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  1. Jolly Ruby

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    I wouldn't say it's a "right" amount, and I think 12 is a good number, but I would cut it to eight if I had so change something: Fighter, Cleric, Magic-User, Rogue, Paladin, Bard, Druid and Monk. It covers almost any archetype and each class is distinct enough from others. (maybe the paladin can...
  2. Jolly Ruby

    D&D General What is the Quintissential D&D Mascot Monster?

    The owlbear and the beholder. Both are originally from D&D, well known enough to be recognizable by most players and some non-players, and not widespread enough to be just "generic fantasy". Others that almost hit that bar for me are the displacer beast (it's not originally D&D) and the mimic...
  3. Jolly Ruby

    D&D 5E Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.

    Trying again, but now considering fantasy firearms are as deadly as fantasy blades are in relation to real blades. I would still deemphasize melee combat and armors for flavor. Maybe "kevlar proficience" could give you +2 armor class and the other points you gain from positioning and a bulkier...
  4. Jolly Ruby

    D&D 5E Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.

    I was thinking more "if a couple of shots hit you you can't fight properly" but the same could be said about being hit by a sword, so I think you're right.
  5. Jolly Ruby

    D&D 5E Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.

    I like the idea, but a lot of mechanics related to combat would need a gargantuan overhaul. Like it happened in real work, once you introduce modern firearms the whole system that existed before falls apart. The closest thing we have to firearms in D&D is the spell disentegrate. Dexterity saving...
  6. Jolly Ruby

    D&D General The Problem With Paladin's Medieval Origins (+)

    Honestly, I think this dissonance is already reconciled. While I see how the original paladin can be related to crusaders (they are inspired by the fantasy novel Three Hearts and Three Lions, more on that later) I don't think the crusader roots remain in their current incarnation. Which points...
  7. Jolly Ruby

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Two, the wizards and the others. Jokes apart, I think 5e hit the right spot in "one more and it would fall apart eventually", and for me the artificer is that "one too much". For the minimum amount I would say four classes at least .
  8. Jolly Ruby

    D&D 5E Is there a handy table for average damage?

    I use anydice.com, but a table would be useful indeed. If it doesn't exist yet maybe I'll compile one, post on my blog and share it here
  9. Jolly Ruby

    D&D 5E Hasbro CEO Chris Cocks Would Like To Explore Kara-Tur

    EDIT: This comment was a response to another comment, but I'm dropping the conversation since it's clear it was not productive.
  10. Jolly Ruby

    D&D 5E Hasbro CEO Chris Cocks Would Like To Explore Kara-Tur

    Well, if they hired East Asian authors, a solid team of culture consultants and actually heard them it could be a new begining for the setting. But I honestly doubt that. So best left buried.
  11. Jolly Ruby

    D&D General Planning a D&D editions tour

    I'm planning for 10 sessions max each "module", so playing weekly we could take a year to complete everything.
  12. Jolly Ruby

    D&D General Planning a D&D editions tour

    That would be hard indeed, but it's also a good idea. Maybe it could work in a "gaming weekend" in the holidays, but the whole group would have to be familiarised with every ruleset beforehand to make the switches more seamless.
  13. Jolly Ruby

    D&D General Planning a D&D editions tour

    As a 50th anniversary celebration I'm planning a tour across past D&D editions with my players. I want to run a short-ish module for each edition, preferably a "classic" one like Keep on the Borderlands, using just the core rulebooks. The candidates are: OD&D: honestly, I'm skipping this one...
  14. Jolly Ruby

    "I'm a [BLANK] kid!"

    I'm a Sonic 2 kid
  15. Jolly Ruby

    D&D 5E How would YOU nerf the wizard? +

    I think paired with the fixed positions in initiative order it could lead to unfun dynamics, where the next adversary after the caster is the designated "spell disruptor". With some unlucky rolls (like a 11 for a wizard and 10 for a rogue) the spellcaster now can never cast a single spell and...
  16. Jolly Ruby

    D&D General Monastaries in dungeons and dragons

    I used the ruins of an monastery in a campaign last year. The players went to the ruins searching for the knowledge to save an ally from death. The surface ruins were used by a cult as a homebase/military outpost and the crypts were haunted and the library where the knowledge to save the ally...
  17. Jolly Ruby

    D&D General Which was your favourite Forgotten Realms Cosmology?

    The higher planes from contact higher plane spell: Edit: jokes aside, nowadays I always play Forgotten Realms using 5e's Great Whell with some borrowed 1e and 2e concepts, specially old Planescape box. When playing home-brewed scenarios I use my own simpler cosmology where the "Higher Planes"...
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  19. Jolly Ruby

    D&D General Should D&D feature fearsome critters and other Americana?

    The medieval fantasy gloss definitely makes it more palatable, at least for people who aren't from North-America, like me. The OD&D's "settlers fantasy" of finding land, getting rid of it's savage chaotic inhabitants and bringing civilization Law to the land while shamelessly robbing every penny...
  20. Jolly Ruby

    D&D 5E Where Does The Multiversal Vecna: Eve of Ruin Visit?

    I am not sure, I just guessed Tiamat because Zariel's ending in DiA is left to the player, and Asmodeus is too overpowered to be a villain instead of the villain. The other Archdevils aren't as interesting as them imho, but they could work with the right plot.
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