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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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<blockquote data-quote="CapnZapp" data-source="post: 9253352" data-attributes="member: 12731"><p>My point is that the numbers don't really allow one dragon to do diddly squat.</p><p></p><p>Yes, it feels nice to be a mighty hero and together with your stalwart companions defeat the monster that's menacing the entire valley.</p><p></p><p>But the entire valley isn't really menaced by a single dragon numbers-wise.</p><p></p><p>The game is predicated on five hero actions per turn. Increase the number of hero actions to 20 or 40, and the dragon is toast in round #1 even if the heroes are considerably lower level (and some might even be regular militia).</p><p></p><p>Assuming, of course, the DM plays ball and has the Dragon use fun playable tactics. (The game assumes a relatively small battle area and monsters that <em>want</em> to rumble)</p><p></p><p>This post isn't about quibbling over specific stats. It's saying in the most general of terms that even the theoretical idea of playing out 1000 villagers vs the dragon is a very shaky notion. It's better to just assume and accept the game does not lend itself to simulating <em>anything</em>.</p><p></p><p>It does cinematic fantasy hero combat (meaning the heroes act like marvel characters, the monsters act like silly action movie monsters, nobody thinks too deeply about tactics or death or even why you're fighting at all). Full stop.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9253352, member: 12731"] My point is that the numbers don't really allow one dragon to do diddly squat. Yes, it feels nice to be a mighty hero and together with your stalwart companions defeat the monster that's menacing the entire valley. But the entire valley isn't really menaced by a single dragon numbers-wise. The game is predicated on five hero actions per turn. Increase the number of hero actions to 20 or 40, and the dragon is toast in round #1 even if the heroes are considerably lower level (and some might even be regular militia). Assuming, of course, the DM plays ball and has the Dragon use fun playable tactics. (The game assumes a relatively small battle area and monsters that [I]want[/I] to rumble) This post isn't about quibbling over specific stats. It's saying in the most general of terms that even the theoretical idea of playing out 1000 villagers vs the dragon is a very shaky notion. It's better to just assume and accept the game does not lend itself to simulating [I]anything[/I]. It does cinematic fantasy hero combat (meaning the heroes act like marvel characters, the monsters act like silly action movie monsters, nobody thinks too deeply about tactics or death or even why you're fighting at all). Full stop. [/QUOTE]
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Community
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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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