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5e Oerth − the planet of Blackmoor and Greyhawk
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<blockquote data-quote="Yaarel" data-source="post: 8521762" data-attributes="member: 58172"><p>Part of the success of the Darlene map is gaming considerations, and part of it is intuiting the vibe of popculture.</p><p></p><p>The gaming considerations stretch out the densely populated areas and squeeze together the sparse expanses, so places of interest tend to be within reach of premodern travel, wherever the player characters are. The experience of endless outlands is also present, but relocates to the western edge of map.</p><p></p><p>It is an image of the popculture of circa 1980. It is hard not to infer some lighthearted commentary from a moderate perspective. There seems to be frustration with the religious right. Quebec includes the Theocracy of the Pale apparently referring to the deep Catholic culture (albeit the Quebec Catholics are both liberal and deeply religious). Pale might be pun for both wintery light skin and a close-knit community territory, as in "beyond the pale". South Carolina has been broken up an pushed off the mainland. Georgia becomes the county of "Sunday" perhaps referring to shut shops and no alcohol. On the opposite side of the spectrum, the progressive east and west coasts have also been broken up to form islands onto themselves.</p><p></p><p>The regions of Ulek are "oil-ic", where Texas, Oklahoma, and Kansas are major oil producers. The Principality of Ulek is places like Houston and popculture Dallas. The premodern lacks the need for oil, but perhaps Flanaess can have these regions produce an analogous valuable commodity, perhaps something that fuels magical applications.</p><p></p><p>Generally, the map reflects a perfect blend of "combining something familiar with something unfamiliar". The places are all present, but one needs to look twice to recognize it. So it functions as a fantasy version.</p><p></p><p>The borderless quality of all these places probably feels relevant today than then.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8521762, member: 58172"] Part of the success of the Darlene map is gaming considerations, and part of it is intuiting the vibe of popculture. The gaming considerations stretch out the densely populated areas and squeeze together the sparse expanses, so places of interest tend to be within reach of premodern travel, wherever the player characters are. The experience of endless outlands is also present, but relocates to the western edge of map. It is an image of the popculture of circa 1980. It is hard not to infer some lighthearted commentary from a moderate perspective. There seems to be frustration with the religious right. Quebec includes the Theocracy of the Pale apparently referring to the deep Catholic culture (albeit the Quebec Catholics are both liberal and deeply religious). Pale might be pun for both wintery light skin and a close-knit community territory, as in "beyond the pale". South Carolina has been broken up an pushed off the mainland. Georgia becomes the county of "Sunday" perhaps referring to shut shops and no alcohol. On the opposite side of the spectrum, the progressive east and west coasts have also been broken up to form islands onto themselves. The regions of Ulek are "oil-ic", where Texas, Oklahoma, and Kansas are major oil producers. The Principality of Ulek is places like Houston and popculture Dallas. The premodern lacks the need for oil, but perhaps Flanaess can have these regions produce an analogous valuable commodity, perhaps something that fuels magical applications. Generally, the map reflects a perfect blend of "combining something familiar with something unfamiliar". The places are all present, but one needs to look twice to recognize it. So it functions as a fantasy version. The borderless quality of all these places probably feels relevant today than then. [/QUOTE]
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