jasper
Rotten DM
CUSTOMIZING YOUR ORIGIN
All characters created for Adventurers League play use these rules instead of the normal rules for Ability Score Increases afforded by virtue of your character’s race.
Proficiencies
Proficiencies can be replaced for other proficiencies as detailed in the table; DMs don’t have the discretion to allow additional options.
Custom Lineage
These rules aren’t used in Adventurers League play.
CHANGING A SKILL
You can replace one of your character’s skill proficiencies with another skill proficiency at 5th level, 11th level, 16th level, and 20th level. This isn't subject to PH+1.
CHANGING YOUR SUBCLASS
You can replace one of your character’s subclasses with another subclass at 5th level, 11th level, 16th level, and 20th level. This isn't subject to PH+1.
Training Time
You must spend a number of downtime days equal to twice your character’s level and 100 gp equal to your current level. The gold cost is waived if you return to a subclass that you previously held.
All characters created for Adventurers League play use these rules instead of the normal rules for Ability Score Increases afforded by virtue of your character’s race.
Proficiencies
Proficiencies can be replaced for other proficiencies as detailed in the table; DMs don’t have the discretion to allow additional options.
Custom Lineage
These rules aren’t used in Adventurers League play.
CHANGING A SKILL
You can replace one of your character’s skill proficiencies with another skill proficiency at 5th level, 11th level, 16th level, and 20th level. This isn't subject to PH+1.
CHANGING YOUR SUBCLASS
You can replace one of your character’s subclasses with another subclass at 5th level, 11th level, 16th level, and 20th level. This isn't subject to PH+1.
Training Time
You must spend a number of downtime days equal to twice your character’s level and 100 gp equal to your current level. The gold cost is waived if you return to a subclass that you previously held.