VisanidethDM
First Post
Hello!
My current Warhammer game is ending soon and my players expressed the wish to go back to 4E for our next game.
I don't have enough free time to go full homebrew, so I'm thinking of picking up a 5E/13th Age/Pathfinder adventure path and adapting it (my players are fundamentally familiar with all "good" 4E adventures) to adapt to 4E.
The fundamental requisites are:
- not necessarily zero to hero: we're looking for an adventure that can span at least 10-15 sessions (I think the 5E 10 level span is ideal, but anything that lasts more than 5 levels is good)
- not a pure dungeon crawl: my players appreciate good tactical combat (expecially after months of Warhammer which isn't particularly engaging in that perspective) but their forte is roleplay and mischief; one of them particularly shines when he has the opportunity to employ is messy but surprisingly successfull diplomacy skills (despite almost always playing fighter types), another loves playing broody criminals, then the last two tend to play either casters or charisma-based characters (like dashing rogues or bards) or big damn heroes. I need something that has a certain balance between exploration and urban intrigue.
- given that our last game was fundamentally a giant political investigation, I want a strong shift in focus: in particular I'm considering a scenario involving a good mix of exploration and survival or something based on fairly straightforward adventuring/treasure hunting.
Thanks in advance for your suggestions!
My current Warhammer game is ending soon and my players expressed the wish to go back to 4E for our next game.
I don't have enough free time to go full homebrew, so I'm thinking of picking up a 5E/13th Age/Pathfinder adventure path and adapting it (my players are fundamentally familiar with all "good" 4E adventures) to adapt to 4E.
The fundamental requisites are:
- not necessarily zero to hero: we're looking for an adventure that can span at least 10-15 sessions (I think the 5E 10 level span is ideal, but anything that lasts more than 5 levels is good)
- not a pure dungeon crawl: my players appreciate good tactical combat (expecially after months of Warhammer which isn't particularly engaging in that perspective) but their forte is roleplay and mischief; one of them particularly shines when he has the opportunity to employ is messy but surprisingly successfull diplomacy skills (despite almost always playing fighter types), another loves playing broody criminals, then the last two tend to play either casters or charisma-based characters (like dashing rogues or bards) or big damn heroes. I need something that has a certain balance between exploration and urban intrigue.
- given that our last game was fundamentally a giant political investigation, I want a strong shift in focus: in particular I'm considering a scenario involving a good mix of exploration and survival or something based on fairly straightforward adventuring/treasure hunting.
Thanks in advance for your suggestions!