
From level 6, you learn the Find Familiar spell (by adding the monkey to the list, taking a modified cat as a model). Your familiar, in addition to its usual abilities, is a casting catalyst. Her charisma is changed to 12 and raises to 14 at level 14. The familiar's charisma modifier is added to the bard’s while she is conscious and on the same plane as her master, up to a maximum of 20.
Finally, when you cast a spell that has contact range, your familiar can cast the spell as if it were the one who performed the spell, as usual for familiars. In addition, the spell can be cast without verbal or somatic components, even if you are unable to perform an action, bonus action or reaction normally due to a condition or if you are unconscious but not dying. Your familiar must not be affected by such a condition itself.
Level 14:
Mass hypnotism From level 14, after a performance or speech of 10 minutes or more, for all non-hostile creatures that can hear you within a radius of 150 feet (or more if relays are used), you can implant a suggestion ( according to the terms of the namesake spell) of your choice in the mind of any creature that fails a wisdom saving throw. Your charisma is the casting modifier for this ability. The effect can be used once, then requires a short or long rest before being used again. The effect lasts for an hour.
Master stage magician
When you join the college of prestidigitation at 3rd level, you gain access to the prestidigitation and thaumaturgy cantrips or 2 other cantrips from your class list if you already know them. The 2 spells are , for you, combined into one. Casting a spell gives you 2 effects from the combined list. If you cast this spell multiple times, you can actively have up to six of their effects at a time, and you can break an effect at the cost of an action.
Mentalist
Also at level 3, your inspiration allows you to overcome the mental resistances of your targets. If a creature within 30 feet roll a wisdom, intelligence, or charisma saving throw, you can use your reaction to spend a use of Bardic Inspiration and subtract your result from the result of the saving throw. If this saving throw is made as a result of a spell you cast, your spell ignores any saving throw advantage and any resistance. The creature is immune if you can't see it or if charms don't affect it.
Level 6:
The voice of his master
From level 6, you learn the Find Familiar spell (by adding the monkey to the list, taking a modified cat as a model). Your familiar, in addition to its usual abilities, is a casting catalyst. Her charisma is changed to 12 and raises to 14 at level 14. The familiar's charisma modifier is added to the bard’s while she is conscious and on the same plane as her master, up to a maximum of 20.
Finally, when you cast a spell that has contact range, your familiar can cast the spell as if it were the one who performed the spell, as usual for familiars. In addition, the spell can be cast without verbal or somatic components, even if you are unable to perform an action, bonus action or reaction normally due to a condition or if you are unconscious but not dying. Your familiar must not be affected by such a condition itself.
Level 14:
Mass hypnotism From level 14, after a performance or speech of 10 minutes or more, for all non-hostile creatures that can hear you within a radius of 150 feet (or more if relays are used), you can implant a suggestion ( according to the terms of the namesake spell) of your choice in the mind of any creature that fails a wisdom saving throw. Your charisma is the casting modifier for this ability. The effect can be used once, then requires a short or long rest before being used again. The effect lasts for an hour.
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