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  1. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    I'd say these are the best two starter sets out there. You can pickup "Press Start" for free! And the Beginner's Box is the gold standard, especially on Foundry.
  2. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    In Pathfinder Society games I play, one of the other players is a bard. They typically do "Inspire Courage" (the old name), which adds a +1 bonus to attacks and damage. They bought a big foam finger that they wear and held up when the buff is active, and someone makes an attack. It really works.
  3. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    I had a friend who ran a game for some smart people who could not catch on. For one guy (and I'm not making this up), he drew a big D20 on a paper and put a "5" in it. Then he drew a D8 and put a "3" in it. He told him. "Hold the D20 in one hand, the D8 in the other. On your turn, roll the D20...
  4. SteveC

    WotC Andy Collins returns to WotC

    Great news! Andy wrote some great stuff. This is a positive development I'd say.
  5. SteveC

    RPG Print News – Chaosium, Hero Games, and More

    Thanks for the info on Hero. The Hero System sourcebooks are traditionally some of the best products for a genre or type of play out there, regardless of rules. I hadn't heard of this one at all.
  6. SteveC

    Mike Mearls joins Chaosium as Executive Producer

    I know Mike has been around the forums a bunch lately, so I just wanted to say "Bravo!" It will be interesting to see what comes of this.
  7. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    You either hate 4E or I have to honestly ask what are you spending time on, here? And your argument is 100% straw man: no one is saying 4E is the best selling edition ever, only that the core books sold more than previous editions. I'm 100% sure 5E has sold a ton more because the PHB was in the...
  8. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    That's an excellent point. What they could do at zero effort was to make it known that 4E could be used in the same manner as OSR games. There's no OGL for 1E and 2E but you see a ton of games using that material.
  9. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    I think this is an astute observation. There are a lot of people who don't like 4E, so you would think there wouldn't be much if any interest in an OGL version. So what's the holdup? It's not like WotC would be creating completion, would they? If that's the case, why are we getting 5E 2024 in...
  10. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    This just gets a sigh out of me. On the one hand, we don't have the numbers, on the other hand, we know enough to call something blatantly false. This is what you want to be true. And that's okay with me (since I know a lot of people who hated 4E with the intensity of 10000 suns). We don't know...
  11. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    100% this. By the time you're late in the edition, sales are way down. That's why you're doing a new edition. Nothing ever sells like the core three books. So the new edition will very likely sell more than ever before. The key difference, I suppose, is how will it be doing 5 years from now? If...
  12. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    It has been a long time, but remember that the Slayer class (from the books near the end of the line) has a Dexertity option. So it did happen, just late
  13. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    There were definitely better and worse choices for feats and powers. And some of the qualities were changed by errata. One character I had was a Drow Thief who had the Duelist Prowess powers. It initially didn't have the weapon keyword, which would have made it useless. It was updated to include...
  14. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    I get that you believe that, but if I have a choice between a developer who was there across multiple editions, and you, I guess I know who I will believe. I know what Ben Riggs said. At the same time, he doesn't have access to the full WotC's sales. No one who's not internal does. So we have...
  15. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    Now you're making me go back in memory, so from what I remember, you had two classes. One of them was your Role, straight out of 4E, but the other was the character class. This meant you could have a character who was a fighter-controller, for instance. The presentation is an issue for me, but...
  16. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    I just want to second this. If you want to see where 4E could have gone, I think this is a great product. Now I'm not overly fond of the production values for the game, but the design really gives you something to think about.
  17. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    I keep seeing this. Multiple people from WotC who were there at the time have said that each editions core books have sold more than the one before it. By the time we're getting to Martial Power 2, you're 100% correct. If we're comparing the core three, that's false. Just like 5E sold more than...
  18. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    I will explain it, but I am getting the impression you don't have much experience with game systems other than D&D. Replacing a skill or attribute on a check with a power is a relatively common design feature. The first time I remember seeing it was Fate, but a lot of other games do it. PF2...
  19. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    So, let's apply the same reasoning to magic. The real answer is that skills in D&D do different things than your ability to attack. That is true across editions.
  20. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    You actually could. The 4E DMG and infamous page 42 has rules for improvised attacks and damage effects. I think you would want to expand on those rules if you wanted to use them all the time (something that would have happened if 4E was OGL I'm sure) but you absolutely could. Maybe your DM...
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