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  1. overgeeked

    The "I Didn't Comment in Another Thread" Thread

    Way too many is not nearly enough. Got it.
  2. overgeeked

    D&D General [+] Tell me about Greyhawk

    [+] Thread to stay on topic, not bicker about the setting, and generally stay positive. Sell me on the version of the setting you love. Don't complain about other versions or changes made, etc. I have some of the books from back-in-the-day, but I was never that big on Greyhawk. So, ENWorld...
  3. overgeeked

    Which Greyhawk in D&D 2024

    576 CY, plus 50 years with advice. So 626 CY.
  4. overgeeked

    D&D General D&D memes thread discussion…

    I thought so, too. That’s why I shared it. Not my idea. But I’m stealing the hell out of it.
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    428374479_10168839301840483_2863533626163093956_n.jpg

  6. overgeeked

    No More Massive Tomes of Rules

    I am constantly surprised that more game companies don't make epubs.
  7. overgeeked

    No More Massive Tomes of Rules

    Hell, yeah. Lighter games, tighter design, shorter page counts. That's 100% my wheelhouse. The lighter the better, honestly. Writing game mechanics like they're actually game mechanics is a great first step in drastically reducing word and page count of games. Remembering the books are reference...
  8. overgeeked

    D&D General "Player Skill" versus DM Ingenuity as a playstyle.

    Ah, right. I do the bit where I make the player describe where they search and what they’re searching for. They find whatever they would find. I don’t do pixel hunting. That can die in a fire. If they’re close enough on either what or where, I’ll give it to them. For a real mystery scenario, the...
  9. overgeeked

    D&D General "Player Skill" versus DM Ingenuity as a playstyle.

    I give them the clues for free, no roll required. It’s up to them to solve the mystery though. I will use a Call of Cthulhu 7E trick though. If they’re really, truly stumped someone makes an INT check. If they succeed, we move the story ahead to where they get another clue. If they fail, we move...
  10. overgeeked

    D&D General "Player Skill" versus DM Ingenuity as a playstyle.

    Yeah, yeah. I view resolving problems with rolls the same as combat. To me, both are fail states. You didn’t sufficiently engage your creativity and/or interact with the fictional environment enough to avoid using the dice. Stack the fictional odds so much in your favor via player creativity...
  11. overgeeked

    D&D General "Player Skill" versus DM Ingenuity as a playstyle.

    Sure. The distinction I'm making is in how the problem is solved. Does the player think through the solution? That's challenging the player. Does the PC make a roll using some stat or ability on their character sheet? That's challenging the PC.
  12. overgeeked

    D&D General The D&D Memes Thread

  13. 428062861_1543696493170597_8951631169301553827_n.jpg

    428062861_1543696493170597_8951631169301553827_n.jpg

  14. overgeeked

    D&D General The D&D Memes Thread

  15. Screenshot 2024-05-15 at 1.29.22 PM.png

    Screenshot 2024-05-15 at 1.29.22 PM.png

  16. overgeeked

    D&D General So, how much did/do you use psionics?

    For players, almost never in AD&D. All the time once they landed in 4E and 5E. For monsters, whenever they happen to have psionics.
  17. overgeeked

    D&D General "Player Skill" versus DM Ingenuity as a playstyle.

    I can't remember a time when it wasn't relevant. It's permanently relevant after about six months of regular play. Once the players have encountered some puzzle once, they now know about it and know how to overcome it easily. The first time they encounter a regenerating troll, they're freaked...
  18. overgeeked

    The "I Didn't Comment in Another Thread" Thread

    Communicating via the internet?
  19. overgeeked

    D&D General "Player Skill" versus DM Ingenuity as a playstyle.

    I started in 1984 with B/X and the group quickly switched to AD&D. We played that up to 4E, and have been "current" with the editions until recently. We switched to DCC RPG and are running a campaign of that. We've always played in the player-skill style. I started later, but I've always played...
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