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Community
General Tabletop Discussion
D&D Older Editions
AD&D (yes, 2e too) players and referees, what do you think of rolling under for ability and NWP checks?
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<blockquote data-quote="Voadam" data-source="post: 9283795" data-attributes="member: 2209"><p>There were a couple niche actual adventuring abilities in the PHB NWPs.</p><p></p><p>Picking up a new language in game after figuring out starting ones could be nice.</p><p></p><p>Tumbling allowed no damage from a 10 foot fall and half from others up to 60' on a check, improving unarmed attack rolls by 2.</p><p></p><p>Healing was sub par compared to magical healing but was a distinct improvement over default healing and could be a supplement to magical healing.</p><p></p><p>Mountaineering allowed +10% to climbing chances per time taken.</p><p></p><p>Blindfighting reduced darkness/invisibility penalties.</p><p></p><p>Also <a href="https://preview.drivethrurpg.com/en/product/16886/phbr2-complete-thief-s-handbook-2e?affiliate_id=17596" target="_blank">Complete Thief's Handbook</a> provided an observation NWP that seemed to be a spot type mechanic in 2e. Also an alertness one to reduce surprise but at the cost of an extra check everytime surprise came up for the chance to modify the surprise check.</p><p></p><p>Alertness</p><p>1 slot, Wisdom, + 1 modifier.</p><p>Required: Burglar.</p><p>Recommended: All.</p><p>A character with this proficiency is able to instinctively notice and recognize signs of a disturbance in the immediate vicinity, reducing by 1 in 6 the character's chance of being surprised whenever he makes a successful proficiency check.</p><p></p><p>Observation</p><p>1 slot, Intelligence, 0 modifier.</p><p>Required: Beggar, Cutpurse, Investigator, Spy, Swindler, Troubleshooter.</p><p>Recommended: Assassin, Bounty Hunter, Burgler, Fence, Smuggler.</p><p>Characters with this proficiency have cultivated exceptionally acute powers of observation. The DM may ask for a proficiency check (or secretly roll it himself) anytime there is something subtly askew; he may also allow characters with observation to increase their chance of finding secret or concealed doors by 1 in 6. The proficiency covers all the senses.</p><p>Example: Julina is questioning a man who claims to be a craftsman who has worked on the palace; she is searching for the most discreet entrance. The DM secretly rolls an observation proficiency check; it is successful. "You notice," he tells her, "that his hands are in beautiful condition, entirely lacking callouses." From this observation, Julina may deduce that the man is actually just posing as a craftsman; he may be a con man taking advantage of a few free drinks or coins, or he could even be a spy for her enemies.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9283795, member: 2209"] There were a couple niche actual adventuring abilities in the PHB NWPs. Picking up a new language in game after figuring out starting ones could be nice. Tumbling allowed no damage from a 10 foot fall and half from others up to 60' on a check, improving unarmed attack rolls by 2. Healing was sub par compared to magical healing but was a distinct improvement over default healing and could be a supplement to magical healing. Mountaineering allowed +10% to climbing chances per time taken. Blindfighting reduced darkness/invisibility penalties. Also [URL='https://preview.drivethrurpg.com/en/product/16886/phbr2-complete-thief-s-handbook-2e?affiliate_id=17596']Complete Thief's Handbook[/URL] provided an observation NWP that seemed to be a spot type mechanic in 2e. Also an alertness one to reduce surprise but at the cost of an extra check everytime surprise came up for the chance to modify the surprise check. Alertness 1 slot, Wisdom, + 1 modifier. Required: Burglar. Recommended: All. A character with this proficiency is able to instinctively notice and recognize signs of a disturbance in the immediate vicinity, reducing by 1 in 6 the character's chance of being surprised whenever he makes a successful proficiency check. Observation 1 slot, Intelligence, 0 modifier. Required: Beggar, Cutpurse, Investigator, Spy, Swindler, Troubleshooter. Recommended: Assassin, Bounty Hunter, Burgler, Fence, Smuggler. Characters with this proficiency have cultivated exceptionally acute powers of observation. The DM may ask for a proficiency check (or secretly roll it himself) anytime there is something subtly askew; he may also allow characters with observation to increase their chance of finding secret or concealed doors by 1 in 6. The proficiency covers all the senses. Example: Julina is questioning a man who claims to be a craftsman who has worked on the palace; she is searching for the most discreet entrance. The DM secretly rolls an observation proficiency check; it is successful. "You notice," he tells her, "that his hands are in beautiful condition, entirely lacking callouses." From this observation, Julina may deduce that the man is actually just posing as a craftsman; he may be a con man taking advantage of a few free drinks or coins, or he could even be a spy for her enemies. [/QUOTE]
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AD&D (yes, 2e too) players and referees, what do you think of rolling under for ability and NWP checks?
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